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-rw-r--r--src/game/MotionMaster.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index d74602844a5..b5a68a19d38 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -178,7 +178,7 @@ void MotionMaster::MoveIdle(MovementSlot slot)
void
MotionMaster::MoveRandom(float spawndist)
{
- if(i_owner->GetTypeId()==TYPEID_UNIT)
+ if(i_owner->GetTypeId()==TYPEID_UNIT)
{
DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow() );
Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
@@ -402,10 +402,10 @@ void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
void MotionMaster::MovePath(uint32 path_id, bool repeatable)
{
- if(!path_id)
- return;
- //We set waypoint movement as new default movement generator
- // clear ALL movement generators (including default)
+ if(!path_id)
+ return;
+ //We set waypoint movement as new default movement generator
+ // clear ALL movement generators (including default)
/*while(!empty())
{
MovementGenerator *curr = top();
@@ -415,13 +415,13 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
delete curr;
}*/
- //i_owner->GetTypeId()==TYPEID_PLAYER ?
- //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
- Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
+ //i_owner->GetTypeId()==TYPEID_PLAYER ?
+ //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
+ Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
- DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
- i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature",
- i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO" );
+ DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
+ i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature",
+ i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO" );
}
void MotionMaster::propagateSpeedChange()