aboutsummaryrefslogtreecommitdiff
path: root/src/game
diff options
context:
space:
mode:
Diffstat (limited to 'src/game')
-rw-r--r--src/game/BattleGround.h2
-rw-r--r--src/game/BattleGroundAV.cpp72
-rw-r--r--src/game/CharacterHandler.cpp6
-rw-r--r--src/game/Chat.cpp66
-rw-r--r--src/game/Chat.h44
-rw-r--r--src/game/ConfusedMovementGenerator.h6
-rw-r--r--src/game/Creature.cpp62
-rw-r--r--src/game/Creature.h32
-rw-r--r--src/game/CreatureGroups.cpp242
-rw-r--r--src/game/CreatureGroups.h40
-rw-r--r--src/game/FleeingMovementGenerator.cpp2
-rw-r--r--src/game/FleeingMovementGenerator.h2
-rw-r--r--src/game/GridNotifiers.h4
-rw-r--r--src/game/Group.h52
-rw-r--r--src/game/Guild.cpp4
-rw-r--r--src/game/HomeMovementGenerator.cpp8
-rw-r--r--src/game/HomeMovementGenerator.h2
-rw-r--r--src/game/Language.h42
-rw-r--r--src/game/Level0.cpp54
-rw-r--r--src/game/Level1.cpp464
-rw-r--r--src/game/Level2.cpp1154
-rw-r--r--src/game/Level3.cpp6
-rw-r--r--src/game/Map.cpp32
-rw-r--r--src/game/MiscHandler.cpp6
-rw-r--r--src/game/MotionMaster.cpp22
-rw-r--r--src/game/MotionMaster.h4
-rw-r--r--src/game/Object.cpp8
-rw-r--r--src/game/ObjectMgr.cpp22
-rw-r--r--src/game/ObjectMgr.h14
-rw-r--r--src/game/Opcodes.cpp2
-rw-r--r--src/game/Player.cpp12
-rw-r--r--src/game/PlayerDump.h10
-rw-r--r--src/game/RandomMovementGenerator.cpp4
-rw-r--r--src/game/RandomMovementGenerator.h10
-rw-r--r--src/game/ScriptCalls.cpp4
-rw-r--r--src/game/ScriptCalls.h2
-rw-r--r--src/game/SharedDefines.h12
-rw-r--r--src/game/SpellEffects.cpp4
-rw-r--r--src/game/SpellHandler.cpp42
-rw-r--r--src/game/SpellMgr.cpp34
-rw-r--r--src/game/TicketHandler.cpp182
-rw-r--r--src/game/TicketMgr.cpp250
-rw-r--r--src/game/TicketMgr.h56
-rw-r--r--src/game/Transports.cpp56
-rw-r--r--src/game/Transports.h4
-rw-r--r--src/game/Traveller.h8
-rw-r--r--src/game/Unit.cpp108
-rw-r--r--src/game/WaypointManager.cpp56
-rw-r--r--src/game/WaypointManager.h16
-rw-r--r--src/game/WaypointMovementGenerator.cpp158
-rw-r--r--src/game/WaypointMovementGenerator.h28
-rw-r--r--src/game/World.cpp224
-rw-r--r--src/game/World.h12
-rw-r--r--src/game/WorldSession.h18
54 files changed, 1893 insertions, 1893 deletions
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h
index b0c19afe782..e6ab5f1359c 100644
--- a/src/game/BattleGround.h
+++ b/src/game/BattleGround.h
@@ -37,7 +37,7 @@ enum BattleGroundSounds
SOUND_HORDE_WINS = 8454,
SOUND_ALLIANCE_WINS = 8455,
SOUND_BG_START = 3439,
- SOUND_BG_START_L70ETC = 11803,
+ SOUND_BG_START_L70ETC = 11803,
};
enum BattleGroundQuests
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp
index d8e0fce535e..c8d1ed3b673 100644
--- a/src/game/BattleGroundAV.cpp
+++ b/src/game/BattleGroundAV.cpp
@@ -54,7 +54,7 @@ void BattleGroundAV::HandleKillPlayer(Player *player, Player *killer)
return;
BattleGround::HandleKillPlayer(player, killer);
- UpdateScore(player->GetTeam(),-1);
+ UpdateScore(player->GetTeam(),-1);
}
void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer)
@@ -345,19 +345,19 @@ void BattleGroundAV::Update(uint32 diff)
//creatures
sLog.outDebug("BG_AV start poputlating nodes");
- for(BG_AV_Nodes i= BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i )
+ for(BG_AV_Nodes i= BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i )
{
if(m_Nodes[i].Owner)
- PopulateNode(i);
+ PopulateNode(i);
}
//all creatures which don't get despawned through the script are static
sLog.outDebug("BG_AV: start spawning static creatures");
for(i=0; i < AV_STATICCPLACE_MAX; i++ )
AddAVCreature(0,i+AV_CPLACE_MAX);
- //mainspiritguides:
+ //mainspiritguides:
sLog.outDebug("BG_AV: start spawning spiritguides creatures");
- AddSpiritGuide(7, BG_AV_CreaturePos[7][0], BG_AV_CreaturePos[7][1], BG_AV_CreaturePos[7][2], BG_AV_CreaturePos[7][3], ALLIANCE);
- AddSpiritGuide(8, BG_AV_CreaturePos[8][0], BG_AV_CreaturePos[8][1], BG_AV_CreaturePos[8][2], BG_AV_CreaturePos[8][3], HORDE);
+ AddSpiritGuide(7, BG_AV_CreaturePos[7][0], BG_AV_CreaturePos[7][1], BG_AV_CreaturePos[7][2], BG_AV_CreaturePos[7][3], ALLIANCE);
+ AddSpiritGuide(8, BG_AV_CreaturePos[8][0], BG_AV_CreaturePos[8][1], BG_AV_CreaturePos[8][2], BG_AV_CreaturePos[8][3], HORDE);
//spawn the marshals (those who get deleted, if a tower gets destroyed)
sLog.outDebug("BG_AV: start spawning marshal creatures");
for(i=AV_NPC_A_MARSHAL_SOUTH; i<= AV_NPC_H_MARSHAL_WTOWER; i++)
@@ -542,7 +542,7 @@ void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
case 95:
case 2608:
- if(Source->GetTeam() != ALLIANCE)
+ if(Source->GetTeam() != ALLIANCE)
Source->GetSession()->SendAreaTriggerMessage("Only The Alliance can use that portal");
else
Source->LeaveBattleground();
@@ -559,7 +559,7 @@ void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger)
case 3329:
case 3330:
case 3331:
- //Source->Unmount();
+ //Source->Unmount();
break;
default:
sLog.outDebug("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
@@ -744,8 +744,8 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
if(team == ALLIANCE || team == HORDE)
{
m_Mine_Reclaim_Timer[mine]=AV_MINE_RECLAIM_TIMER;
- char buf[256];
- sprintf(buf, GetTrinityString(LANG_BG_AV_MINE_TAKEN), GetTrinityString(( mine == AV_NORTH_MINE ) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH), ( team == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
+ char buf[256];
+ sprintf(buf, GetTrinityString(LANG_BG_AV_MINE_TAKEN), GetTrinityString(( mine == AV_NORTH_MINE ) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH), ( team == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if(creature)
YellToAll(creature,buf,LANG_UNIVERSAL);
@@ -773,7 +773,7 @@ bool BattleGroundAV::PlayerCanDoMineQuest(int32 GOId,uint32 team)
void BattleGroundAV::PopulateNode(BG_AV_Nodes node)
{
uint32 owner = m_Nodes[node].Owner;
- assert(owner);
+ assert(owner);
uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + ( 4 * node );
uint32 creatureid;
@@ -782,7 +782,7 @@ void BattleGroundAV::PopulateNode(BG_AV_Nodes node)
else
{
uint8 team2 = GetTeamIndexByTeamId(owner);
- if (m_Team_QuestStatus[team2][0] < 500 )
+ if (m_Team_QuestStatus[team2][0] < 500 )
creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE0 : AV_NPC_H_GRAVEDEFENSE0;
else if ( m_Team_QuestStatus[team2][0] < 1000 )
creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE1 : AV_NPC_H_GRAVEDEFENSE1;
@@ -804,7 +804,7 @@ void BattleGroundAV::PopulateNode(BG_AV_Nodes node)
}
void BattleGroundAV::DePopulateNode(BG_AV_Nodes node)
{
- uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + ( 4 * node );
+ uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + ( 4 * node );
for(uint8 i=0; i<4; i++)
if( m_BgCreatures[c_place+i] )
DelCreature(c_place+i);
@@ -817,21 +817,21 @@ void BattleGroundAV::DePopulateNode(BG_AV_Nodes node)
const BG_AV_Nodes BattleGroundAV::GetNodeThroughObject(uint32 object)
{
sLog.outDebug("bg_AV getnodethroughobject %i",object);
- if( object <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER )
- return BG_AV_Nodes(object);
- if( object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT )
- return BG_AV_Nodes(object - 11);
- if( object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_WTOWER )
- return BG_AV_Nodes(object - 7);
- if( object <= BG_AV_OBJECT_FLAG_C_H_STONEHEART_BUNKER )
- return BG_AV_Nodes(object -22);
- if( object <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT )
- return BG_AV_Nodes(object - 33);
- if( object <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER )
- return BG_AV_Nodes(object - 29);
- if( object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE )
- return BG_AV_NODES_SNOWFALL_GRAVE;
- sLog.outError("BattleGroundAV: ERROR! GetPlace got a wrong object :(");
+ if( object <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER )
+ return BG_AV_Nodes(object);
+ if( object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT )
+ return BG_AV_Nodes(object - 11);
+ if( object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_WTOWER )
+ return BG_AV_Nodes(object - 7);
+ if( object <= BG_AV_OBJECT_FLAG_C_H_STONEHEART_BUNKER )
+ return BG_AV_Nodes(object -22);
+ if( object <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT )
+ return BG_AV_Nodes(object - 33);
+ if( object <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER )
+ return BG_AV_Nodes(object - 29);
+ if( object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE )
+ return BG_AV_NODES_SNOWFALL_GRAVE;
+ sLog.outError("BattleGroundAV: ERROR! GetPlace got a wrong object :(");
assert(false);
return BG_AV_Nodes(0);
}
@@ -942,7 +942,7 @@ void BattleGroundAV::EventPlayerDefendsPoint(Player* player, uint32 object)
SpawnBGObject(object, RESPAWN_ONE_DAY);
DefendNode(node,team);
- PopulateNode(node);
+ PopulateNode(node);
UpdateNodeWorldState(node);
if(IsTower(node))
@@ -961,14 +961,14 @@ void BattleGroundAV::EventPlayerDefendsPoint(Player* player, uint32 object)
SpawnBGObject(((team==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY);
}
}
- //send a nice message to all :)
- char buf[256];
- sprintf(buf, GetTrinityString(( IsTower(node) ) ? LANG_BG_AV_TOWER_DEFENDED : LANG_BG_AV_GRAVE_DEFENDED), GetNodeName(node),( team == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
+ //send a nice message to all :)
+ char buf[256];
+ sprintf(buf, GetTrinityString(( IsTower(node) ) ? LANG_BG_AV_TOWER_DEFENDED : LANG_BG_AV_GRAVE_DEFENDED), GetNodeName(node),( team == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if(creature)
YellToAll(creature,buf,LANG_UNIVERSAL);
- //update the statistic for the defending player
- UpdatePlayerScore(player, ( IsTower(node) ) ? SCORE_TOWERS_DEFENDED : SCORE_GRAVEYARDS_DEFENDED, 1);
+ //update the statistic for the defending player
+ UpdatePlayerScore(player, ( IsTower(node) ) ? SCORE_TOWERS_DEFENDED : SCORE_GRAVEYARDS_DEFENDED, 1);
if(IsTower(node))
PlaySoundToAll(AV_SOUND_BOTH_TOWER_DEFEND);
else
@@ -1422,7 +1422,7 @@ void BattleGroundAV::ResetBGSubclass()
{
for(uint8 j=0; j<9; j++)
m_Team_QuestStatus[i][j]=0;
- m_Team_Scores[i]=BG_AV_SCORE_INITIAL_POINTS;
+ m_Team_Scores[i]=BG_AV_SCORE_INITIAL_POINTS;
m_IsInformedNearVictory[i]=false;
m_CaptainAlive[i] = true;
m_CaptainBuffTimer[i] = 120000 + urand(0,4)* 60; //as far as i could see, the buff is randomly so i make 2minutes (thats the duration of the buff itself) + 0-4minutes TODO get the right times
@@ -1431,7 +1431,7 @@ void BattleGroundAV::ResetBGSubclass()
}
for(BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_STONEHEART_GRAVE; ++i) //alliance graves
InitNode(i,ALLIANCE,false);
- for(BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_STONEHEART_BUNKER; ++i) //alliance towers
+ for(BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_STONEHEART_BUNKER; ++i) //alliance towers
InitNode(i,ALLIANCE,true);
for(BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_GRAVE; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) //horde graves
InitNode(i,HORDE,false);
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index bb2c0957ab5..ffdd9942bb5 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -573,7 +573,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
Player* pCurrChar = new Player(this);
pCurrChar->GetMotionMaster()->Initialize();
- // for send server info and strings (config)
+ // for send server info and strings (config)
ChatHandler chH = ChatHandler(pCurrChar);
// "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
@@ -641,7 +641,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
SendPacket( &data );
DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
- // send server info
+ // send server info
if(sWorld.getConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
chH.PSendSysMessage(_FULLVERSION);
@@ -720,7 +720,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
SendPacket( &data );
}
- // send new char string if not empty
+ // send new char string if not empty
if (!sWorld.GetNewCharString().empty())
chH.PSendSysMessage(sWorld.GetNewCharString().c_str());
}
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index 42ea2724619..f64dd86545a 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -160,12 +160,12 @@ ChatCommand * ChatHandler::getCommandTable()
{
{ "show", SEC_GAMEMASTER, false, &ChatHandler::HandleWpShowCommand, "", NULL },
{ "addwp", SEC_GAMEMASTER, false, &ChatHandler::HandleWpAddCommand, "", NULL },
- { "load", SEC_GAMEMASTER, false, &ChatHandler::HandleWpLoadPathCommand, "", NULL },
- { "modify", SEC_GAMEMASTER, false, &ChatHandler::HandleWpModifyCommand, "", NULL },
- { "event", SEC_GAMEMASTER, false, &ChatHandler::HandleWpEventCommand, "", NULL },
- { "unload", SEC_GAMEMASTER, false, &ChatHandler::HandleWpUnLoadPathCommand, "", NULL },
+ { "load", SEC_GAMEMASTER, false, &ChatHandler::HandleWpLoadPathCommand, "", NULL },
+ { "modify", SEC_GAMEMASTER, false, &ChatHandler::HandleWpModifyCommand, "", NULL },
+ { "event", SEC_GAMEMASTER, false, &ChatHandler::HandleWpEventCommand, "", NULL },
+ { "unload", SEC_GAMEMASTER, false, &ChatHandler::HandleWpUnLoadPathCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { NULL, 0, false, NULL, "", NULL }
};
@@ -325,8 +325,8 @@ ChatCommand * ChatHandler::getCommandTable()
{ "locales_npc_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesNpcTextCommand, "", NULL },
{ "locales_page_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPageTextCommand, "", NULL },
{ "locales_quest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesQuestCommand, "", NULL },
- { "waypoint_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadWpScriptsCommand, "", NULL },
- { "gm_tickets", SEC_ADMINISTRATOR, true, &ChatHandler::HandleGMTicketReloadCommand, "", NULL },
+ { "waypoint_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadWpScriptsCommand, "", NULL },
+ { "gm_tickets", SEC_ADMINISTRATOR, true, &ChatHandler::HandleGMTicketReloadCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
@@ -364,7 +364,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "leader", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGroupLeaderCommand, "", NULL },
{ "disband", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGroupDisbandCommand, "", NULL },
{ "remove", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGroupRemoveCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { NULL, 0, false, NULL, "", NULL }
};
static ChatCommand lookupPlayerCommandTable[] =
@@ -465,8 +465,8 @@ ChatCommand * ChatHandler::getCommandTable()
{ "unfollow", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcUnFollowCommand, "", NULL },
{ "whisper", SEC_MODERATOR, false, &ChatHandler::HandleNpcWhisperCommand, "", NULL },
{ "yell", SEC_MODERATOR, false, &ChatHandler::HandleNpcYellCommand, "", NULL },
- { "addtemp", SEC_GAMEMASTER, false, &ChatHandler::HandleTempAddSpwCommand, "", NULL },
- { "addformation", SEC_MODERATOR, false, &ChatHandler::HandleNpcAddFormationCommand, "", NULL },
+ { "addtemp", SEC_GAMEMASTER, false, &ChatHandler::HandleTempAddSpwCommand, "", NULL },
+ { "addformation", SEC_MODERATOR, false, &ChatHandler::HandleNpcAddFormationCommand, "", NULL },
//{ TODO: fix or remove this commands
{ "name", SEC_GAMEMASTER, false, &ChatHandler::HandleNameCommand, "", NULL },
@@ -498,7 +498,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "move", SEC_GAMEMASTER, false, &ChatHandler::HandleMoveObjectCommand, "", NULL },
{ "near", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNearObjectCommand, "", NULL },
{ "activate", SEC_GAMEMASTER, false, &ChatHandler::HandleActivateObjectCommand, "", NULL },
- { "addtemp", SEC_GAMEMASTER, false, &ChatHandler::HandleTempGameObjectCommand, "", NULL },
+ { "addtemp", SEC_GAMEMASTER, false, &ChatHandler::HandleTempGameObjectCommand, "", NULL },
{ "setphase", SEC_GAMEMASTER, false, &ChatHandler::HandleGOPhaseCommand, "", NULL },
{ "target", SEC_GAMEMASTER, false, &ChatHandler::HandleTargetObjectCommand, "", NULL },
{ "turn", SEC_GAMEMASTER, false, &ChatHandler::HandleTurnObjectCommand, "", NULL },
@@ -533,26 +533,26 @@ ChatCommand * ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand ticketCommandTable[] =
- {
- { "list", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketListCommand, "", NULL },
- { "onlinelist", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketListOnlineCommand, "", NULL },
- { "viewname", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketGetByNameCommand, "", NULL },
- { "viewid", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketGetByIdCommand, "", NULL },
- { "close", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketCloseByIdCommand, "", NULL },
- { "closedlist", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketListClosedCommand, "", NULL },
- { "delete", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGMTicketDeleteByIdCommand, "", NULL },
- { "assign", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketAssignToCommand, "", NULL },
- { "unassign", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketUnAssignCommand, "", NULL },
- { "comment", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketCommentCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
+ static ChatCommand ticketCommandTable[] =
+ {
+ { "list", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketListCommand, "", NULL },
+ { "onlinelist", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketListOnlineCommand, "", NULL },
+ { "viewname", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketGetByNameCommand, "", NULL },
+ { "viewid", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketGetByIdCommand, "", NULL },
+ { "close", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketCloseByIdCommand, "", NULL },
+ { "closedlist", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketListClosedCommand, "", NULL },
+ { "delete", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGMTicketDeleteByIdCommand, "", NULL },
+ { "assign", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketAssignToCommand, "", NULL },
+ { "unassign", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketUnAssignCommand, "", NULL },
+ { "comment", SEC_MODERATOR, false, &ChatHandler::HandleGMTicketCommentCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
+ };
static ChatCommand commandTable[] =
{
{ "account", SEC_PLAYER, true, NULL, "", accountCommandTable },
{ "gm", SEC_MODERATOR, true, NULL, "", gmCommandTable },
- { "ticket", SEC_MODERATOR, false, NULL, "", ticketCommandTable },
+ { "ticket", SEC_MODERATOR, false, NULL, "", ticketCommandTable },
{ "npc", SEC_MODERATOR, false, NULL, "", npcCommandTable },
{ "go", SEC_MODERATOR, false, NULL, "", goCommandTable },
{ "learn", SEC_MODERATOR, false, NULL, "", learnCommandTable },
@@ -563,11 +563,11 @@ ChatCommand * ChatHandler::getCommandTable()
{ "gobject", SEC_GAMEMASTER, false, NULL, "", gobjectCommandTable },
{ "honor", SEC_GAMEMASTER, false, NULL, "", honorCommandTable },
- //wp commands
- { "path", SEC_GAMEMASTER, false, NULL, "", wpCommandTable },
- { "loadpath", SEC_ADMINISTRATOR, false, &ChatHandler::HandleReloadAllPaths, "", NULL },
+ //wp commands
+ { "path", SEC_GAMEMASTER, false, NULL, "", wpCommandTable },
+ { "loadpath", SEC_ADMINISTRATOR, false, &ChatHandler::HandleReloadAllPaths, "", NULL },
- { "quest", SEC_ADMINISTRATOR, false, NULL, "", questCommandTable },
+ { "quest", SEC_ADMINISTRATOR, false, NULL, "", questCommandTable },
{ "reload", SEC_ADMINISTRATOR, true, NULL, "", reloadCommandTable },
{ "list", SEC_ADMINISTRATOR, true, NULL, "", listCommandTable },
{ "lookup", SEC_ADMINISTRATOR, true, NULL, "", lookupCommandTable },
@@ -941,10 +941,10 @@ int ChatHandler::ParseCommands(const char* text)
ASSERT(text);
ASSERT(*text);
- std::string fullcmd = text;
+ std::string fullcmd = text;
- //if(m_session->GetSecurity() == 0)
- // return 0;
+ //if(m_session->GetSecurity() == 0)
+ // return 0;
/// chat case (.command or !command format)
if(m_session)
diff --git a/src/game/Chat.h b/src/game/Chat.h
index da5cf93d397..a24de275f78 100644
--- a/src/game/Chat.h
+++ b/src/game/Chat.h
@@ -46,7 +46,7 @@ class ChatHandler
public:
explicit ChatHandler(WorldSession* session) : m_session(session) {}
explicit ChatHandler(Player* player) : m_session(player->GetSession()) {}
- ~ChatHandler() {}
+ ~ChatHandler() {}
static void FillMessageData( WorldPacket *data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit *speaker);
@@ -207,7 +207,7 @@ class ChatHandler
bool HandleNpcUnFollowCommand(const char* args);
bool HandleNpcWhisperCommand(const char* args);
bool HandleNpcYellCommand(const char* args);
- bool HandleNpcAddFormationCommand(const char* args);
+ bool HandleNpcAddFormationCommand(const char* args);
bool HandleReloadAllCommand(const char* args);
bool HandleReloadAllAreaCommand(const char* args);
@@ -222,7 +222,7 @@ class ChatHandler
bool HandleReloadConfigCommand(const char* args);
bool HandleReloadWpScriptsCommand(const char* args);
- bool HandleReloadAreaTriggerTavernCommand(const char* args);
+ bool HandleReloadAreaTriggerTavernCommand(const char* args);
bool HandleReloadAreaTriggerTeleportCommand(const char* args);
bool HandleReloadEventScriptsCommand(const char* args);
bool HandleReloadCommandCommand(const char* args);
@@ -418,18 +418,18 @@ class ChatHandler
bool HandleResetAllCommand(const char * args);
- // GM ticket command handlers
- bool HandleGMTicketListCommand(const char* args);
- bool HandleGMTicketListOnlineCommand(const char* args);
- bool HandleGMTicketListClosedCommand(const char* args);
- bool HandleGMTicketGetByIdCommand(const char* args);
- bool HandleGMTicketGetByNameCommand(const char* args);
- bool HandleGMTicketCloseByIdCommand(const char* args);
- bool HandleGMTicketAssignToCommand(const char* args);
- bool HandleGMTicketUnAssignCommand(const char* args);
- bool HandleGMTicketCommentCommand(const char* args);
- bool HandleGMTicketDeleteByIdCommand(const char* args);
- bool HandleGMTicketReloadCommand(const char*);
+ // GM ticket command handlers
+ bool HandleGMTicketListCommand(const char* args);
+ bool HandleGMTicketListOnlineCommand(const char* args);
+ bool HandleGMTicketListClosedCommand(const char* args);
+ bool HandleGMTicketGetByIdCommand(const char* args);
+ bool HandleGMTicketGetByNameCommand(const char* args);
+ bool HandleGMTicketCloseByIdCommand(const char* args);
+ bool HandleGMTicketAssignToCommand(const char* args);
+ bool HandleGMTicketUnAssignCommand(const char* args);
+ bool HandleGMTicketCommentCommand(const char* args);
+ bool HandleGMTicketDeleteByIdCommand(const char* args);
+ bool HandleGMTicketReloadCommand(const char*);
bool HandleMaxSkillCommand(const char* args);
bool HandleSetSkillCommand(const char* args);
@@ -441,13 +441,13 @@ class ChatHandler
bool HandleLockAccountCommand(const char* args);
bool HandleRespawnCommand(const char* args);
- //New Wp Commands
- bool HandleWpAddCommand(const char* args);
+ //New Wp Commands
+ bool HandleWpAddCommand(const char* args);
bool HandleWpLoadPathCommand(const char* args);
- bool HandleWpUnLoadPathCommand(const char* args);
- bool HandleWpModifyCommand(const char* args);
+ bool HandleWpUnLoadPathCommand(const char* args);
+ bool HandleWpModifyCommand(const char* args);
bool HandleWpEventCommand(const char* args);
- bool HandleWpShowCommand(const char* args);
+ bool HandleWpShowCommand(const char* args);
bool HandleReloadAllPaths(const char *args);
bool HandleFlyModeCommand(const char* args);
@@ -470,12 +470,12 @@ class ChatHandler
bool HandleComeToMeCommand(const char *args);
bool HandleCombatStopCommand(const char *args);
bool HandleCharDeleteCommand(const char *args);
- bool HandleSendMessageCommand(const char * args);
+ bool HandleSendMessageCommand(const char * args);
bool HandleFlushArenaPointsCommand(const char *args);
bool HandlePlayAllCommand(const char* args);
bool HandleRepairitemsCommand(const char* args);
- bool HandleTempGameObjectCommand(const char* args);
+ bool HandleTempGameObjectCommand(const char* args);
bool HandleTempAddSpwCommand(const char* args);
//! Development Commands
diff --git a/src/game/ConfusedMovementGenerator.h b/src/game/ConfusedMovementGenerator.h
index 34cc154279a..2ad5990214f 100644
--- a/src/game/ConfusedMovementGenerator.h
+++ b/src/game/ConfusedMovementGenerator.h
@@ -39,14 +39,14 @@ class TRINITY_DLL_SPEC ConfusedMovementGenerator
void Reset(T &);
bool Update(T &, const uint32 &);
- bool GetDestination(float &x, float &y, float &z) const
+ bool GetDestination(float &x, float &y, float &z) const
{
- if(i_destinationHolder.HasArrived()) return false;
+ if(i_destinationHolder.HasArrived()) return false;
i_destinationHolder.GetDestination(x,y,z);
return true;
}
- MovementGeneratorType GetMovementGeneratorType() { return CONFUSED_MOTION_TYPE; }
+ MovementGeneratorType GetMovementGeneratorType() { return CONFUSED_MOTION_TYPE; }
private:
void _InitSpecific(T &, bool &, bool &);
TimeTracker i_nextMoveTime;
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 127c679463d..9a4b35f21f7 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -183,28 +183,28 @@ void Creature::AddToWorld()
///- Register the creature for guid lookup
if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
Unit::AddToWorld();
- SearchFormation();
+ SearchFormation();
}
void Creature::RemoveFromWorld()
{
if(m_formationID)
- formation_mgr.DestroyGroup(m_formationID, GetGUID());
+ formation_mgr.DestroyGroup(m_formationID, GetGUID());
- ///- Remove the creature from the accessor
+ ///- Remove the creature from the accessor
if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
Unit::RemoveFromWorld();
}
void Creature::SearchFormation()
{
- uint32 lowguid = GetDBTableGUIDLow();
+ uint32 lowguid = GetDBTableGUIDLow();
- if(CreatureGroupMap.find(lowguid) != CreatureGroupMap.end())
- {
- m_formationID = CreatureGroupMap[lowguid]->leaderGUID;
- formation_mgr.UpdateCreatureGroup(m_formationID, this);
- }
+ if(CreatureGroupMap.find(lowguid) != CreatureGroupMap.end())
+ {
+ m_formationID = CreatureGroupMap[lowguid]->leaderGUID;
+ formation_mgr.UpdateCreatureGroup(m_formationID, this);
+ }
}
void Creature::RemoveCorpse()
@@ -220,8 +220,8 @@ void Creature::RemoveCorpse()
float x,y,z,o;
GetRespawnCoord(x, y, z, &o);
- SetHomePosition(x,y,z,o);
- GetMap()->CreatureRelocation(this,x,y,z,o);
+ SetHomePosition(x,y,z,o);
+ GetMap()->CreatureRelocation(this,x,y,z,o);
}
/**
@@ -414,7 +414,7 @@ void Creature::Update(uint32 diff)
UpdateEntry(m_originalEntry);
CreatureInfo const *cinfo = GetCreatureInfo();
- SelectLevel(cinfo);
+ SelectLevel(cinfo);
if (m_isDeadByDefault)
{
@@ -510,14 +510,14 @@ void Creature::Update(uint32 diff)
if (m_regenTimer != 0)
break;
- if (!isInCombat())
- {
- if(HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER))
- SetUInt32Value(UNIT_DYNAMIC_FLAGS, GetCreatureInfo()->dynamicflags);
- RegenerateHealth();
- }
- else if(IsPolymorphed())
- RegenerateHealth();
+ if (!isInCombat())
+ {
+ if(HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER))
+ SetUInt32Value(UNIT_DYNAMIC_FLAGS, GetCreatureInfo()->dynamicflags);
+ RegenerateHealth();
+ }
+ else if(IsPolymorphed())
+ RegenerateHealth();
RegenerateMana();
@@ -973,7 +973,7 @@ void Creature::OnGossipSelect(Player* player, uint32 option)
player->PlayerTalkClass->CloseGossip();
player->PlayerTalkClass->SendTalking(textid);
break;
- }
+ }
case GOSSIP_OPTION_OUTDOORPVP:
sOutdoorPvPMgr.HandleGossipOption(player, GetGUID(), option);
break;
@@ -1428,10 +1428,10 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
sLog.outError("ERROR: Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
return false;
}
- //We should set first home position, because then AI calls home movement
- SetHomePosition(data->posX,data->posY,data->posZ,data->orientation);
+ //We should set first home position, because then AI calls home movement
+ SetHomePosition(data->posX,data->posY,data->posZ,data->orientation);
- m_respawnradius = data->spawndist;
+ m_respawnradius = data->spawndist;
m_respawnDelay = data->spawntimesecs;
m_isDeadByDefault = data->is_dead;
@@ -1676,11 +1676,11 @@ void Creature::setDeathState(DeathState s)
SetLootRecipient(NULL);
Unit::setDeathState(ALIVE);
CreatureInfo const *cinfo = GetCreatureInfo();
- RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
+ RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
clearUnitState(UNIT_STAT_ALL_STATE);
- i_motionMaster.Initialize();
+ i_motionMaster.Initialize();
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
LoadCreaturesAddon(true);
}
@@ -1692,9 +1692,9 @@ bool Creature::FallGround()
if (getDeathState() == DEAD_FALLING)
return false;
- float x, y, z;
- GetPosition(x, y, z);
- float ground_Z = GetMap()->GetVmapHeight(x, y, z, true);
+ float x, y, z;
+ GetPosition(x, y, z);
+ float ground_Z = GetMap()->GetVmapHeight(x, y, z, true);
if (fabs(ground_Z - z) < 0.1f)
return false;
@@ -2056,8 +2056,8 @@ bool Creature::LoadCreaturesAddon(bool reload)
SetUnitMovementFlags(cainfo->move_flags);
//Load Path
- if (cainfo->path_id != 0)
- m_path_id = cainfo->path_id;
+ if (cainfo->path_id != 0)
+ m_path_id = cainfo->path_id;
if(cainfo->auras)
{
diff --git a/src/game/Creature.h b/src/game/Creature.h
index b753e573e1f..e79164bfed6 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -281,7 +281,7 @@ struct CreatureDataAddon
{
uint32 guidOrEntry;
uint32 path_id;
- uint32 mount;
+ uint32 mount;
uint32 bytes0;
uint32 bytes1;
uint32 bytes2;
@@ -626,18 +626,18 @@ class TRINITY_DLL_SPEC Creature : public Unit
uint32 GetGlobalCooldown() const { return m_GlobalCooldown; }
- uint32 GetWaypointPath(){return m_path_id;}
- void LoadPath(uint32 pathid) { m_path_id = pathid; }
+ uint32 GetWaypointPath(){return m_path_id;}
+ void LoadPath(uint32 pathid) { m_path_id = pathid; }
- uint32 GetCurrentWaypointID(){return m_waypointID;}
- void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;}
+ uint32 GetCurrentWaypointID(){return m_waypointID;}
+ void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;}
- void SearchFormation();
- bool IsFormationLeader() {return (GetDBTableGUIDLow() && GetDBTableGUIDLow() == m_formationID);}
- uint32 GetFormationID(){return m_formationID;}
+ void SearchFormation();
+ bool IsFormationLeader() {return (GetDBTableGUIDLow() && GetDBTableGUIDLow() == m_formationID);}
+ uint32 GetFormationID(){return m_formationID;}
Unit *SelectVictim();
- protected:
+ protected:
bool CreateFromProto(uint32 guidlow,uint32 Entry,uint32 team, const CreatureData *data = NULL);
bool InitEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL);
@@ -685,17 +685,17 @@ class TRINITY_DLL_SPEC Creature : public Unit
float mHome_X;
float mHome_Y;
float mHome_Z;
- float mHome_O;
+ float mHome_O;
private:
- //WaypointMovementGenerator vars
- uint32 m_waypointID;
- uint32 m_path_id;
+ //WaypointMovementGenerator vars
+ uint32 m_waypointID;
+ uint32 m_path_id;
- //Formation var
- uint32 m_formationID;
+ //Formation var
+ uint32 m_formationID;
- GridReference<Creature> m_gridRef;
+ GridReference<Creature> m_gridRef;
CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
};
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp
index 9c6ffeea57f..a45c59f9186 100644
--- a/src/game/CreatureGroups.cpp
+++ b/src/game/CreatureGroups.cpp
@@ -33,182 +33,182 @@ UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member)
{
- if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
- {
- sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow());
- CreatureGroupHolder[group_id]->AddMember(member);
- }
- else
- {
- sLog.outDebug("Group not found: %u. Creating new group.", group_id);
- CreatureGroup* formation = new CreatureGroup;
- CreatureGroupHolder[group_id] = formation;
- formation->AddMember(member);
- }
+ if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
+ {
+ sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow());
+ CreatureGroupHolder[group_id]->AddMember(member);
+ }
+ else
+ {
+ sLog.outDebug("Group not found: %u. Creating new group.", group_id);
+ CreatureGroup* formation = new CreatureGroup;
+ CreatureGroupHolder[group_id] = formation;
+ formation->AddMember(member);
+ }
}
void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid)
{
- if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
- {
- sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid);
- CreatureGroupHolder[group_id]->RemoveMember(guid);
-
- if(CreatureGroupHolder[group_id]->isEmpty())
- {
- sLog.outDebug("Deleting group %u", group_id);
- delete CreatureGroupHolder[group_id];
- CreatureGroupHolder.erase(group_id);
- }
- }
+ if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
+ {
+ sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid);
+ CreatureGroupHolder[group_id]->RemoveMember(guid);
+
+ if(CreatureGroupHolder[group_id]->isEmpty())
+ {
+ sLog.outDebug("Deleting group %u", group_id);
+ delete CreatureGroupHolder[group_id];
+ CreatureGroupHolder.erase(group_id);
+ }
+ }
}
void CreatureGroupManager::LoadCreatureFormations()
{
- //Clear existing map
- CreatureGroupMap.clear();
+ //Clear existing map
+ CreatureGroupMap.clear();
- //Check Integrity of the table
- QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`leaderGUID`) FROM `creature_formations`");
+ //Check Integrity of the table
+ QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`leaderGUID`) FROM `creature_formations`");
- if(!result)
+ if(!result)
{
sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
return;
}
- delete result;
+ delete result;
- //Get group data
- result = WorldDatabase.PQuery("SELECT `leaderGUID`, `memberGUID`, `dist`, `angle`, `groupAI` FROM `creature_formations` ORDER BY `leaderGUID`");
+ //Get group data
+ result = WorldDatabase.PQuery("SELECT `leaderGUID`, `memberGUID`, `dist`, `angle`, `groupAI` FROM `creature_formations` ORDER BY `leaderGUID`");
- if(!result)
+ if(!result)
{
sLog.outErrorDb("The table `creature_formations` is empty or corrupted");
return;
}
uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0;
- barGoLink bar( total_records);
+ barGoLink bar( total_records);
Field *fields;
- FormationMember *group_member;
- //Loading data...
- do
+ FormationMember *group_member;
+ //Loading data...
+ do
{
fields = result->Fetch();
- bar.step();
+ bar.step();
//Load group member data
- group_member = new FormationMember;
- group_member->leaderGUID = fields[0].GetUInt32();
- group_member->memberGUID = fields[1].GetUInt32();
- group_member->groupAI = fields[4].GetUInt8();
- //If creature is group leader we may skip loading of dist/angle
- if(group_member->leaderGUID != group_member->memberGUID)
- {
- group_member->follow_dist = fields[2].GetUInt32();
- group_member->follow_angle = fields[3].GetUInt32();
- }
-
- CreatureGroupMap[group_member->memberGUID] = group_member;
-
- if(lastLeaderGUID != group_member->leaderGUID)
- lastLeaderGUID = group_member->leaderGUID;
- }
- while(result->NextRow()) ;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u creatures in formations", total_records );
+ group_member = new FormationMember;
+ group_member->leaderGUID = fields[0].GetUInt32();
+ group_member->memberGUID = fields[1].GetUInt32();
+ group_member->groupAI = fields[4].GetUInt8();
+ //If creature is group leader we may skip loading of dist/angle
+ if(group_member->leaderGUID != group_member->memberGUID)
+ {
+ group_member->follow_dist = fields[2].GetUInt32();
+ group_member->follow_angle = fields[3].GetUInt32();
+ }
+
+ CreatureGroupMap[group_member->memberGUID] = group_member;
+
+ if(lastLeaderGUID != group_member->leaderGUID)
+ lastLeaderGUID = group_member->leaderGUID;
+ }
+ while(result->NextRow()) ;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u creatures in formations", total_records );
sLog.outString();
- //Free some heap
- delete result;
+ //Free some heap
+ delete result;
}
void CreatureGroup::AddMember(Creature *member)
{
- sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow());
-
- uint64 guid = member->GetGUID();
- //We first search creature member if exist
- if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
- return;
- //Check is that shit is a leader
- if(member->IsFormationLeader())
- {
- sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
- m_leader = member;
- }
- //Add to the club
- CreatureGroupMembers[guid] = member;
- sLog.outDebug("Unit GUID: %u added.", member->GetGUID());
+ sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow());
+
+ uint64 guid = member->GetGUID();
+ //We first search creature member if exist
+ if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
+ return;
+ //Check is that shit is a leader
+ if(member->IsFormationLeader())
+ {
+ sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
+ m_leader = member;
+ }
+ //Add to the club
+ CreatureGroupMembers[guid] = member;
+ sLog.outDebug("Unit GUID: %u added.", member->GetGUID());
}
void CreatureGroup::RemoveMember(uint64 guid)
{
- if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
- CreatureGroupMembers.erase(guid);
+ if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
+ CreatureGroupMembers.erase(guid);
}
void CreatureGroup::MemberHasAttacked(Creature *member)
{
- uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;;
-
- for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
- {
- sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
- if(itr->second)
- {
- switch(groupAI)
- {
- case 0:
- return;
- case 1:
- if(!member->IsFormationLeader())
- return;
- }
- //Attack if everything is OK
- itr->second->AI()->AttackStart(member->getVictim());
- }
- }
+ uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;;
+
+ for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
+ {
+ sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
+ if(itr->second)
+ {
+ switch(groupAI)
+ {
+ case 0:
+ return;
+ case 1:
+ if(!member->IsFormationLeader())
+ return;
+ }
+ //Attack if everything is OK
+ itr->second->AI()->AttackStart(member->getVictim());
+ }
+ }
}
void CreatureGroup::LeaderMovedInEvade()
{
- for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
- {
- if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
- SetMemberDestination(itr->second);
- }
+ for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
+ {
+ if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
+ SetMemberDestination(itr->second);
+ }
}
void CreatureGroup::SetMemberDestination(Creature *member)
{
- if(!member || !m_leader || member->IsFormationLeader())
- return;
+ if(!member || !m_leader || member->IsFormationLeader())
+ return;
- float x,y,z;
- uint32 lowguid = member->GetGUIDLow();
+ float x,y,z;
+ uint32 lowguid = member->GetGUIDLow();
- UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
+ UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
- if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end())
- {
- float dist, angle, pathangle;
+ if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end())
+ {
+ float dist, angle, pathangle;
- angle = CreatureGroupMap[lowguid]->follow_angle;
- dist = CreatureGroupMap[lowguid]->follow_dist;
- pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
+ angle = CreatureGroupMap[lowguid]->follow_angle;
+ dist = CreatureGroupMap[lowguid]->follow_dist;
+ pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
- x = x+cos(angle+pathangle)*dist;
- y = y+sin(angle+pathangle)*dist;
+ x = x+cos(angle+pathangle)*dist;
+ y = y+sin(angle+pathangle)*dist;
- member->GetMotionMaster()->Clear();
+ member->GetMotionMaster()->Clear();
- if(member->GetDistance(m_leader) < dist+MAX_DESYNC)
- member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
- else
- member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ if(member->GetDistance(m_leader) < dist+MAX_DESYNC)
+ member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
+ else
+ member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- member->GetMotionMaster()->MovePoint(0, x, y, z);
- }
+ member->GetMotionMaster()->MovePoint(0, x, y, z);
+ }
}
diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h
index 0aaf8fd562b..45df16086b1 100644
--- a/src/game/CreatureGroups.h
+++ b/src/game/CreatureGroups.h
@@ -27,35 +27,35 @@
struct FormationMember
{
- float follow_dist;
- float follow_angle;
- uint32 memberGUID;
- uint32 leaderGUID;
- uint8 groupAI;
+ float follow_dist;
+ float follow_angle;
+ uint32 memberGUID;
+ uint32 leaderGUID;
+ uint8 groupAI;
};
class CreatureGroupManager
{
- public:
- void UpdateCreatureGroup(uint32 group_id, Creature *member);
- void DestroyGroup(uint32 group_id, uint64 guid);
- void LoadCreatureFormations();
+ public:
+ void UpdateCreatureGroup(uint32 group_id, Creature *member);
+ void DestroyGroup(uint32 group_id, uint64 guid);
+ void LoadCreatureFormations();
};
class CreatureGroup
{
- UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
- Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
+ UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
+ Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
- public:
- CreatureGroup() : m_leader(NULL) {}
- ~CreatureGroup(){sLog.outDebug("Destroying group");}
- void AddMember(Creature *);
- void RemoveMember(uint64 guid);
- void LeaderMovedInEvade();
- void MemberHasAttacked(Creature *);
- void SetMemberDestination(Creature *);
- bool isEmpty() {return CreatureGroupMembers.empty();}
+ public:
+ CreatureGroup() : m_leader(NULL) {}
+ ~CreatureGroup(){sLog.outDebug("Destroying group");}
+ void AddMember(Creature *);
+ void RemoveMember(uint64 guid);
+ void LeaderMovedInEvade();
+ void MemberHasAttacked(Creature *);
+ void SetMemberDestination(Creature *);
+ bool isEmpty() {return CreatureGroupMembers.empty();}
};
typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType;
diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp
index 9f705074d75..a3bbb965961 100644
--- a/src/game/FleeingMovementGenerator.cpp
+++ b/src/game/FleeingMovementGenerator.cpp
@@ -62,7 +62,7 @@ bool FleeingMovementGenerator<Creature>::GetDestination(float &x, float &y, floa
template<>
bool FleeingMovementGenerator<Player>::GetDestination(float &x, float &y, float &z) const
{
- return false;
+ return false;
}
template<class T>
diff --git a/src/game/FleeingMovementGenerator.h b/src/game/FleeingMovementGenerator.h
index 658532f5eec..9bf967fa42d 100644
--- a/src/game/FleeingMovementGenerator.h
+++ b/src/game/FleeingMovementGenerator.h
@@ -37,7 +37,7 @@ class TRINITY_DLL_SPEC FleeingMovementGenerator
void Finalize(T &);
void Reset(T &);
bool Update(T &, const uint32 &);
- bool GetDestination(float &x, float &y, float &z) const;
+ bool GetDestination(float &x, float &y, float &z) const;
MovementGeneratorType GetMovementGeneratorType() { return FLEEING_MOTION_TYPE; }
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index 302312e721a..740ded8e17e 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -632,13 +632,13 @@ namespace Trinity
float i_range;
};
- class CreatureWithDbGUIDCheck
+ class CreatureWithDbGUIDCheck
{
public:
CreatureWithDbGUIDCheck(WorldObject const* obj, uint32 lowguid) : i_obj(obj), i_lowguid(lowguid) {}
bool operator()(Creature* u)
{
- return u->GetDBTableGUIDLow() == i_lowguid;
+ return u->GetDBTableGUIDLow() == i_lowguid;
}
private:
WorldObject const* i_obj;
diff --git a/src/game/Group.h b/src/game/Group.h
index 87cf8b6b315..f3af8deaf7d 100644
--- a/src/game/Group.h
+++ b/src/game/Group.h
@@ -226,10 +226,10 @@ class TRINITY_DLL_SPEC Group
return (mslot1->group==slot2->group);
}
- bool HasFreeSlotSubGroup(uint8 subgroup) const
- {
- return (m_subGroupsCounts && m_subGroupsCounts[subgroup] < MAXGROUPSIZE);
- }
+ bool HasFreeSlotSubGroup(uint8 subgroup) const
+ {
+ return (m_subGroupsCounts && m_subGroupsCounts[subgroup] < MAXGROUPSIZE);
+ }
bool SameSubGroup(Player const* member1, Player const* member2) const;
@@ -305,8 +305,8 @@ class TRINITY_DLL_SPEC Group
void SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
void SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r);
void GroupLoot(const uint64& playerGUID, Loot *loot, Creature *creature);
- void NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *creature);
- void MasterLoot(const uint64& playerGUID, Loot *loot, Creature *creature);
+ void NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *creature);
+ void MasterLoot(const uint64& playerGUID, Loot *loot, Creature *creature);
Rolls::iterator GetRoll(uint64 Guid)
{
Rolls::iterator iter;
@@ -349,17 +349,17 @@ class TRINITY_DLL_SPEC Group
void _homebindIfInstance(Player *player);
- void _initRaidSubGroupsCounter()
- {
- // Sub group counters initialization
- if (!m_subGroupsCounts)
- m_subGroupsCounts = new uint8[MAXRAIDSIZE / MAXGROUPSIZE];
+ void _initRaidSubGroupsCounter()
+ {
+ // Sub group counters initialization
+ if (!m_subGroupsCounts)
+ m_subGroupsCounts = new uint8[MAXRAIDSIZE / MAXGROUPSIZE];
- memset((void*)m_subGroupsCounts, 0, (MAXRAIDSIZE / MAXGROUPSIZE)*sizeof(uint8));
+ memset((void*)m_subGroupsCounts, 0, (MAXRAIDSIZE / MAXGROUPSIZE)*sizeof(uint8));
- for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
- ++m_subGroupsCounts[itr->group];
- }
+ for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
+ ++m_subGroupsCounts[itr->group];
+ }
member_citerator _getMemberCSlot(uint64 Guid) const
{
@@ -381,17 +381,17 @@ class TRINITY_DLL_SPEC Group
return m_memberSlots.end();
}
- void SubGroupCounterIncrease(uint8 subgroup)
- {
- if (m_subGroupsCounts)
- ++m_subGroupsCounts[subgroup];
- }
+ void SubGroupCounterIncrease(uint8 subgroup)
+ {
+ if (m_subGroupsCounts)
+ ++m_subGroupsCounts[subgroup];
+ }
- void SubGroupCounterDecrease(uint8 subgroup)
- {
- if (m_subGroupsCounts)
- --m_subGroupsCounts[subgroup];
- }
+ void SubGroupCounterDecrease(uint8 subgroup)
+ {
+ if (m_subGroupsCounts)
+ --m_subGroupsCounts[subgroup];
+ }
MemberSlotList m_memberSlots;
GroupRefManager m_memberMgr;
@@ -409,6 +409,6 @@ class TRINITY_DLL_SPEC Group
uint64 m_looterGuid;
Rolls RollId;
BoundInstancesMap m_boundInstances[TOTAL_DIFFICULTIES];
- uint8* m_subGroupsCounts;
+ uint8* m_subGroupsCounts;
};
#endif
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index 71434e7e0df..f32cbbeb7fa 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -361,7 +361,7 @@ bool Guild::FillPlayerData(uint64 guid, MemberSlot* memslot)
}
else
{
- PCachePlayerInfo pInfo = objmgr.GetPlayerInfoFromCache(GUID_LOPART(guid));
+ PCachePlayerInfo pInfo = objmgr.GetPlayerInfoFromCache(GUID_LOPART(guid));
if(pInfo)
{
plName = pInfo->sPlayerName;
@@ -412,7 +412,7 @@ bool Guild::FillPlayerData(uint64 guid, MemberSlot* memslot)
return false;
}
}
- }
+ }
memslot->name = plName;
memslot->level = plLevel;
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp
index 4622176fa56..4fa3ca6e8bd 100644
--- a/src/game/HomeMovementGenerator.cpp
+++ b/src/game/HomeMovementGenerator.cpp
@@ -70,10 +70,10 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
// restore orientation of not moving creature at returning to home
if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
{
- owner.SetOrientation(ori);
- WorldPacket packet;
- owner.BuildHeartBeatMsg(&packet);
- owner.SendMessageToSet(&packet, false);
+ owner.SetOrientation(ori);
+ WorldPacket packet;
+ owner.BuildHeartBeatMsg(&packet);
+ owner.SendMessageToSet(&packet, false);
}
return false;
}
diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h
index ec11bac32c1..77e78ca23d3 100644
--- a/src/game/HomeMovementGenerator.h
+++ b/src/game/HomeMovementGenerator.h
@@ -51,7 +51,7 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature>
void _setTargetLocation(Creature &);
DestinationHolder< Traveller<Creature> > i_destinationHolder;
- float ori;
+ float ori;
uint32 i_travel_timer;
};
#endif
diff --git a/src/game/Language.h b/src/game/Language.h
index f48ff794336..72b30b1448f 100644
--- a/src/game/Language.h
+++ b/src/game/Language.h
@@ -271,9 +271,9 @@ enum TrinityStrings
LANG_COMMAND_WHISPERON = 285,
LANG_COMMAND_WHISPEROFF = 286,
LANG_COMMAND_CREATGUIDNOTFOUND = 287,
- // TICKET STRINGS NEED REWRITE // 288-296 FREE
+ // TICKET STRINGS NEED REWRITE // 288-296 FREE
- // END
+ // END
LANG_COMMAND_SPAWNDIST = 297,
LANG_COMMAND_SPAWNTIME = 298,
LANG_COMMAND_MODIFY_HONOR = 299,
@@ -798,24 +798,24 @@ enum TrinityStrings
// FREE IDS 1200-9999
- // Ticket Strings 2000-2029
- LANG_COMMAND_TICKETNEW = 2000,
+ // Ticket Strings 2000-2029
+ LANG_COMMAND_TICKETNEW = 2000,
LANG_COMMAND_TICKETUPDATED = 2001,
- LANG_COMMAND_TICKETPLAYERABANDON = 2002,
- LANG_COMMAND_TICKETCLOSED = 2003,
- LANG_COMMAND_TICKETDELETED = 2004,
- LANG_COMMAND_TICKETNOTEXIST = 2005,
- LANG_COMMAND_TICKETCLOSEFIRST = 2006,
- LANG_COMMAND_TICKETALREADYASSIGNED = 2007,
- LANG_COMMAND_TICKETRELOAD = 2008,
- LANG_COMMAND_TICKETSHOWLIST = 2009,
- LANG_COMMAND_TICKETSHOWONLINELIST = 2010,
- LANG_COMMAND_TICKETSHOWCLOSEDLIST = 2011,
- LANG_COMMAND_TICKETASSIGNERROR_A = 2012,
- LANG_COMMAND_TICKETASSIGNERROR_B = 2013,
- LANG_COMMAND_TICKETNOTASSIGNED = 2014,
- LANG_COMMAND_TICKETUNASSIGNSECURITY = 2015,
- LANG_COMMAND_TICKETCANNOTCLOSE = 2016,
+ LANG_COMMAND_TICKETPLAYERABANDON = 2002,
+ LANG_COMMAND_TICKETCLOSED = 2003,
+ LANG_COMMAND_TICKETDELETED = 2004,
+ LANG_COMMAND_TICKETNOTEXIST = 2005,
+ LANG_COMMAND_TICKETCLOSEFIRST = 2006,
+ LANG_COMMAND_TICKETALREADYASSIGNED = 2007,
+ LANG_COMMAND_TICKETRELOAD = 2008,
+ LANG_COMMAND_TICKETSHOWLIST = 2009,
+ LANG_COMMAND_TICKETSHOWONLINELIST = 2010,
+ LANG_COMMAND_TICKETSHOWCLOSEDLIST = 2011,
+ LANG_COMMAND_TICKETASSIGNERROR_A = 2012,
+ LANG_COMMAND_TICKETASSIGNERROR_B = 2013,
+ LANG_COMMAND_TICKETNOTASSIGNED = 2014,
+ LANG_COMMAND_TICKETUNASSIGNSECURITY = 2015,
+ LANG_COMMAND_TICKETCANNOTCLOSE = 2016,
LANG_COMMAND_TICKETLISTGUID = 2017,
LANG_COMMAND_TICKETLISTNAME = 2018,
LANG_COMMAND_TICKETLISTAGE = 2019,
@@ -907,8 +907,8 @@ enum TrinityStrings
LANG_OPVP_EP_FLIGHT_CGT = 10053,
LANG_OPVP_ZM_GOSSIP_ALLIANCE = 10054,
LANG_OPVP_ZM_GOSSIP_HORDE = 10055,
- LANG_NO_ENTER_HALL_OF_LEGENDS = 10056,
- LANG_NO_ENTER_CHAMPIONS_HALL = 10057,
+ LANG_NO_ENTER_HALL_OF_LEGENDS = 10056,
+ LANG_NO_ENTER_CHAMPIONS_HALL = 10057,
// Use for custom patches 11000-11999
diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp
index e335cd804b5..d02671c724e 100644
--- a/src/game/Level0.cpp
+++ b/src/game/Level0.cpp
@@ -36,17 +36,17 @@
bool ChatHandler::HandleHelpCommand(const char* args)
{
- char* cmd = strtok((char*)args, " ");
+ char* cmd = strtok((char*)args, " ");
if(!cmd)
- {
- ShowHelpForCommand(getCommandTable(), "help");
- ShowHelpForCommand(getCommandTable(), "");
- }
- else
- {
- if(!ShowHelpForCommand(getCommandTable(), cmd))
- SendSysMessage(LANG_NO_HELP_CMD);
- }
+ {
+ ShowHelpForCommand(getCommandTable(), "help");
+ ShowHelpForCommand(getCommandTable(), "");
+ }
+ else
+ {
+ if(!ShowHelpForCommand(getCommandTable(), cmd))
+ SendSysMessage(LANG_NO_HELP_CMD);
+ }
return true;
}
@@ -163,8 +163,8 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/)
for(; itr != m.end(); ++itr)
{
if (itr->second->GetSession()->GetSecurity() &&
- (itr->second->isGameMaster() || sWorld.getConfig(CONFIG_GM_IN_GM_LIST)) &&
- (!m_session || itr->second->IsVisibleGloballyFor(m_session->GetPlayer())) )
+ (itr->second->isGameMaster() || sWorld.getConfig(CONFIG_GM_IN_GM_LIST)) &&
+ (!m_session || itr->second->IsVisibleGloballyFor(m_session->GetPlayer())) )
{
if(first)
{
@@ -201,14 +201,14 @@ bool ChatHandler::HandlePasswordCommand(const char* args)
if (strcmp(new_pass, new_pass_c) != 0)
{
SendSysMessage (LANG_NEW_PASSWORDS_NOT_MATCH);
- SetSentErrorMessage (true);
- return false;
- }
-
- if (!accmgr.CheckPassword (m_session->GetAccountId(), password_old))
- {
- SendSysMessage (LANG_COMMAND_WRONGOLDPASSWORD);
- SetSentErrorMessage (true);
+ SetSentErrorMessage (true);
+ return false;
+ }
+
+ if (!accmgr.CheckPassword (m_session->GetAccountId(), password_old))
+ {
+ SendSysMessage (LANG_COMMAND_WRONGOLDPASSWORD);
+ SetSentErrorMessage (true);
return false;
}
@@ -219,11 +219,11 @@ bool ChatHandler::HandlePasswordCommand(const char* args)
case AOR_OK:
SendSysMessage(LANG_COMMAND_PASSWORD);
break;
- case AOR_PASS_TOO_LONG:
- SendSysMessage(LANG_PASSWORD_TOO_LONG);
- SetSentErrorMessage(true);
- return false;
- case AOR_NAME_NOT_EXIST: // not possible case, don't want get account name for output
+ case AOR_PASS_TOO_LONG:
+ SendSysMessage(LANG_PASSWORD_TOO_LONG);
+ SetSentErrorMessage(true);
+ return false;
+ case AOR_NAME_NOT_EXIST: // not possible case, don't want get account name for output
default:
SendSysMessage(LANG_COMMAND_NOTCHANGEPASSWORD);
SetSentErrorMessage(true);
@@ -263,6 +263,6 @@ bool ChatHandler::HandleLockAccountCommand(const char* args)
/// Display the 'Message of the day' for the realm
bool ChatHandler::HandleServerMotdCommand(const char* /*args*/)
{
- PSendSysMessage(LANG_MOTD_CURRENT, sWorld.GetMotd());
- return true;
+ PSendSysMessage(LANG_MOTD_CURRENT, sWorld.GetMotd());
+ return true;
}
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp
index 9b994062d8e..8bf4e52a2d4 100644
--- a/src/game/Level1.cpp
+++ b/src/game/Level1.cpp
@@ -282,345 +282,345 @@ std::string ChatHandler::PGetParseString(int32 entry, ...)
}
bool ChatHandler::HandleGMTicketListCommand(const char* args)
{
- SendSysMessage(LANG_COMMAND_TICKETSHOWLIST);
- for(GmTicketList::iterator itr = ticketmgr.GM_TicketList.begin(); itr != ticketmgr.GM_TicketList.end(); ++itr)
- {
- if((*itr)->closed != 0)
- continue;
+ SendSysMessage(LANG_COMMAND_TICKETSHOWLIST);
+ for(GmTicketList::iterator itr = ticketmgr.GM_TicketList.begin(); itr != ticketmgr.GM_TicketList.end(); ++itr)
+ {
+ if((*itr)->closed != 0)
+ continue;
std::string gmname;
std::stringstream ss;
ss << PGetParseString(LANG_COMMAND_TICKETLISTGUID, (*itr)->guid);
ss << PGetParseString(LANG_COMMAND_TICKETLISTNAME, (*itr)->name.c_str());
ss << PGetParseString(LANG_COMMAND_TICKETLISTAGE, (secsToTimeString(time(NULL) - (*itr)->timestamp, true, false)).c_str());
- if(objmgr.GetPlayerNameByGUID((*itr)->assignedToGM, gmname))
- {
+ if(objmgr.GetPlayerNameByGUID((*itr)->assignedToGM, gmname))
+ {
ss << PGetParseString(LANG_COMMAND_TICKETLISTASSIGNEDTO, gmname.c_str());
}
SendSysMessage(ss.str().c_str());
- }
- return true;
+ }
+ return true;
}
bool ChatHandler::HandleGMTicketListOnlineCommand(const char* args)
{
- SendSysMessage(LANG_COMMAND_TICKETSHOWONLINELIST);
- for(GmTicketList::iterator itr = ticketmgr.GM_TicketList.begin(); itr != ticketmgr.GM_TicketList.end(); ++itr)
- {
- if((*itr)->closed != 0 || !objmgr.GetPlayer((*itr)->playerGuid))
- continue;
+ SendSysMessage(LANG_COMMAND_TICKETSHOWONLINELIST);
+ for(GmTicketList::iterator itr = ticketmgr.GM_TicketList.begin(); itr != ticketmgr.GM_TicketList.end(); ++itr)
+ {
+ if((*itr)->closed != 0 || !objmgr.GetPlayer((*itr)->playerGuid))
+ continue;
std::string gmname;
std::stringstream ss;
ss << PGetParseString(LANG_COMMAND_TICKETLISTGUID, (*itr)->guid);
ss << PGetParseString(LANG_COMMAND_TICKETLISTNAME, (*itr)->name.c_str());
ss << PGetParseString(LANG_COMMAND_TICKETLISTAGE, (secsToTimeString(time(NULL) - (*itr)->timestamp, true, false)).c_str());
- if(objmgr.GetPlayerNameByGUID((*itr)->assignedToGM, gmname))
- {
+ if(objmgr.GetPlayerNameByGUID((*itr)->assignedToGM, gmname))
+ {
ss << PGetParseString(LANG_COMMAND_TICKETLISTASSIGNEDTO, gmname.c_str());
}
SendSysMessage(ss.str().c_str());
- }
- return true;
+ }
+ return true;
}
bool ChatHandler::HandleGMTicketListClosedCommand(const char* args)
{
- SendSysMessage(LANG_COMMAND_TICKETSHOWCLOSEDLIST);
- for(GmTicketList::iterator itr = ticketmgr.GM_TicketList.begin(); itr != ticketmgr.GM_TicketList.end(); ++itr)
- {
- if((*itr)->closed == 0)
- continue;
+ SendSysMessage(LANG_COMMAND_TICKETSHOWCLOSEDLIST);
+ for(GmTicketList::iterator itr = ticketmgr.GM_TicketList.begin(); itr != ticketmgr.GM_TicketList.end(); ++itr)
+ {
+ if((*itr)->closed == 0)
+ continue;
std::string gmname;
std::stringstream ss;
ss << PGetParseString(LANG_COMMAND_TICKETLISTGUID, (*itr)->guid);
ss << PGetParseString(LANG_COMMAND_TICKETLISTNAME, (*itr)->name.c_str());
ss << PGetParseString(LANG_COMMAND_TICKETLISTAGE, (secsToTimeString(time(NULL) - (*itr)->timestamp, true, false)).c_str());
- if(objmgr.GetPlayerNameByGUID((*itr)->assignedToGM, gmname))
- {
+ if(objmgr.GetPlayerNameByGUID((*itr)->assignedToGM, gmname))
+ {
ss << PGetParseString(LANG_COMMAND_TICKETLISTASSIGNEDTO, gmname.c_str());
}
SendSysMessage(ss.str().c_str());
- }
- return true;
+ }
+ return true;
}
bool ChatHandler::HandleGMTicketGetByIdCommand(const char* args)
{
- if(!*args)
- return false;
+ if(!*args)
+ return false;
- uint64 tguid = atoi(args);
- GM_Ticket *ticket = ticketmgr.GetGMTicket(tguid);
- if(!ticket)
- {
- SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
+ uint64 tguid = atoi(args);
+ GM_Ticket *ticket = ticketmgr.GetGMTicket(tguid);
+ if(!ticket)
+ {
+ SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
std::string gmname;
std::stringstream ss;
ss << PGetParseString(LANG_COMMAND_TICKETLISTGUID, ticket->guid);
ss << PGetParseString(LANG_COMMAND_TICKETLISTNAME, ticket->name.c_str());
ss << PGetParseString(LANG_COMMAND_TICKETLISTAGE, (secsToTimeString(time(NULL) - ticket->timestamp, true, false)).c_str());
- if(objmgr.GetPlayerNameByGUID(ticket->assignedToGM, gmname))
- {
+ if(objmgr.GetPlayerNameByGUID(ticket->assignedToGM, gmname))
+ {
ss << PGetParseString(LANG_COMMAND_TICKETLISTASSIGNEDTO, gmname.c_str());
}
- ss << PGetParseString(LANG_COMMAND_TICKETLISTMESSAGE, ticket->message.c_str());
- if(ticket->comment != "")
- {
- ss << PGetParseString(LANG_COMMAND_TICKETLISTCOMMENT, ticket->comment.c_str());
- }
+ ss << PGetParseString(LANG_COMMAND_TICKETLISTMESSAGE, ticket->message.c_str());
+ if(ticket->comment != "")
+ {
+ ss << PGetParseString(LANG_COMMAND_TICKETLISTCOMMENT, ticket->comment.c_str());
+ }
SendSysMessage(ss.str().c_str());
- return true;
+ return true;
}
bool ChatHandler::HandleGMTicketGetByNameCommand(const char* args)
{
- if(!*args)
- return false;
+ if(!*args)
+ return false;
- GM_Ticket *ticket = ticketmgr.GetGMTicketByName(args);
- if(!ticket)
- {
- SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
+ GM_Ticket *ticket = ticketmgr.GetGMTicketByName(args);
+ if(!ticket)
+ {
+ SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
std::string gmname;
std::stringstream ss;
ss << PGetParseString(LANG_COMMAND_TICKETLISTGUID, ticket->guid);
ss << PGetParseString(LANG_COMMAND_TICKETLISTNAME, ticket->name.c_str());
ss << PGetParseString(LANG_COMMAND_TICKETLISTAGE, (secsToTimeString(time(NULL) - ticket->timestamp, true, false)).c_str());
- if(objmgr.GetPlayerNameByGUID(ticket->assignedToGM, gmname))
- {
+ if(objmgr.GetPlayerNameByGUID(ticket->assignedToGM, gmname))
+ {
ss << PGetParseString(LANG_COMMAND_TICKETLISTASSIGNEDTO, gmname.c_str());
}
- ss << PGetParseString(LANG_COMMAND_TICKETLISTMESSAGE, ticket->message.c_str());
- if(ticket->comment != "")
- {
- ss << PGetParseString(LANG_COMMAND_TICKETLISTCOMMENT, ticket->comment.c_str());
- }
+ ss << PGetParseString(LANG_COMMAND_TICKETLISTMESSAGE, ticket->message.c_str());
+ if(ticket->comment != "")
+ {
+ ss << PGetParseString(LANG_COMMAND_TICKETLISTCOMMENT, ticket->comment.c_str());
+ }
SendSysMessage(ss.str().c_str());
- return true;
+ return true;
}
bool ChatHandler::HandleGMTicketCloseByIdCommand(const char* args)
{
- if(!*args)
- return false;
-
- uint64 tguid = atoi(args);
- GM_Ticket *ticket = ticketmgr.GetGMTicket(tguid);
- if(!ticket || ticket->closed != 0)
- {
- SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
- if(ticket && ticket->assignedToGM != 0 && ticket->assignedToGM != m_session->GetPlayer()->GetGUID())
- {
- PSendSysMessage(LANG_COMMAND_TICKETCANNOTCLOSE, ticket->guid);
- return true;
- }
- std::stringstream ss;
+ if(!*args)
+ return false;
+
+ uint64 tguid = atoi(args);
+ GM_Ticket *ticket = ticketmgr.GetGMTicket(tguid);
+ if(!ticket || ticket->closed != 0)
+ {
+ SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
+ if(ticket && ticket->assignedToGM != 0 && ticket->assignedToGM != m_session->GetPlayer()->GetGUID())
+ {
+ PSendSysMessage(LANG_COMMAND_TICKETCANNOTCLOSE, ticket->guid);
+ return true;
+ }
+ std::stringstream ss;
ss << PGetParseString(LANG_COMMAND_TICKETLISTGUID, ticket->guid);
ss << PGetParseString(LANG_COMMAND_TICKETLISTNAME, ticket->name.c_str());
ss << PGetParseString(LANG_COMMAND_TICKETCLOSED, m_session->GetPlayer()->GetName());
- SendGlobalGMSysMessage(ss.str().c_str());
- ticketmgr.RemoveGMTicket(ticket->guid, m_session->GetPlayer()->GetGUID());
- Player *plr = objmgr.GetPlayer(ticket->playerGuid);
+ SendGlobalGMSysMessage(ss.str().c_str());
+ ticketmgr.RemoveGMTicket(ticket->guid, m_session->GetPlayer()->GetGUID());
+ Player *plr = objmgr.GetPlayer(ticket->playerGuid);
- if(!plr || !plr->IsInWorld())
- return true;
+ if(!plr || !plr->IsInWorld())
+ return true;
- // send abandon ticket
- WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
- data << uint32(9);
- plr->GetSession()->SendPacket( &data );
- return true;
+ // send abandon ticket
+ WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
+ data << uint32(9);
+ plr->GetSession()->SendPacket( &data );
+ return true;
}
bool ChatHandler::HandleGMTicketAssignToCommand(const char* args)
{
- if(!*args)
- return false;
-
- char* tguid = strtok((char*)args, " ");
- uint64 ticketGuid = atoi(tguid);
- char* targetgm = strtok( NULL, " ");
-
- if(!targetgm)
- return false;
-
- std::string targm = targetgm;
-
- if(!normalizePlayerName(targm))
- return true;
-
- Player *cplr = m_session->GetPlayer();
- std::string gmname;
- GM_Ticket *ticket = ticketmgr.GetGMTicket(ticketGuid);
-
- if(!ticket || ticket->closed != 0)
- {
- SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
- uint64 tarGUID = objmgr.GetPlayerGUIDByName(targm.c_str());
- uint64 accid = objmgr.GetPlayerAccountIdByGUID(tarGUID);
- QueryResult *result = LoginDatabase.PQuery("SELECT `gmlevel` FROM `account` WHERE `id` = '%u'", accid);
- if(!tarGUID|| !result || result->Fetch()->GetUInt32() < SEC_MODERATOR)
- {
- SendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_A);
- return true;
- }
- if(ticket->assignedToGM == tarGUID)
- {
- PSendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_B, ticket->guid);
- return true;
- }
- objmgr.GetPlayerNameByGUID(tarGUID, gmname);
- if(ticket->assignedToGM != 0 && ticket->assignedToGM != cplr->GetGUID())
- {
- PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->guid, gmname.c_str());
- return true;
- }
-
- ticket->assignedToGM = tarGUID;
- ticketmgr.UpdateGMTicket(ticket);
- std::stringstream ss;
+ if(!*args)
+ return false;
+
+ char* tguid = strtok((char*)args, " ");
+ uint64 ticketGuid = atoi(tguid);
+ char* targetgm = strtok( NULL, " ");
+
+ if(!targetgm)
+ return false;
+
+ std::string targm = targetgm;
+
+ if(!normalizePlayerName(targm))
+ return true;
+
+ Player *cplr = m_session->GetPlayer();
+ std::string gmname;
+ GM_Ticket *ticket = ticketmgr.GetGMTicket(ticketGuid);
+
+ if(!ticket || ticket->closed != 0)
+ {
+ SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
+ uint64 tarGUID = objmgr.GetPlayerGUIDByName(targm.c_str());
+ uint64 accid = objmgr.GetPlayerAccountIdByGUID(tarGUID);
+ QueryResult *result = LoginDatabase.PQuery("SELECT `gmlevel` FROM `account` WHERE `id` = '%u'", accid);
+ if(!tarGUID|| !result || result->Fetch()->GetUInt32() < SEC_MODERATOR)
+ {
+ SendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_A);
+ return true;
+ }
+ if(ticket->assignedToGM == tarGUID)
+ {
+ PSendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_B, ticket->guid);
+ return true;
+ }
+ objmgr.GetPlayerNameByGUID(tarGUID, gmname);
+ if(ticket->assignedToGM != 0 && ticket->assignedToGM != cplr->GetGUID())
+ {
+ PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->guid, gmname.c_str());
+ return true;
+ }
+
+ ticket->assignedToGM = tarGUID;
+ ticketmgr.UpdateGMTicket(ticket);
+ std::stringstream ss;
ss << PGetParseString(LANG_COMMAND_TICKETLISTGUID, ticket->guid);
ss << PGetParseString(LANG_COMMAND_TICKETLISTNAME, ticket->name.c_str());
ss << PGetParseString(LANG_COMMAND_TICKETLISTASSIGNEDTO, gmname.c_str());
- SendGlobalGMSysMessage(ss.str().c_str());
- return true;
+ SendGlobalGMSysMessage(ss.str().c_str());
+ return true;
}
bool ChatHandler::HandleGMTicketUnAssignCommand(const char* args)
{
- if(!*args)
- return false;
-
- uint64 ticketGuid = atoi(args);
- Player *cplr = m_session->GetPlayer();
- GM_Ticket *ticket = ticketmgr.GetGMTicket(ticketGuid);
-
- if(!ticket|| ticket->closed != 0)
- {
- SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
- if(ticket->assignedToGM == 0)
- {
- PSendSysMessage(LANG_COMMAND_TICKETNOTASSIGNED, ticket->guid);
- return true;
- }
-
- std::string gmname;
- objmgr.GetPlayerNameByGUID(ticket->assignedToGM, gmname);
- Player *plr = objmgr.GetPlayer(ticket->assignedToGM);
- if(plr && plr->IsInWorld() && plr->GetSession()->GetSecurity() > cplr->GetSession()->GetSecurity())
- {
- SendSysMessage(LANG_COMMAND_TICKETUNASSIGNSECURITY);
- return true;
- }
-
- std::stringstream ss;
+ if(!*args)
+ return false;
+
+ uint64 ticketGuid = atoi(args);
+ Player *cplr = m_session->GetPlayer();
+ GM_Ticket *ticket = ticketmgr.GetGMTicket(ticketGuid);
+
+ if(!ticket|| ticket->closed != 0)
+ {
+ SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
+ if(ticket->assignedToGM == 0)
+ {
+ PSendSysMessage(LANG_COMMAND_TICKETNOTASSIGNED, ticket->guid);
+ return true;
+ }
+
+ std::string gmname;
+ objmgr.GetPlayerNameByGUID(ticket->assignedToGM, gmname);
+ Player *plr = objmgr.GetPlayer(ticket->assignedToGM);
+ if(plr && plr->IsInWorld() && plr->GetSession()->GetSecurity() > cplr->GetSession()->GetSecurity())
+ {
+ SendSysMessage(LANG_COMMAND_TICKETUNASSIGNSECURITY);
+ return true;
+ }
+
+ std::stringstream ss;
ss << PGetParseString(LANG_COMMAND_TICKETLISTGUID, ticket->guid);
ss << PGetParseString(LANG_COMMAND_TICKETLISTNAME, ticket->name.c_str());
ss << PGetParseString(LANG_COMMAND_TICKETLISTASSIGNEDTO, gmname.c_str());
ss << PGetParseString(LANG_COMMAND_TICKETLISTUNASSIGNED, cplr->GetName());
- SendGlobalGMSysMessage(ss.str().c_str());
- ticket->assignedToGM = 0;
- ticketmgr.UpdateGMTicket(ticket);
- return true;
+ SendGlobalGMSysMessage(ss.str().c_str());
+ ticket->assignedToGM = 0;
+ ticketmgr.UpdateGMTicket(ticket);
+ return true;
}
bool ChatHandler::HandleGMTicketCommentCommand(const char* args)
{
- if(!*args)
- return false;
-
- char* tguid = strtok((char*)args, " ");
- uint64 ticketGuid = atoi(tguid);
- char* comment = strtok( NULL, "\n");
-
- if(!comment)
- return false;
-
- Player *cplr = m_session->GetPlayer();
- GM_Ticket *ticket = ticketmgr.GetGMTicket(ticketGuid);
-
- if(!ticket || ticket->closed != 0)
- {
- PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
- if(ticket->assignedToGM != 0 && ticket->assignedToGM != cplr->GetGUID())
- {
- PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->guid);
- return true;
- }
-
- std::string gmname;
- objmgr.GetPlayerNameByGUID(ticket->assignedToGM, gmname);
- ticket->comment = comment;
- ticketmgr.UpdateGMTicket(ticket);
- std::stringstream ss;
+ if(!*args)
+ return false;
+
+ char* tguid = strtok((char*)args, " ");
+ uint64 ticketGuid = atoi(tguid);
+ char* comment = strtok( NULL, "\n");
+
+ if(!comment)
+ return false;
+
+ Player *cplr = m_session->GetPlayer();
+ GM_Ticket *ticket = ticketmgr.GetGMTicket(ticketGuid);
+
+ if(!ticket || ticket->closed != 0)
+ {
+ PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
+ if(ticket->assignedToGM != 0 && ticket->assignedToGM != cplr->GetGUID())
+ {
+ PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->guid);
+ return true;
+ }
+
+ std::string gmname;
+ objmgr.GetPlayerNameByGUID(ticket->assignedToGM, gmname);
+ ticket->comment = comment;
+ ticketmgr.UpdateGMTicket(ticket);
+ std::stringstream ss;
ss << PGetParseString(LANG_COMMAND_TICKETLISTGUID, ticket->guid);
ss << PGetParseString(LANG_COMMAND_TICKETLISTNAME, ticket->name.c_str());
- if(objmgr.GetPlayerNameByGUID(ticket->assignedToGM, gmname))
- {
+ if(objmgr.GetPlayerNameByGUID(ticket->assignedToGM, gmname))
+ {
ss << PGetParseString(LANG_COMMAND_TICKETLISTASSIGNEDTO, gmname.c_str());
}
ss << PGetParseString(LANG_COMMAND_TICKETLISTADDCOMMENT, cplr->GetName(), ticket->comment.c_str());
- SendGlobalGMSysMessage(ss.str().c_str());
- return true;
+ SendGlobalGMSysMessage(ss.str().c_str());
+ return true;
}
bool ChatHandler::HandleGMTicketDeleteByIdCommand(const char* args)
{
- if(!*args)
- return false;
- uint64 ticketGuid = atoi(args);
- GM_Ticket *ticket = ticketmgr.GetGMTicket(ticketGuid);
-
- if(!ticket)
- {
- SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
- if(ticket->closed == 0)
- {
- SendSysMessage(LANG_COMMAND_TICKETCLOSEFIRST);
- return true;
- }
-
- std::stringstream ss;
+ if(!*args)
+ return false;
+ uint64 ticketGuid = atoi(args);
+ GM_Ticket *ticket = ticketmgr.GetGMTicket(ticketGuid);
+
+ if(!ticket)
+ {
+ SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
+ if(ticket->closed == 0)
+ {
+ SendSysMessage(LANG_COMMAND_TICKETCLOSEFIRST);
+ return true;
+ }
+
+ std::stringstream ss;
ss << PGetParseString(LANG_COMMAND_TICKETLISTGUID, ticket->guid);
ss << PGetParseString(LANG_COMMAND_TICKETLISTNAME, ticket->name.c_str());
ss << PGetParseString(LANG_COMMAND_TICKETDELETED, m_session->GetPlayer()->GetName());
- SendGlobalGMSysMessage(ss.str().c_str());
- Player *plr = objmgr.GetPlayer(ticket->playerGuid);
- ticketmgr.DeleteGMTicketPermanently(ticket->guid);
- if(plr && plr->IsInWorld())
- {
- // Force abandon ticket
- WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
- data << uint32(9);
- plr->GetSession()->SendPacket( &data );
- }
+ SendGlobalGMSysMessage(ss.str().c_str());
+ Player *plr = objmgr.GetPlayer(ticket->playerGuid);
+ ticketmgr.DeleteGMTicketPermanently(ticket->guid);
+ if(plr && plr->IsInWorld())
+ {
+ // Force abandon ticket
+ WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
+ data << uint32(9);
+ plr->GetSession()->SendPacket( &data );
+ }
- ticket = NULL;
- return true;
+ ticket = NULL;
+ return true;
}
bool ChatHandler::HandleGMTicketReloadCommand(const char*)
{
- ticketmgr.LoadGMTickets();
- return true;
+ ticketmgr.LoadGMTickets();
+ return true;
}
//Enable\Dissable Invisible mode
@@ -638,7 +638,7 @@ bool ChatHandler::HandleVisibleCommand(const char* args)
{
m_session->GetPlayer()->SetGMVisible(true);
m_session->SendNotification(LANG_INVISIBLE_VISIBLE);
- return true;
+ return true;
}
if (argstr == "off")
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 05e3e3437cb..8d560783d89 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -1477,10 +1477,10 @@ bool ChatHandler::HandleNpcSetMoveTypeCommand(const char* args)
if(pCreature)
{
// update movement type
- if(doNotDelete == false)
- pCreature->LoadPath(0);
+ if(doNotDelete == false)
+ pCreature->LoadPath(0);
- pCreature->SetDefaultMovementType(move_type);
+ pCreature->SetDefaultMovementType(move_type);
pCreature->GetMotionMaster()->Initialize();
if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
@@ -1654,26 +1654,26 @@ bool ChatHandler::HandleNpcFactionIdCommand(const char* args)
//kick player
bool ChatHandler::HandleKickPlayerCommand(const char *args)
{
- const char* kickName = strtok((char*)args, " ");
- char* kickReason = strtok(NULL, "\n");
- std::string reason = "No Reason";
- std::string kicker = "Console";
- if(kickReason)
- reason = kickReason;
- if(m_session)
- kicker = m_session->GetPlayer()->GetName();
-
- if(!kickName)
- {
- Player* player = getSelectedPlayer();
- if(!player)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- if(player==m_session->GetPlayer())
+ const char* kickName = strtok((char*)args, " ");
+ char* kickReason = strtok(NULL, "\n");
+ std::string reason = "No Reason";
+ std::string kicker = "Console";
+ if(kickReason)
+ reason = kickReason;
+ if(m_session)
+ kicker = m_session->GetPlayer()->GetName();
+
+ if(!kickName)
+ {
+ Player* player = getSelectedPlayer();
+ if(!player)
+ {
+ SendSysMessage(LANG_NO_CHAR_SELECTED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if(player==m_session->GetPlayer())
{
SendSysMessage(LANG_COMMAND_KICKSELF);
SetSentErrorMessage(true);
@@ -1684,69 +1684,69 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args)
if (HasLowerSecurity(player, 0))
return false;
- if(sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1)
- {
- sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, player->GetName(), kicker.c_str(), reason.c_str());
- }
- else
- {
- PSendSysMessage(LANG_COMMAND_KICKMESSAGE, player->GetName(), kicker.c_str(), reason.c_str());
- }
+ if(sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1)
+ {
+ sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, player->GetName(), kicker.c_str(), reason.c_str());
+ }
+ else
+ {
+ PSendSysMessage(LANG_COMMAND_KICKMESSAGE, player->GetName(), kicker.c_str(), reason.c_str());
+ }
player->GetSession()->KickPlayer();
}
- else
- {
+ else
+ {
std::string name = extractPlayerNameFromLink((char*)kickName);
if(name.empty())
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- if(m_session && name==m_session->GetPlayer()->GetName())
- {
- SendSysMessage(LANG_COMMAND_KICKSELF);
- SetSentErrorMessage(true);
- return false;
- }
-
- Player* player = objmgr.GetPlayer(kickName);
- if(!player)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if(m_session && name==m_session->GetPlayer()->GetName())
+ {
+ SendSysMessage(LANG_COMMAND_KICKSELF);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Player* player = objmgr.GetPlayer(kickName);
+ if(!player)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
if(HasLowerSecurity(player, 0))
- {
- SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); //maybe replacement string for this later on
- SetSentErrorMessage(true);
- return false;
- }
+ {
+ SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); //maybe replacement string for this later on
+ SetSentErrorMessage(true);
+ return false;
+ }
std::string nameLink = playerLink(name);
if(sWorld.KickPlayer(name))
- {
- if(sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1)
- {
+ {
+ if(sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1)
+ {
sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, nameLink.c_str(), kicker.c_str(), reason.c_str());
- }
- else
- {
+ }
+ else
+ {
PSendSysMessage(LANG_COMMAND_KICKMESSAGE,nameLink.c_str());
- }
- }
- else
- {
+ }
+ }
+ else
+ {
PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER,nameLink.c_str());
- return false;
- }
- }
- return true;
+ return false;
+ }
+ }
+ return true;
}
//set temporary phase mask for player
@@ -2213,170 +2213,170 @@ bool ChatHandler::HandleWpAddCommand(const char* args)
// optional
char* path_number = NULL;
- uint32 pathid = 0;
+ uint32 pathid = 0;
if(*args)
- path_number = strtok((char*)args, " ");
+ path_number = strtok((char*)args, " ");
uint32 point = 0;
Creature* target = getSelectedCreature();
- if (!path_number)
- {
- if(target)
- pathid = target->GetWaypointPath();
- else
- {
- QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(id) FROM waypoint_data");
- uint32 maxpathid = result->Fetch()->GetInt32();
- pathid = maxpathid+1;
- sLog.outDebug("DEBUG: HandleWpAddCommand - New path started.");
- PSendSysMessage("%s%s|r", "|cff00ff00", "New path started.");
- }
- }
- else
- pathid = atoi(path_number);
-
- // path_id -> ID of the Path
+ if (!path_number)
+ {
+ if(target)
+ pathid = target->GetWaypointPath();
+ else
+ {
+ QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(id) FROM waypoint_data");
+ uint32 maxpathid = result->Fetch()->GetInt32();
+ pathid = maxpathid+1;
+ sLog.outDebug("DEBUG: HandleWpAddCommand - New path started.");
+ PSendSysMessage("%s%s|r", "|cff00ff00", "New path started.");
+ }
+ }
+ else
+ pathid = atoi(path_number);
+
+ // path_id -> ID of the Path
// point -> number of the waypoint (if not 0)
- if(!pathid)
- {
- sLog.outDebug("DEBUG: HandleWpAddCommand - Current creature haven't loaded path.");
- PSendSysMessage("%s%s|r", "|cffff33ff", "Current creature haven't loaded path.");
- return true;
- }
+ if(!pathid)
+ {
+ sLog.outDebug("DEBUG: HandleWpAddCommand - Current creature haven't loaded path.");
+ PSendSysMessage("%s%s|r", "|cffff33ff", "Current creature haven't loaded path.");
+ return true;
+ }
- sLog.outDebug("DEBUG: HandleWpAddCommand - point == 0");
+ sLog.outDebug("DEBUG: HandleWpAddCommand - point == 0");
QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(point) FROM waypoint_data WHERE id = '%u'",pathid);
- if( result )
+ if( result )
{
point = (*result)[0].GetUInt32();
delete result;
}
- Player* player = m_session->GetPlayer();
- Map *map = player->GetMap();
+ Player* player = m_session->GetPlayer();
+ Map *map = player->GetMap();
- WorldDatabase.PExecuteLog("INSERT INTO waypoint_data (id, point, position_x, position_y, position_z) VALUES ('%u','%u','%f', '%f', '%f')",
+ WorldDatabase.PExecuteLog("INSERT INTO waypoint_data (id, point, position_x, position_y, position_z) VALUES ('%u','%u','%f', '%f', '%f')",
pathid, point+1, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
- PSendSysMessage("%s%s%u%s%u%s|r", "|cff00ff00", "PathID: |r|cff00ffff", pathid, "|r|cff00ff00: Waypoint |r|cff00ffff", point,"|r|cff00ff00 created. ");
+ PSendSysMessage("%s%s%u%s%u%s|r", "|cff00ff00", "PathID: |r|cff00ffff", pathid, "|r|cff00ff00: Waypoint |r|cff00ffff", point,"|r|cff00ff00 created. ");
return true;
} // HandleWpAddCommand
bool ChatHandler::HandleWpLoadPathCommand(const char *args)
{
- if(!*args)
- return false;
+ if(!*args)
+ return false;
- // optional
+ // optional
char* path_number = NULL;
- if(*args)
- path_number = strtok((char*)args, " ");
+ if(*args)
+ path_number = strtok((char*)args, " ");
- uint32 pathid = 0;
+ uint32 pathid = 0;
uint32 guidlow = 0;
Creature* target = getSelectedCreature();
- // Did player provide a path_id?
+ // Did player provide a path_id?
if (!path_number)
- sLog.outDebug("DEBUG: HandleWpLoadPathCommand - No path number provided");
+ sLog.outDebug("DEBUG: HandleWpLoadPathCommand - No path number provided");
if(!target)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
- return false;
- }
+ return false;
+ }
- if(target->GetEntry() == 1)
- {
- PSendSysMessage("%s%s|r", "|cffff33ff", "You want to load path to a waypoint? Aren't you?");
- SetSentErrorMessage(true);
- return false;
- }
+ if(target->GetEntry() == 1)
+ {
+ PSendSysMessage("%s%s|r", "|cffff33ff", "You want to load path to a waypoint? Aren't you?");
+ SetSentErrorMessage(true);
+ return false;
+ }
- pathid = atoi(path_number);
+ pathid = atoi(path_number);
- if(!pathid)
- {
- PSendSysMessage("%s%s|r", "|cffff33ff", "No vallid path number provided.");
- return true;
- }
+ if(!pathid)
+ {
+ PSendSysMessage("%s%s|r", "|cffff33ff", "No vallid path number provided.");
+ return true;
+ }
- guidlow = target->GetGUIDLow();
- QueryResult *result = WorldDatabase.PQuery( "SELECT guid FROM creature_addon WHERE guid = '%u'",guidlow);
+ guidlow = target->GetGUIDLow();
+ QueryResult *result = WorldDatabase.PQuery( "SELECT guid FROM creature_addon WHERE guid = '%u'",guidlow);
- if( result )
+ if( result )
{
WorldDatabase.PExecute("UPDATE creature_addon SET path_id = '%u' WHERE guid = '%u'", pathid, guidlow);
- delete result;
- }
+ delete result;
+ }
else
- WorldDatabase.PExecute("INSERT INTO creature_addon(guid,path_id) VALUES ('%u','%u')", guidlow, pathid);
+ WorldDatabase.PExecute("INSERT INTO creature_addon(guid,path_id) VALUES ('%u','%u')", guidlow, pathid);
- WorldDatabase.PExecute("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE, guidlow);
+ WorldDatabase.PExecute("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE, guidlow);
- target->LoadPath(pathid);
- target->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
+ target->LoadPath(pathid);
+ target->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
target->GetMotionMaster()->Initialize();
target->Say("Path loaded.",0,0);
- return true;
+ return true;
}
bool ChatHandler::HandleReloadAllPaths(const char* args)
{
if(!*args)
- return false;
+ return false;
uint32 id = atoi(args);
if(!id)
- return false;
+ return false;
- PSendSysMessage("%s%s|r|cff00ffff%u|r", "|cff00ff00", "Loading Path: ", id);
- WaypointMgr.UpdatePath(id);
- return true;
+ PSendSysMessage("%s%s|r|cff00ffff%u|r", "|cff00ff00", "Loading Path: ", id);
+ WaypointMgr.UpdatePath(id);
+ return true;
}
bool ChatHandler::HandleWpUnLoadPathCommand(const char *args)
{
- uint32 guidlow = 0;
- Creature* target = getSelectedCreature();
-
- if(!target)
- {
- PSendSysMessage("%s%s|r", "|cff33ffff", "You must select target.");
- return true;
- }
-
- if(target->GetCreatureAddon())
- {
- if(target->GetCreatureAddon()->path_id != 0)
- {
- WorldDatabase.PExecute("DELETE FROM creature_addon WHERE guid = %u", target->GetGUIDLow());
- target->UpdateWaypointID(0);
- WorldDatabase.PExecute("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", IDLE_MOTION_TYPE, guidlow);
- target->LoadPath(0);
- target->SetDefaultMovementType(IDLE_MOTION_TYPE);
- target->GetMotionMaster()->MoveTargetedHome();
- target->GetMotionMaster()->Initialize();
- target->Say("Path unloaded.",0,0);
- return true;
- }
- PSendSysMessage("%s%s|r", "|cffff33ff", "Target have no loaded path.");
- return true;
- }
- PSendSysMessage("%s%s|r", "|cffff33ff", "Target have no loaded path.");
- return true;
+ uint32 guidlow = 0;
+ Creature* target = getSelectedCreature();
+
+ if(!target)
+ {
+ PSendSysMessage("%s%s|r", "|cff33ffff", "You must select target.");
+ return true;
+ }
+
+ if(target->GetCreatureAddon())
+ {
+ if(target->GetCreatureAddon()->path_id != 0)
+ {
+ WorldDatabase.PExecute("DELETE FROM creature_addon WHERE guid = %u", target->GetGUIDLow());
+ target->UpdateWaypointID(0);
+ WorldDatabase.PExecute("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", IDLE_MOTION_TYPE, guidlow);
+ target->LoadPath(0);
+ target->SetDefaultMovementType(IDLE_MOTION_TYPE);
+ target->GetMotionMaster()->MoveTargetedHome();
+ target->GetMotionMaster()->Initialize();
+ target->Say("Path unloaded.",0,0);
+ return true;
+ }
+ PSendSysMessage("%s%s|r", "|cffff33ff", "Target have no loaded path.");
+ return true;
+ }
+ PSendSysMessage("%s%s|r", "|cffff33ff", "Target have no loaded path.");
+ return true;
}
bool ChatHandler::HandleWpEventCommand(const char* args)
@@ -2384,151 +2384,151 @@ bool ChatHandler::HandleWpEventCommand(const char* args)
if(!*args)
return false;
- char* show_str = strtok((char*)args, " ");
+ char* show_str = strtok((char*)args, " ");
- std::string show = show_str;
+ std::string show = show_str;
- // Check
+ // Check
if( (show != "add") && (show != "mod") && (show != "del") && (show != "listid")) return false;
- if(show == "add")
- {
- uint32 id = 0;
- char* arg_id = strtok(NULL, " ");
+ if(show == "add")
+ {
+ uint32 id = 0;
+ char* arg_id = strtok(NULL, " ");
- if(arg_id)
- uint32 id = atoi(arg_id);
+ if(arg_id)
+ uint32 id = atoi(arg_id);
- if(id)
- {
- QueryResult *result = WorldDatabase.PQuery( "SELECT `id` FROM waypoint_scripts WHERE guid = %u", id);
+ if(id)
+ {
+ QueryResult *result = WorldDatabase.PQuery( "SELECT `id` FROM waypoint_scripts WHERE guid = %u", id);
- if( !result )
- {
+ if( !result )
+ {
WorldDatabase.PExecute("INSERT INTO waypoint_scripts(guid)VALUES(%u)", id);
- PSendSysMessage("%s%s%u|r", "|cff00ff00", "Wp Event: New waypoint event added: ", id);
- }
- else
- {
- PSendSysMessage("|cff00ff00Wp Event: You have choosed an existing waypoint script guid: %u|r", id);
- delete result;
- }
- }
- else
- {
- QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(guid) FROM waypoint_scripts");
- id = result->Fetch()->GetUInt32();
- WorldDatabase.PExecute("INSERT INTO waypoint_scripts(guid)VALUES(%u)", id+1);
- PSendSysMessage("%s%s%u|r", "|cff00ff00","Wp Event: New waypoint event added: |r|cff00ffff", id+1);
- }
-
- return true;
- }
-
-
- if(show == "listid")
- {
- uint32 id;
- char* arg_id = strtok(NULL, " ");
-
- if(!arg_id)
- {
- PSendSysMessage("%s%s|r", "|cff33ffff","Wp Event: You must provide waypoint script id.");
- return true;
- }
-
- id = atoi(arg_id);
-
- uint32 a2, a3, a4, a5, a6;
- float a8, a9, a10, a11;
- char const* a7;
-
- QueryResult *result = WorldDatabase.PQuery( "SELECT `guid`, `delay`, `command`, `datalong`, `datalong2`, `dataint`, `x`, `y`, `z`, `o` FROM waypoint_scripts WHERE id = %u", id);
-
- if( !result )
- {
- PSendSysMessage("%s%s%u|r", "|cff33ffff", "Wp Event: No waypoint scripts found on id: ", id);
- return true;
- }
-
- Field *fields;
-
- do
- {
- fields = result->Fetch();
- a2 = fields[0].GetUInt32();
- a3 = fields[1].GetUInt32();
- a4 = fields[2].GetUInt32();
- a5 = fields[3].GetUInt32();
- a6 = fields[4].GetUInt32();
- a7 = fields[5].GetString();
- a8 = fields[6].GetFloat();
- a9 = fields[7].GetFloat();
- a10 = fields[8].GetFloat();
- a11 = fields[9].GetFloat();
-
- PSendSysMessage("|cffff33ffid:|r|cff00ffff %u|r|cff00ff00, guid: |r|cff00ffff%u|r|cff00ff00, delay: |r|cff00ffff%u|r|cff00ff00, command: |r|cff00ffff%u|r|cff00ff00, datalong: |r|cff00ffff%u|r|cff00ff00, datalong2: |r|cff00ffff%u|r|cff00ff00, datatext: |r|cff00ffff%s|r|cff00ff00, posx: |r|cff00ffff%f|r|cff00ff00, posy: |r|cff00ffff%f|r|cff00ff00, posz: |r|cff00ffff%f|r|cff00ff00, orientation: |r|cff00ffff%f|r", id, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
- }while(result->NextRow());
-
- delete result;
- }
-
- if(show == "del")
- {
-
- char* arg_id = strtok(NULL, " ");
- uint32 id = atoi(arg_id);
-
- QueryResult *result = WorldDatabase.PQuery( "SELECT `guid` FROM waypoint_scripts WHERE guid = %u", id);
-
- if( result )
+ PSendSysMessage("%s%s%u|r", "|cff00ff00", "Wp Event: New waypoint event added: ", id);
+ }
+ else
+ {
+ PSendSysMessage("|cff00ff00Wp Event: You have choosed an existing waypoint script guid: %u|r", id);
+ delete result;
+ }
+ }
+ else
+ {
+ QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(guid) FROM waypoint_scripts");
+ id = result->Fetch()->GetUInt32();
+ WorldDatabase.PExecute("INSERT INTO waypoint_scripts(guid)VALUES(%u)", id+1);
+ PSendSysMessage("%s%s%u|r", "|cff00ff00","Wp Event: New waypoint event added: |r|cff00ffff", id+1);
+ }
+
+ return true;
+ }
+
+
+ if(show == "listid")
+ {
+ uint32 id;
+ char* arg_id = strtok(NULL, " ");
+
+ if(!arg_id)
+ {
+ PSendSysMessage("%s%s|r", "|cff33ffff","Wp Event: You must provide waypoint script id.");
+ return true;
+ }
+
+ id = atoi(arg_id);
+
+ uint32 a2, a3, a4, a5, a6;
+ float a8, a9, a10, a11;
+ char const* a7;
+
+ QueryResult *result = WorldDatabase.PQuery( "SELECT `guid`, `delay`, `command`, `datalong`, `datalong2`, `dataint`, `x`, `y`, `z`, `o` FROM waypoint_scripts WHERE id = %u", id);
+
+ if( !result )
+ {
+ PSendSysMessage("%s%s%u|r", "|cff33ffff", "Wp Event: No waypoint scripts found on id: ", id);
+ return true;
+ }
+
+ Field *fields;
+
+ do
+ {
+ fields = result->Fetch();
+ a2 = fields[0].GetUInt32();
+ a3 = fields[1].GetUInt32();
+ a4 = fields[2].GetUInt32();
+ a5 = fields[3].GetUInt32();
+ a6 = fields[4].GetUInt32();
+ a7 = fields[5].GetString();
+ a8 = fields[6].GetFloat();
+ a9 = fields[7].GetFloat();
+ a10 = fields[8].GetFloat();
+ a11 = fields[9].GetFloat();
+
+ PSendSysMessage("|cffff33ffid:|r|cff00ffff %u|r|cff00ff00, guid: |r|cff00ffff%u|r|cff00ff00, delay: |r|cff00ffff%u|r|cff00ff00, command: |r|cff00ffff%u|r|cff00ff00, datalong: |r|cff00ffff%u|r|cff00ff00, datalong2: |r|cff00ffff%u|r|cff00ff00, datatext: |r|cff00ffff%s|r|cff00ff00, posx: |r|cff00ffff%f|r|cff00ff00, posy: |r|cff00ffff%f|r|cff00ff00, posz: |r|cff00ffff%f|r|cff00ff00, orientation: |r|cff00ffff%f|r", id, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
+ }while(result->NextRow());
+
+ delete result;
+ }
+
+ if(show == "del")
+ {
+
+ char* arg_id = strtok(NULL, " ");
+ uint32 id = atoi(arg_id);
+
+ QueryResult *result = WorldDatabase.PQuery( "SELECT `guid` FROM waypoint_scripts WHERE guid = %u", id);
+
+ if( result )
{
WorldDatabase.PExecuteLog("DELETE FROM waypoint_scripts WHERE guid = %u", id);
PSendSysMessage("%s%s%u|r","|cff00ff00","Wp Event: Waypoint script removed: ", id);
- delete result;
- }
+ delete result;
+ }
else
- PSendSysMessage("|cffff33ffWp Event: ERROR: you have selected a non existing script: %u|r", id);
+ PSendSysMessage("|cffff33ffWp Event: ERROR: you have selected a non existing script: %u|r", id);
- return true;
- }
+ return true;
+ }
- if(show == "mod")
- {
- char* arg_1 = strtok(NULL," ");
+ if(show == "mod")
+ {
+ char* arg_1 = strtok(NULL," ");
- if(!arg_1)
- {
- SendSysMessage("|cffff33ffERROR: Waypoint script guid not present.|r");
- return true;
- }
+ if(!arg_1)
+ {
+ SendSysMessage("|cffff33ffERROR: Waypoint script guid not present.|r");
+ return true;
+ }
- uint32 id = atoi(arg_1);
+ uint32 id = atoi(arg_1);
- if(!id)
- {
- SendSysMessage("|cffff33ffERROR: No vallid waypoint script id not present.|r");
- return true;
- }
+ if(!id)
+ {
+ SendSysMessage("|cffff33ffERROR: No vallid waypoint script id not present.|r");
+ return true;
+ }
- char* arg_2 = strtok(NULL," ");
+ char* arg_2 = strtok(NULL," ");
- if(!arg_2)
- { SendSysMessage("|cffff33ffERROR: No argument present.|r");
- return true;}
+ if(!arg_2)
+ { SendSysMessage("|cffff33ffERROR: No argument present.|r");
+ return true;}
- std::string arg_string = arg_2;
+ std::string arg_string = arg_2;
if( (arg_string != "setid") && (arg_string != "delay") && (arg_string != "command")
&& (arg_string != "datalong") && (arg_string != "datalong2") && (arg_string != "dataint") && (arg_string != "posx")
&& (arg_string != "posy") && (arg_string != "posz") && (arg_string != "orientation")
-) { SendSysMessage("|cffff33ffERROR: No valid argument present.|r");
- return true;}
+) { SendSysMessage("|cffff33ffERROR: No valid argument present.|r");
+ return true;}
char* arg_3;
@@ -2537,73 +2537,73 @@ arg_3 = strtok(NULL," ");
if(!arg_3)
{SendSysMessage("|cffff33ffERROR: No additional argument present.|r");
- return true;}
+ return true;}
float coord;
- if(arg_str_2 == "setid")
- {
- uint32 newid = atoi(arg_3);
- PSendSysMessage("%s%s|r|cff00ffff%u|r|cff00ff00%s|r|cff00ffff%u|r","|cff00ff00","Wp Event: Wypoint scipt guid: ", newid," id changed: ", id);
- WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET id='%u' WHERE guid='%u'",
+ if(arg_str_2 == "setid")
+ {
+ uint32 newid = atoi(arg_3);
+ PSendSysMessage("%s%s|r|cff00ffff%u|r|cff00ff00%s|r|cff00ffff%u|r","|cff00ff00","Wp Event: Wypoint scipt guid: ", newid," id changed: ", id);
+ WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET id='%u' WHERE guid='%u'",
newid, id); return true;
- }
- else
- {
+ }
+ else
+ {
- QueryResult *result = WorldDatabase.PQuery("SELECT id FROM waypoint_scripts WHERE guid='%u'",id);
+ QueryResult *result = WorldDatabase.PQuery("SELECT id FROM waypoint_scripts WHERE guid='%u'",id);
- if(!result)
- {
- SendSysMessage("|cffff33ffERROR: You have selected an non existing waypoint script guid.|r");
- return true;
- }
+ if(!result)
+ {
+ SendSysMessage("|cffff33ffERROR: You have selected an non existing waypoint script guid.|r");
+ return true;
+ }
- delete result;
+ delete result;
if(arg_str_2 == "posx")
{
- coord = atof(arg_3);
- WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET x='%f' WHERE guid='%u'",
+ coord = atof(arg_3);
+ WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET x='%f' WHERE guid='%u'",
coord, id);
- PSendSysMessage("|cff00ff00Waypoint script:|r|cff00ffff %u|r|cff00ff00 position_x updated.|r", id);
- return true;
+ PSendSysMessage("|cff00ff00Waypoint script:|r|cff00ffff %u|r|cff00ff00 position_x updated.|r", id);
+ return true;
}else if(arg_str_2 == "posy")
{
- coord = atof(arg_3);
- WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET y='%f' WHERE guid='%u'",
+ coord = atof(arg_3);
+ WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET y='%f' WHERE guid='%u'",
coord, id);
- PSendSysMessage("|cff00ff00Waypoint script: %u position_y updated.|r", id);
- return true;
+ PSendSysMessage("|cff00ff00Waypoint script: %u position_y updated.|r", id);
+ return true;
} else if(arg_str_2 == "posz")
{
- coord = atof(arg_3);
- WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET z='%f' WHERE guid='%u'",
- coord, id);
- PSendSysMessage("|cff00ff00Waypoint script: |r|cff00ffff%u|r|cff00ff00 position_z updated.|r", id);
- return true;
+ coord = atof(arg_3);
+ WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET z='%f' WHERE guid='%u'",
+ coord, id);
+ PSendSysMessage("|cff00ff00Waypoint script: |r|cff00ffff%u|r|cff00ff00 position_z updated.|r", id);
+ return true;
} else if(arg_str_2 == "orientation")
{
- coord = atof(arg_3);
- WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET o='%f' WHERE guid='%u'",
+ coord = atof(arg_3);
+ WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET o='%f' WHERE guid='%u'",
coord, id);
- PSendSysMessage("|cff00ff00Waypoint script: |r|cff00ffff%u|r|cff00ff00 orientation updated.|r", id);
- return true;
+ PSendSysMessage("|cff00ff00Waypoint script: |r|cff00ffff%u|r|cff00ff00 orientation updated.|r", id);
+ return true;
} else if(arg_str_2 == "dataint")
{
- WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET %s='%u' WHERE guid='%u'",
+ WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET %s='%u' WHERE guid='%u'",
arg_2, atoi(arg_3), id);
- PSendSysMessage("|cff00ff00Waypoint script: |r|cff00ffff%u|r|cff00ff00 dataint updated.|r", id);
- return true;
+ PSendSysMessage("|cff00ff00Waypoint script: |r|cff00ffff%u|r|cff00ff00 dataint updated.|r", id);
+ return true;
}else
{
- std::string arg_str_3 = arg_3;
+ std::string arg_str_3 = arg_3;
WorldDatabase.escape_string(arg_str_3);
WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET %s='%s' WHERE guid='%u'",
arg_2, arg_str_3.c_str(), id);
}
}
- PSendSysMessage("%s%s|r|cff00ffff%u:|r|cff00ff00 %s %s|r","|cff00ff00","Waypoint script:", id, arg_2,"updated.");
+ PSendSysMessage("%s%s|r|cff00ffff%u:|r|cff00ff00 %s %s|r","|cff00ff00","Waypoint script:", id, arg_2,"updated.");
}
return true;
}
@@ -2644,87 +2644,87 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
Creature* target = getSelectedCreature();
if(!target || target->GetEntry() != VISUAL_WAYPOINT)
- {
- SendSysMessage("|cffff33ffERROR: You must select a waypoint.|r");
- return false;
- }
+ {
+ SendSysMessage("|cffff33ffERROR: You must select a waypoint.|r");
+ return false;
+ }
- sLog.outDebug("DEBUG: HandleWpModifyCommand - User did select an NPC");
- // The visual waypoint
+ sLog.outDebug("DEBUG: HandleWpModifyCommand - User did select an NPC");
+ // The visual waypoint
Creature* wpCreature = NULL;
- wpGuid = target->GetGUIDLow();
+ wpGuid = target->GetGUIDLow();
// Did the user select a visual spawnpoint?
- if(wpGuid)
- wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
- // attempt check creature existence by DB data
+ if(wpGuid)
+ wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
+ // attempt check creature existence by DB data
else
{
- PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, wpGuid);
- return false;
- }
- // User did select a visual waypoint?
- // Check the creature
- if (wpCreature->GetEntry() == VISUAL_WAYPOINT )
- {
- QueryResult *result =
- WorldDatabase.PQuery( "SELECT id, point FROM waypoint_data WHERE wpguid = %u", wpGuid);
-
- if(!result)
- {
- sLog.outDebug("DEBUG: HandleWpModifyCommand - No waypoint found - used 'wpguid'");
-
- PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow());
- // Select waypoint number from database
- // Since we compare float values, we have to deal with
- // some difficulties.
- // Here we search for all waypoints that only differ in one from 1 thousand
- // (0.001) - There is no other way to compare C++ floats with mySQL floats
- // See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
- const char* maxDIFF = "0.01";
- result = WorldDatabase.PQuery( "SELECT id, point FROM waypoint_data WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
- wpCreature->GetPositionX(), maxDIFF, wpCreature->GetPositionY(), maxDIFF, wpCreature->GetPositionZ(), maxDIFF);
- if(!result)
- {
+ PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, wpGuid);
+ return false;
+ }
+ // User did select a visual waypoint?
+ // Check the creature
+ if (wpCreature->GetEntry() == VISUAL_WAYPOINT )
+ {
+ QueryResult *result =
+ WorldDatabase.PQuery( "SELECT id, point FROM waypoint_data WHERE wpguid = %u", wpGuid);
+
+ if(!result)
+ {
+ sLog.outDebug("DEBUG: HandleWpModifyCommand - No waypoint found - used 'wpguid'");
+
+ PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow());
+ // Select waypoint number from database
+ // Since we compare float values, we have to deal with
+ // some difficulties.
+ // Here we search for all waypoints that only differ in one from 1 thousand
+ // (0.001) - There is no other way to compare C++ floats with mySQL floats
+ // See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
+ const char* maxDIFF = "0.01";
+ result = WorldDatabase.PQuery( "SELECT id, point FROM waypoint_data WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
+ wpCreature->GetPositionX(), maxDIFF, wpCreature->GetPositionY(), maxDIFF, wpCreature->GetPositionZ(), maxDIFF);
+ if(!result)
+ {
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, wpGuid);
return true;
- }
- }
- sLog.outDebug("DEBUG: HandleWpModifyCommand - After getting wpGuid");
-
- do
- {
- Field *fields = result->Fetch();
- pathid = fields[0].GetUInt32();
- point = fields[1].GetUInt32();
- }
- while( result->NextRow() );
+ }
+ }
+ sLog.outDebug("DEBUG: HandleWpModifyCommand - After getting wpGuid");
+
+ do
+ {
+ Field *fields = result->Fetch();
+ pathid = fields[0].GetUInt32();
+ point = fields[1].GetUInt32();
+ }
+ while( result->NextRow() );
// Cleanup memory
sLog.outDebug("DEBUG: HandleWpModifyCommand - Cleanup memory");
delete result;
// We have the waypoint number and the GUID of the "master npc"
- // Text is enclosed in "<>", all other arguments not
+ // Text is enclosed in "<>", all other arguments not
arg_str = strtok((char*)NULL, " ");
}
- sLog.outDebug("DEBUG: HandleWpModifyCommand - Parameters parsed - now execute the command");
+ sLog.outDebug("DEBUG: HandleWpModifyCommand - Parameters parsed - now execute the command");
// Check for argument
if(show != "del" && show != "move" && arg_str == NULL)
{
PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, show_str);
- return false;
+ return false;
}
if(show == "del" && target)
{
PSendSysMessage("|cff00ff00DEBUG: wp modify del, PathID: |r|cff00ffff%u|r", pathid);
- // wpCreature
- Creature* wpCreature = NULL;
+ // wpCreature
+ Creature* wpCreature = NULL;
- if( wpGuid != 0 )
+ if( wpGuid != 0 )
{
wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
wpCreature->CombatStop();
@@ -2732,7 +2732,7 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
wpCreature->AddObjectToRemoveList();
}
- WorldDatabase.PExecuteLog("DELETE FROM waypoint_data WHERE id='%u' AND point='%u'",
+ WorldDatabase.PExecuteLog("DELETE FROM waypoint_data WHERE id='%u' AND point='%u'",
pathid, point);
WorldDatabase.PExecuteLog("UPDATE waypoint_data SET point=point-1 WHERE id='%u' AND point>'%u'",
pathid, point);
@@ -2748,8 +2748,8 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
Player *chr = m_session->GetPlayer();
Map *map = chr->GetMap();
{
- // wpCreature
- Creature* wpCreature = NULL;
+ // wpCreature
+ Creature* wpCreature = NULL;
// What to do:
// Move the visual spawnpoint
// Respawn the owner of the waypoints
@@ -2809,7 +2809,7 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
show_str, text2.c_str(), pathid, point);
}
- PSendSysMessage(LANG_WAYPOINT_CHANGED_NO, show_str);
+ PSendSysMessage(LANG_WAYPOINT_CHANGED_NO, show_str);
return true;
}
@@ -2832,7 +2832,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
sLog.outDebug("DEBUG: HandleWpShowCommand: show_str: %s guid_str: %s", show_str, guid_str);
uint32 pathid = 0;
- Creature* target = getSelectedCreature();
+ Creature* target = getSelectedCreature();
// Did player provide a PathID?
@@ -2849,8 +2849,8 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
return false;
}
- pathid = target->GetWaypointPath();
- }
+ pathid = target->GetWaypointPath();
+ }
else
{
@@ -2864,26 +2864,26 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
}
pathid = atoi((char*)guid_str);
- }
+ }
- sLog.outDebug("DEBUG: HandleWpShowCommand: danach");
+ sLog.outDebug("DEBUG: HandleWpShowCommand: danach");
std::string show = show_str;
uint32 Maxpoint;
- sLog.outDebug("DEBUG: HandleWpShowCommand: PathID: %u", pathid);
+ sLog.outDebug("DEBUG: HandleWpShowCommand: PathID: %u", pathid);
- //PSendSysMessage("wpshow - show: %s", show);
+ //PSendSysMessage("wpshow - show: %s", show);
// Show info for the selected waypoint
if(show == "info")
- {
+ {
- // Check if the user did specify a visual waypoint
+ // Check if the user did specify a visual waypoint
if( target->GetEntry() != VISUAL_WAYPOINT )
{
@@ -2893,56 +2893,56 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
}
- QueryResult *result = WorldDatabase.PQuery( "SELECT id, point, delay, move_flag, action, action_chance FROM waypoint_data WHERE wpguid = %u", target->GetGUIDLow());
+ QueryResult *result = WorldDatabase.PQuery( "SELECT id, point, delay, move_flag, action, action_chance FROM waypoint_data WHERE wpguid = %u", target->GetGUIDLow());
- if(!result)
+ if(!result)
{
- SendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM);
+ SendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM);
return true;
- }
+ }
- SendSysMessage("|cff00ffffDEBUG: wp show info:|r");
+ SendSysMessage("|cff00ffffDEBUG: wp show info:|r");
- do
+ do
{
Field *fields = result->Fetch();
- pathid = fields[0].GetUInt32();
- uint32 point = fields[1].GetUInt32();
- uint32 delay = fields[2].GetUInt32();
- uint32 flag = fields[3].GetUInt32();
- uint32 ev_id = fields[4].GetUInt32();
- uint32 ev_chance = fields[5].GetUInt32();
-
- PSendSysMessage("|cff00ff00Show info: for current point: |r|cff00ffff%u|r|cff00ff00, Path ID: |r|cff00ffff%u|r", point, pathid);
- PSendSysMessage("|cff00ff00Show info: delay: |r|cff00ffff%u|r", delay);
- PSendSysMessage("|cff00ff00Show info: Move flag: |r|cff00ffff%u|r", flag);
- PSendSysMessage("|cff00ff00Show info: Waypoint event: |r|cff00ffff%u|r", ev_id);
- PSendSysMessage("|cff00ff00Show info: Event chance: |r|cff00ffff%u|r", ev_chance);
+ pathid = fields[0].GetUInt32();
+ uint32 point = fields[1].GetUInt32();
+ uint32 delay = fields[2].GetUInt32();
+ uint32 flag = fields[3].GetUInt32();
+ uint32 ev_id = fields[4].GetUInt32();
+ uint32 ev_chance = fields[5].GetUInt32();
+
+ PSendSysMessage("|cff00ff00Show info: for current point: |r|cff00ffff%u|r|cff00ff00, Path ID: |r|cff00ffff%u|r", point, pathid);
+ PSendSysMessage("|cff00ff00Show info: delay: |r|cff00ffff%u|r", delay);
+ PSendSysMessage("|cff00ff00Show info: Move flag: |r|cff00ffff%u|r", flag);
+ PSendSysMessage("|cff00ff00Show info: Waypoint event: |r|cff00ffff%u|r", ev_id);
+ PSendSysMessage("|cff00ff00Show info: Event chance: |r|cff00ffff%u|r", ev_chance);
}while( result->NextRow() );
- // Cleanup memory
+ // Cleanup memory
delete result;
return true;
}
if(show == "on")
- {
+ {
QueryResult *result = WorldDatabase.PQuery( "SELECT point, position_x,position_y,position_z FROM waypoint_data WHERE id = '%u'", pathid);
- if(!result)
+ if(!result)
{
- SendSysMessage("|cffff33ffPath no found.|r");
+ SendSysMessage("|cffff33ffPath no found.|r");
SetSentErrorMessage(true);
return false;
}
- PSendSysMessage("|cff00ff00DEBUG: wp on, PathID: |cff00ffff%u|r", pathid);
+ PSendSysMessage("|cff00ff00DEBUG: wp on, PathID: |cff00ffff%u|r", pathid);
- // Delete all visuals for this NPC
+ // Delete all visuals for this NPC
QueryResult *result2 = WorldDatabase.PQuery( "SELECT wpguid FROM waypoint_data WHERE id = '%u' and wpguid <> 0", pathid);
- if(result2)
+ if(result2)
{
bool hasError = false;
do
@@ -2966,9 +2966,9 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
}while( result2->NextRow() );
- delete result2;
+ delete result2;
- if( hasError )
+ if( hasError )
{
PSendSysMessage(LANG_WAYPOINT_TOOFAR1);
PSendSysMessage(LANG_WAYPOINT_TOOFAR2);
@@ -2999,9 +2999,9 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
return false;
}
- wpCreature->Relocate(x, y, z, o);
+ wpCreature->Relocate(x, y, z, o);
- if(!wpCreature->IsPositionValid())
+ if(!wpCreature->IsPositionValid())
{
sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature->GetGUIDLow(),wpCreature->GetEntry(),wpCreature->GetPositionX(),wpCreature->GetPositionY());
delete wpCreature;
@@ -3009,7 +3009,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
return false;
}
- sLog.outDebug("DEBUG: UPDATE waypoint_data SET wpguid = '%u");
+ sLog.outDebug("DEBUG: UPDATE waypoint_data SET wpguid = '%u");
// set "wpguid" column to the visual waypoint
WorldDatabase.PExecuteLog("UPDATE waypoint_data SET wpguid = '%u' WHERE id = '%u' and point = '%u'", wpCreature->GetGUIDLow(), pathid, point);
@@ -3018,16 +3018,16 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(),map);
map->Add(wpCreature);
- if(target)
- {
- wpCreature->SetDisplayId(target->GetDisplayId());
- wpCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
- }
- }
- while( result->NextRow() );
+ if(target)
+ {
+ wpCreature->SetDisplayId(target->GetDisplayId());
+ wpCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
+ }
+ }
+ while( result->NextRow() );
SendSysMessage("|cff00ff00Showing the current creature's path.|r");
- // Cleanup memory
+ // Cleanup memory
delete result;
return true;
}
@@ -3077,13 +3077,13 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
map->Add(pCreature);
- if(target)
- {
- pCreature->SetDisplayId(target->GetDisplayId());
- pCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
- }
+ if(target)
+ {
+ pCreature->SetDisplayId(target->GetDisplayId());
+ pCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
+ }
- // Cleanup memory
+ // Cleanup memory
delete result;
return true;
}
@@ -3142,13 +3142,13 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
map->Add(pCreature);
- if(target)
- {
- pCreature->SetDisplayId(target->GetDisplayId());
- pCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
- }
+ if(target)
+ {
+ pCreature->SetDisplayId(target->GetDisplayId());
+ pCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
+ }
- // Cleanup memory
+ // Cleanup memory
delete result;
return true;
}
@@ -4129,175 +4129,175 @@ bool ChatHandler::HandleNpcTameCommand(const char* /*args*/)
bool ChatHandler::HandleCreatePetCommand(const char* args)
{
- Player *player = m_session->GetPlayer();
- Creature *creatureTarget = getSelectedCreature();
-
- if(!creatureTarget || creatureTarget->isPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
- {
- PSendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(creatureTarget->GetEntry());
- // Creatures with family 0 crashes the server
- if(cInfo->family == 0)
- {
- PSendSysMessage("This creature cannot be tamed. (family id: 0).");
- SetSentErrorMessage(true);
- return false;
- }
-
- if(player->GetPetGUID())
- {
- PSendSysMessage("You already have a pet");
- SetSentErrorMessage(true);
- return false;
- }
-
- // Everything looks OK, create new pet
- Pet* pet = new Pet(HUNTER_PET);
-
- if(!pet->CreateBaseAtCreature(creatureTarget))
- {
- delete pet;
- PSendSysMessage("Error 1");
- return false;
- }
-
- creatureTarget->setDeathState(JUST_DIED);
- creatureTarget->RemoveCorpse();
- creatureTarget->SetHealth(0); // just for nice GM-mode view
-
- pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, player->GetGUID());
- pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID());
- pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction());
-
- if(!pet->InitStatsForLevel(creatureTarget->getLevel()))
- {
- sLog.outError("ERROR: InitStatsForLevel() in EffectTameCreature failed! Pet deleted.");
- PSendSysMessage("Error 2");
- return false;
- }
-
- // prepare visual effect for levelup
- pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel()-1);
-
- pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
- // this enables pet details window (Shift+P)
- pet->AIM_Initialize();
- pet->InitPetCreateSpells();
- pet->SetHealth(pet->GetMaxHealth());
-
- MapManager::Instance().GetMap(pet->GetMapId(), pet)->Add((Creature*)pet);
-
- // visual effect for levelup
- pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel());
-
- player->SetPet(pet);
- pet->SavePetToDB(PET_SAVE_AS_CURRENT);
- player->PetSpellInitialize();
-
- return true;
+ Player *player = m_session->GetPlayer();
+ Creature *creatureTarget = getSelectedCreature();
+
+ if(!creatureTarget || creatureTarget->isPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
+ {
+ PSendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(creatureTarget->GetEntry());
+ // Creatures with family 0 crashes the server
+ if(cInfo->family == 0)
+ {
+ PSendSysMessage("This creature cannot be tamed. (family id: 0).");
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if(player->GetPetGUID())
+ {
+ PSendSysMessage("You already have a pet");
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // Everything looks OK, create new pet
+ Pet* pet = new Pet(HUNTER_PET);
+
+ if(!pet->CreateBaseAtCreature(creatureTarget))
+ {
+ delete pet;
+ PSendSysMessage("Error 1");
+ return false;
+ }
+
+ creatureTarget->setDeathState(JUST_DIED);
+ creatureTarget->RemoveCorpse();
+ creatureTarget->SetHealth(0); // just for nice GM-mode view
+
+ pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, player->GetGUID());
+ pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID());
+ pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction());
+
+ if(!pet->InitStatsForLevel(creatureTarget->getLevel()))
+ {
+ sLog.outError("ERROR: InitStatsForLevel() in EffectTameCreature failed! Pet deleted.");
+ PSendSysMessage("Error 2");
+ return false;
+ }
+
+ // prepare visual effect for levelup
+ pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel()-1);
+
+ pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
+ // this enables pet details window (Shift+P)
+ pet->AIM_Initialize();
+ pet->InitPetCreateSpells();
+ pet->SetHealth(pet->GetMaxHealth());
+
+ MapManager::Instance().GetMap(pet->GetMapId(), pet)->Add((Creature*)pet);
+
+ // visual effect for levelup
+ pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel());
+
+ player->SetPet(pet);
+ pet->SavePetToDB(PET_SAVE_AS_CURRENT);
+ player->PetSpellInitialize();
+
+ return true;
}
bool ChatHandler::HandlePetLearnCommand(const char* args)
{
- if(!*args)
- return false;
+ if(!*args)
+ return false;
- Player *plr = m_session->GetPlayer();
- Pet *pet = plr->GetPet();
+ Player *plr = m_session->GetPlayer();
+ Pet *pet = plr->GetPet();
- if(!pet)
- {
- PSendSysMessage("You have no pet");
- SetSentErrorMessage(true);
- return false;
- }
+ if(!pet)
+ {
+ PSendSysMessage("You have no pet");
+ SetSentErrorMessage(true);
+ return false;
+ }
- uint32 spellId = extractSpellIdFromLink((char*)args);
+ uint32 spellId = extractSpellIdFromLink((char*)args);
- if(!spellId || !sSpellStore.LookupEntry(spellId))
+ if(!spellId || !sSpellStore.LookupEntry(spellId))
return false;
- // Check if pet already has it
- if(pet->HasSpell(spellId))
- {
- PSendSysMessage("Pet already has spell: %u", spellId);
- SetSentErrorMessage(true);
+ // Check if pet already has it
+ if(pet->HasSpell(spellId))
+ {
+ PSendSysMessage("Pet already has spell: %u", spellId);
+ SetSentErrorMessage(true);
return false;
- }
+ }
- // Check if spell is valid
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
- if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo))
+ // Check if spell is valid
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
+ if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo))
{
PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spellId);
SetSentErrorMessage(true);
return false;
}
- pet->learnSpell(spellId);
+ pet->learnSpell(spellId);
- PSendSysMessage("Pet has learned spell %u", spellId);
- return true;
+ PSendSysMessage("Pet has learned spell %u", spellId);
+ return true;
}
bool ChatHandler::HandlePetUnlearnCommand(const char *args)
{
- if(!*args)
- return false;
+ if(!*args)
+ return false;
- Player *plr = m_session->GetPlayer();
- Pet *pet = plr->GetPet();
+ Player *plr = m_session->GetPlayer();
+ Pet *pet = plr->GetPet();
- if(!pet)
- {
- PSendSysMessage("You have no pet");
- SetSentErrorMessage(true);
- return false;
- }
+ if(!pet)
+ {
+ PSendSysMessage("You have no pet");
+ SetSentErrorMessage(true);
+ return false;
+ }
- uint32 spellId = extractSpellIdFromLink((char*)args);
+ uint32 spellId = extractSpellIdFromLink((char*)args);
- if(pet->HasSpell(spellId))
- pet->removeSpell(spellId);
- else
- PSendSysMessage("Pet doesn't have that spell");
+ if(pet->HasSpell(spellId))
+ pet->removeSpell(spellId);
+ else
+ PSendSysMessage("Pet doesn't have that spell");
- return true;
+ return true;
}
bool ChatHandler::HandlePetTpCommand(const char *args)
{
- if(!*args)
- return false;
+ if(!*args)
+ return false;
- Player *plr = m_session->GetPlayer();
- Pet *pet = plr->GetPet();
+ Player *plr = m_session->GetPlayer();
+ Pet *pet = plr->GetPet();
- if(!pet)
- {
- PSendSysMessage("You have no pet");
- SetSentErrorMessage(true);
- return false;
- }
+ if(!pet)
+ {
+ PSendSysMessage("You have no pet");
+ SetSentErrorMessage(true);
+ return false;
+ }
- uint32 tp = atol(args);
+ uint32 tp = atol(args);
//pet->SetTP(tp);
- PSendSysMessage("Pet's tp changed to %u", tp);
- return true;
+ PSendSysMessage("Pet's tp changed to %u", tp);
+ return true;
}
bool ChatHandler::HandleActivateObjectCommand(const char *args)
{
- if(!*args)
- return false;
+ if(!*args)
+ return false;
- char* cId = extractKeyFromLink((char*)args,"Hgameobject");
+ char* cId = extractKeyFromLink((char*)args,"Hgameobject");
if(!cId)
return false;
@@ -4318,13 +4318,13 @@ bool ChatHandler::HandleActivateObjectCommand(const char *args)
return false;
}
- // Activate
- obj->SetLootState(GO_READY);
- obj->UseDoorOrButton(10000);
+ // Activate
+ obj->SetLootState(GO_READY);
+ obj->UseDoorOrButton(10000);
- PSendSysMessage("Object activated!");
+ PSendSysMessage("Object activated!");
- return true;
+ return true;
}
// add creature, temp only
@@ -4410,12 +4410,12 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
Player *chr = m_session->GetPlayer();
FormationMember *group_member;
- group_member = new FormationMember;
- group_member->follow_angle = pCreature->GetAngle(chr) - chr->GetOrientation();
- group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2)));
- group_member->memberGUID = lowguid;
- group_member->leaderGUID = leaderGUID;
- group_member->groupAI = 0;
+ group_member = new FormationMember;
+ group_member->follow_angle = pCreature->GetAngle(chr) - chr->GetOrientation();
+ group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2)));
+ group_member->memberGUID = lowguid;
+ group_member->leaderGUID = leaderGUID;
+ group_member->groupAI = 0;
CreatureGroupMap[lowguid] = group_member;
pCreature->SearchFormation();
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 57d5fb1f487..03979dc63e9 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -501,7 +501,7 @@ bool ChatHandler::HandleReloadAllScriptsCommand(const char*)
SendGlobalGMSysMessage("DB tables `*_scripts` reloaded.");
HandleReloadDbScriptStringCommand("a");
HandleReloadWpScriptsCommand("a");
- return true;
+ return true;
}
bool ChatHandler::HandleReloadAllSpellCommand(const char*)
@@ -951,9 +951,9 @@ bool ChatHandler::HandleReloadWpScriptsCommand(const char* arg)
if(*arg!='a')
sLog.outString( "Re-Loading Scripts from `waypoint_scripts`...");
- objmgr.LoadWaypointScripts();
+ objmgr.LoadWaypointScripts();
- if(*arg!='a')
+ if(*arg!='a')
SendGlobalGMSysMessage("DB table `waypoint_scripts` reloaded.");
return true;
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 8a05d4d8380..40df012410b 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -1271,22 +1271,22 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const
float Map::GetVmapHeight(float x, float y, float z, bool useMaps) const
{
- float mapHeight;
- float vmapHeight;
- if (useMaps)
- {
- mapHeight = GetHeight(x, y, z, false);
- if (fabs(mapHeight - z) < 0.1)
- return mapHeight;
- }
- else
- mapHeight = INVALID_HEIGHT;
- VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
- if (vmgr->isLineOfSightCalcEnabled())
- bool result = vmgr->getObjectHitPos(GetId(), x, y, z + 2.0f, x, y, mapHeight, x, y, vmapHeight, 0);
- else
- return INVALID_HEIGHT;
- return vmapHeight;
+ float mapHeight;
+ float vmapHeight;
+ if (useMaps)
+ {
+ mapHeight = GetHeight(x, y, z, false);
+ if (fabs(mapHeight - z) < 0.1)
+ return mapHeight;
+ }
+ else
+ mapHeight = INVALID_HEIGHT;
+ VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
+ if (vmgr->isLineOfSightCalcEnabled())
+ bool result = vmgr->getObjectHitPos(GetId(), x, y, z + 2.0f, x, y, mapHeight, x, y, vmapHeight, 0);
+ else
+ return INVALID_HEIGHT;
+ return vmapHeight;
}
uint16 Map::GetAreaFlag(float x, float y, float z) const
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 387fabe6ef5..bae43ca26dc 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -862,7 +862,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
missingItem = at->requiredItem2;
uint32 missingKey = 0;
- uint32 missingHeroicQuest = 0;
+ uint32 missingHeroicQuest = 0;
if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
{
if(at->heroicKey)
@@ -874,7 +874,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
missingKey = at->heroicKey2;
- if(at->heroicQuest && !GetPlayer()->GetQuestRewardStatus(at->heroicQuest))
+ if(at->heroicQuest && !GetPlayer()->GetQuestRewardStatus(at->heroicQuest))
missingHeroicQuest = at->heroicQuest;
}
@@ -889,7 +889,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
else if(missingKey)
GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY, DIFFICULTY_HEROIC);
- else if(missingHeroicQuest)
+ else if(missingHeroicQuest)
SendAreaTriggerMessage(at->heroicQuestFailedText.c_str());
else if(missingQuest)
SendAreaTriggerMessage(at->requiredFailedText.c_str());
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index d74602844a5..b5a68a19d38 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -178,7 +178,7 @@ void MotionMaster::MoveIdle(MovementSlot slot)
void
MotionMaster::MoveRandom(float spawndist)
{
- if(i_owner->GetTypeId()==TYPEID_UNIT)
+ if(i_owner->GetTypeId()==TYPEID_UNIT)
{
DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow() );
Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
@@ -402,10 +402,10 @@ void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
void MotionMaster::MovePath(uint32 path_id, bool repeatable)
{
- if(!path_id)
- return;
- //We set waypoint movement as new default movement generator
- // clear ALL movement generators (including default)
+ if(!path_id)
+ return;
+ //We set waypoint movement as new default movement generator
+ // clear ALL movement generators (including default)
/*while(!empty())
{
MovementGenerator *curr = top();
@@ -415,13 +415,13 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
delete curr;
}*/
- //i_owner->GetTypeId()==TYPEID_PLAYER ?
- //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
- Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
+ //i_owner->GetTypeId()==TYPEID_PLAYER ?
+ //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
+ Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
- DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
- i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature",
- i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO" );
+ DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
+ i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature",
+ i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO" );
}
void MotionMaster::propagateSpeedChange()
diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h
index 2822cdcd327..84057741d08 100644
--- a/src/game/MotionMaster.h
+++ b/src/game/MotionMaster.h
@@ -123,7 +123,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
void MoveIdle(MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveTargetedHome();
void MoveRandom(float spawndist = 0.0f);
- void MoveFollow(Unit* target, float dist, float angle);
+ void MoveFollow(Unit* target, float dist, float angle);
void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f);
void MoveConfused();
void MoveFleeing(Unit* enemy);
@@ -131,7 +131,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
void MoveCharge(float x, float y, float z);
void MoveTaxiFlight(uint32 path, uint32 pathnode);
void MoveDistract(uint32 time);
- void MovePath(uint32 path_id, bool repeatable);
+ void MovePath(uint32 path_id, bool repeatable);
MovementGeneratorType GetCurrentMovementGeneratorType() const;
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 7310c1ad32f..14a893f243e 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1629,8 +1629,8 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa
return NULL;
}
- pCreature->SetHomePosition(x, y, z, ang);
- pCreature->Summon(spwtype, despwtime);
+ pCreature->SetHomePosition(x, y, z, ang);
+ pCreature->Summon(spwtype, despwtime);
if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->AI())
((Creature*)this)->AI()->JustSummoned(pCreature);
@@ -1703,9 +1703,9 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y,
{
GetNearPoint2D(x,y,distance2d+searcher_size,absAngle);
- z = GetPositionZ();
+ z = GetPositionZ();
- UpdateGroundPositionZ(x,y,z);
+ UpdateGroundPositionZ(x,y,z);
}
void WorldObject::GetGroundPoint(float &x, float &y, float &z, float dist, float angle)
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 054b04036af..97eed337799 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -5396,9 +5396,9 @@ void ObjectMgr::LoadAreaTriggerTeleports()
uint32 count = 0;
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, heroic_required_quest_done, heroic_required_failed_quest_text, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
- if( !result )
+ if( !result )
{
barGoLink bar( 1 );
@@ -5485,14 +5485,14 @@ void ObjectMgr::LoadAreaTriggerTeleports()
}
}
- if(at.heroicQuest)
- {
- if(!mQuestTemplates[at.heroicQuest])
- {
- sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",at.heroicQuest,Trigger_ID);
- at.heroicQuest = 0;
- }
- }
+ if(at.heroicQuest)
+ {
+ if(!mQuestTemplates[at.heroicQuest])
+ {
+ sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",at.heroicQuest,Trigger_ID);
+ at.heroicQuest = 0;
+ }
+ }
if(at.requiredQuest)
{
@@ -7937,4 +7937,4 @@ void ObjectMgr::LoadTransportEvents()
sLog.outString( "\n>> Loaded %u transport events \n", result->GetRowCount() );
delete result;
-} \ No newline at end of file
+}
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index c39e0414a69..99cd9a5d573 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -107,7 +107,7 @@ struct AreaTrigger
uint32 requiredItem2;
uint32 heroicKey;
uint32 heroicKey2;
- uint32 heroicQuest;
+ uint32 heroicQuest;
std::string heroicQuestFailedText;
uint32 requiredQuest;
std::string requiredFailedText;
@@ -323,9 +323,9 @@ class ObjectMgr
typedef std::vector<std::string> ScriptNameMap;
- UNORDERED_MAP<uint32, uint32> TransportEventMap;
+ UNORDERED_MAP<uint32, uint32> TransportEventMap;
- Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
+ Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
@@ -529,13 +529,13 @@ class ObjectMgr
void LoadQuestStartScripts();
void LoadEventScripts();
void LoadSpellScripts();
- void LoadWaypointScripts();
+ void LoadWaypointScripts();
- void LoadTransportEvents();
+ void LoadTransportEvents();
bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
- void LoadDbScriptStrings();
+ void LoadDbScriptStrings();
void LoadPetCreateSpells();
void LoadCreatureLocales();
void LoadCreatureTemplates();
@@ -707,7 +707,7 @@ class ObjectMgr
}
const char *GetTrinityString(int32 entry, int locale_idx) const;
const char *GetTrinityStringForDBCLocale(int32 entry) const { return GetTrinityString(entry,DBCLocaleIndex); }
- int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
+ int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
diff --git a/src/game/Opcodes.cpp b/src/game/Opcodes.cpp
index 8f963ba4f23..78fdeb8d0ce 100644
--- a/src/game/Opcodes.cpp
+++ b/src/game/Opcodes.cpp
@@ -547,7 +547,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x204*/ { "CMSG_DECHARGE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x205*/ { "CMSG_GMTICKET_CREATE", STATUS_LOGGEDIN, &WorldSession::HandleGMTicketCreateOpcode },
/*0x206*/ { "SMSG_GMTICKET_CREATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x207*/ { "CMSG_GMTICKET_UPDATETEXT", STATUS_LOGGEDIN, &WorldSession::HandleGMTicketUpdateOpcode },
+ /*0x207*/ { "CMSG_GMTICKET_UPDATETEXT", STATUS_LOGGEDIN, &WorldSession::HandleGMTicketUpdateOpcode },
/*0x208*/ { "SMSG_GMTICKET_UPDATETEXT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x209*/ { "SMSG_ACCOUNT_DATA_TIMES", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x20A*/ { "CMSG_REQUEST_ACCOUNT_DATA", STATUS_LOGGEDIN, &WorldSession::HandleRequestAccountData },
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 863cbc71f29..2dba5867129 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1578,15 +1578,15 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if(!InBattleGround() && mEntry->IsBattleGroundOrArena())
return false;
- // 449 - Champions' Hall (Alliance) // 450 - Hall of Legends (Horde)
- if(mapid == 449 && GetTeam()==HORDE)
+ // 449 - Champions' Hall (Alliance) // 450 - Hall of Legends (Horde)
+ if(mapid == 449 && GetTeam()==HORDE)
{
GetSession()->SendNotification(LANG_NO_ENTER_CHAMPIONS_HALL);
return false;
}
- if(mapid == 450 && GetTeam() == ALLIANCE)
- {
+ if(mapid == 450 && GetTeam() == ALLIANCE)
+ {
GetSession()->SendNotification(LANG_NO_ENTER_HALL_OF_LEGENDS);
return false;
}
@@ -16079,8 +16079,8 @@ void Player::SaveToDB()
ss << ", '";
ss << m_taxi.SaveTaxiDestinationsToString();
- ss << "', '0', ";
- ss << GetSession()->GetLatency();
+ ss << "', '0', ";
+ ss << GetSession()->GetLatency();
ss << ", ";
ss << GetBattleGroundId();
ss << ", ";
diff --git a/src/game/PlayerDump.h b/src/game/PlayerDump.h
index a0b6c74ff52..365406beede 100644
--- a/src/game/PlayerDump.h
+++ b/src/game/PlayerDump.h
@@ -75,11 +75,11 @@ enum DumpTableType
enum DumpReturn
{
- DUMP_SUCCESS,
- DUMP_FILE_OPEN_ERROR,
- DUMP_TOO_MANY_CHARS,
- DUMP_UNEXPECTED_END,
- DUMP_FILE_BROKEN,
+ DUMP_SUCCESS,
+ DUMP_FILE_OPEN_ERROR,
+ DUMP_TOO_MANY_CHARS,
+ DUMP_UNEXPECTED_END,
+ DUMP_FILE_BROKEN,
};
class PlayerDump
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index 8d02a57c49c..0e85c1911a5 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -123,9 +123,9 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature)
if(!creature.isAlive())
return;
- wander_distance = creature.GetRespawnRadius();
+ wander_distance = creature.GetRespawnRadius();
- if (creature.canFly())
+ if (creature.canFly())
creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
else
creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE );
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h
index 595b06d9adb..e2d2a5005fb 100644
--- a/src/game/RandomMovementGenerator.h
+++ b/src/game/RandomMovementGenerator.h
@@ -30,16 +30,16 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
{
public:
- // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
- RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
+ // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
+ RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
- void _setRandomLocation(T &);
+ void _setRandomLocation(T &);
void Initialize(T &);
void Finalize(T &);
void Reset(T &);
bool Update(T &, const uint32 &);
bool GetDestination(float &x, float &y, float &z) const;
- void UpdateMapPosition(uint32 mapid, float &x ,float &y, float &z)
+ void UpdateMapPosition(uint32 mapid, float &x ,float &y, float &z)
{
i_destinationHolder.GetLocationNow(mapid, x,y,z);
}
@@ -49,6 +49,6 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
DestinationHolder< Traveller<T> > i_destinationHolder;
float wander_distance;
- uint32 i_nextMove;
+ uint32 i_nextMove;
};
#endif
diff --git a/src/game/ScriptCalls.cpp b/src/game/ScriptCalls.cpp
index 87aa2a949d0..78d63c460ce 100644
--- a/src/game/ScriptCalls.cpp
+++ b/src/game/ScriptCalls.cpp
@@ -58,7 +58,7 @@ bool LoadScriptingModule(char const* libName)
if( !(testScript->ScriptsInit =(scriptCallScriptsInit )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsInit" ))
||!(testScript->ScriptsFree =(scriptCallScriptsFree )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsFree" ))
- ||!(testScript->ScriptsVersion =(scriptCallScriptsVersion )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsVersion" ))
+ ||!(testScript->ScriptsVersion =(scriptCallScriptsVersion )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsVersion" ))
||!(testScript->GossipHello =(scriptCallGossipHello )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GossipHello" ))
||!(testScript->GOChooseReward =(scriptCallGOChooseReward )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOChooseReward" ))
||!(testScript->QuestAccept =(scriptCallQuestAccept )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"QuestAccept" ))
@@ -96,7 +96,7 @@ bool LoadScriptingModule(char const* libName)
Script=testScript;
Script->ScriptsInit();
- sWorld.SetScriptsVersion(Script->ScriptsVersion());
+ sWorld.SetScriptsVersion(Script->ScriptsVersion());
return true;
}
diff --git a/src/game/ScriptCalls.h b/src/game/ScriptCalls.h
index a3d716a5fb1..216a694936f 100644
--- a/src/game/ScriptCalls.h
+++ b/src/game/ScriptCalls.h
@@ -65,7 +65,7 @@ typedef struct
{
scriptCallScriptsInit ScriptsInit;
scriptCallScriptsFree ScriptsFree;
- scriptCallScriptsVersion ScriptsVersion;
+ scriptCallScriptsVersion ScriptsVersion;
scriptCallGossipHello GossipHello;
scriptCallGOChooseReward GOChooseReward;
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index 2eb8d0016d6..aa9d4fe153f 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -2280,17 +2280,17 @@ enum ResponseCodes
/// Ban function modes
enum BanMode
{
- BAN_ACCOUNT,
- BAN_CHARACTER,
- BAN_IP
+ BAN_ACCOUNT,
+ BAN_CHARACTER,
+ BAN_IP
};
/// Ban function return codes
enum BanReturn
{
- BAN_SUCCESS,
- BAN_SYNTAX_ERROR,
- BAN_NOTFOUND
+ BAN_SUCCESS,
+ BAN_SYNTAX_ERROR,
+ BAN_NOTFOUND
};
// indexes of BattlemasterList.dbc
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index f67a2bd730f..545d03ee76e 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3517,8 +3517,8 @@ void Spell::EffectDispel(uint32 i)
SpellEntry const* spellInfo = sSpellStore.LookupEntry(j->first);
data << uint32(spellInfo->Id); // Spell Id
data << uint8(0); // 0 - dispelled !=0 cleansed
- //Why are Aura's Removed by EffIndex? Auras should be removed as a whole.....
- unitTarget->RemoveAurasDueToSpellByDispel(spellInfo->Id, j->second, m_caster);
+ //Why are Aura's Removed by EffIndex? Auras should be removed as a whole.....
+ unitTarget->RemoveAurasDueToSpellByDispel(spellInfo->Id, j->second, m_caster);
}
m_caster->SendMessageToSet(&data, true);
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index 474007cfff9..676bb6a2dae 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -328,27 +328,27 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
if(!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL))
return;
- // lifebloom must delete final heal effect
- if (spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && (spellInfo->SpellFamilyFlags[1] & 0x10) )
- {
- Unit::AuraMap::iterator iter;
- while((iter = _player->m_Auras.find(Unit::spellEffectPair(spellId, 1))) != _player->m_Auras.end())
- {
- _player->m_modAuras[SPELL_AURA_DUMMY].remove(iter->second);
-
- Aura* Aur = iter->second;
- _player->m_Auras.erase(iter);
- ++_player->m_removedAuras; // internal count used by unit update
-
- delete Aur;
-
- if( _player->m_Auras.empty() )
- iter = _player->m_Auras.end();
- else
- iter = _player->m_Auras.begin();
-
- }
- }
+ // lifebloom must delete final heal effect
+ if (spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && (spellInfo->SpellFamilyFlags[1] & 0x10) )
+ {
+ Unit::AuraMap::iterator iter;
+ while((iter = _player->m_Auras.find(Unit::spellEffectPair(spellId, 1))) != _player->m_Auras.end())
+ {
+ _player->m_modAuras[SPELL_AURA_DUMMY].remove(iter->second);
+
+ Aura* Aur = iter->second;
+ _player->m_Auras.erase(iter);
+ ++_player->m_removedAuras; // internal count used by unit update
+
+ delete Aur;
+
+ if( _player->m_Auras.empty() )
+ iter = _player->m_Auras.end();
+ else
+ iter = _player->m_Auras.begin();
+
+ }
+ }
// channeled spell case (it currently casted then)
if(IsChanneledSpell(spellInfo))
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index d6e324bdf6f..847f90ed0c9 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -2264,29 +2264,29 @@ void SpellMgr::LoadSpellCustomAttr()
break;
case 41376: // Spite
case 39992: // Needle Spine
- case 29576: //Multi-Shot
- case 40816: //Saber Lash
- case 37790: //Spread Shot
- case 46771: //Flame Sear
- case 45248: //Shadow Blades
+ case 29576: //Multi-Shot
+ case 40816: //Saber Lash
+ case 37790: //Spread Shot
+ case 46771: //Flame Sear
+ case 45248: //Shadow Blades
case 41303: // Soul Drain
spellInfo->MaxAffectedTargets = 3;
break;
- case 38310: //Multi-Shot
- spellInfo->MaxAffectedTargets = 4;
- break;
+ case 38310: //Multi-Shot
+ spellInfo->MaxAffectedTargets = 4;
+ break;
case 42005: // Bloodboil
- case 38296: //Spitfire Totem
- case 37676: //Insidious Whisper
- case 46009: //Negative Energy
+ case 38296: //Spitfire Totem
+ case 37676: //Insidious Whisper
+ case 46009: //Negative Energy
spellInfo->MaxAffectedTargets = 5;
break;
- case 40827: //Sinful Beam
- case 40859: //Sinister Beam
- case 40860: //Vile Beam
- case 40861: //Wicked Beam
- spellInfo->MaxAffectedTargets = 10;
- break;
+ case 40827: //Sinful Beam
+ case 40859: //Sinister Beam
+ case 40860: //Vile Beam
+ case 40861: //Wicked Beam
+ spellInfo->MaxAffectedTargets = 10;
+ break;
case 8122: case 8124: case 10888: case 10890: // Psychic Scream
case 12494: // Frostbite
spellInfo->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
diff --git a/src/game/TicketHandler.cpp b/src/game/TicketHandler.cpp
index 1ce07e80bc2..8d6ed30687e 100644
--- a/src/game/TicketHandler.cpp
+++ b/src/game/TicketHandler.cpp
@@ -33,158 +33,158 @@
void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
{
- // always do a packet check
+ // always do a packet check
CHECK_PACKET_SIZE(recv_data, 4*4+1+2*4);
- uint32 map;
+ uint32 map;
float x, y, z;
std::string ticketText = "";
- std::string ticketText2 = "";
- GM_Ticket *ticket = new GM_Ticket;
+ std::string ticketText2 = "";
+ GM_Ticket *ticket = new GM_Ticket;
- WorldPacket data(SMSG_GMTICKET_CREATE, 4);
+ WorldPacket data(SMSG_GMTICKET_CREATE, 4);
- // recv Data
- //TODO: Add map coordinates to tickets.
+ // recv Data
+ //TODO: Add map coordinates to tickets.
recv_data >> map;
recv_data >> x;
recv_data >> y;
recv_data >> z;
recv_data >> ticketText;
- // get additional data, rarely used
- recv_data >> ticketText2;
+ // get additional data, rarely used
+ recv_data >> ticketText2;
- // assign values
- ticket->name = GetPlayer()->GetName();
- ticket->guid = ticketmgr.GenerateTicketID();
- ticket->playerGuid = GetPlayer()->GetGUID();
- ticket->message = ticketText;
- ticket->timestamp = time(NULL);
- ticket->closed = 0;
- ticket->assignedToGM = 0;
- ticket->comment = "";
+ // assign values
+ ticket->name = GetPlayer()->GetName();
+ ticket->guid = ticketmgr.GenerateTicketID();
+ ticket->playerGuid = GetPlayer()->GetGUID();
+ ticket->message = ticketText;
+ ticket->timestamp = time(NULL);
+ ticket->closed = 0;
+ ticket->assignedToGM = 0;
+ ticket->comment = "";
- // remove ticket by player, shouldn't happen
- ticketmgr.RemoveGMTicketByPlayer(GetPlayer()->GetGUID(), GetPlayer()->GetGUID());
+ // remove ticket by player, shouldn't happen
+ ticketmgr.RemoveGMTicketByPlayer(GetPlayer()->GetGUID(), GetPlayer()->GetGUID());
- // add ticket
- ticketmgr.AddGMTicket(ticket, false);
+ // add ticket
+ ticketmgr.AddGMTicket(ticket, false);
- // Response - no errors
- data << uint32(2);
+ // Response - no errors
+ data << uint32(2);
- // Send ticket creation
- SendPacket(&data);
+ // Send ticket creation
+ SendPacket(&data);
- sWorld.SendGMText(LANG_COMMAND_TICKETNEW, ticket->name.c_str(), ticket->guid);
+ sWorld.SendGMText(LANG_COMMAND_TICKETNEW, ticket->name.c_str(), ticket->guid);
}
void WorldSession::HandleGMTicketUpdateOpcode( WorldPacket & recv_data)
{
- // always do a packet check
- CHECK_PACKET_SIZE(recv_data,1);
+ // always do a packet check
+ CHECK_PACKET_SIZE(recv_data,1);
- std::string message = "";
- time_t t = time(NULL);
+ std::string message = "";
+ time_t t = time(NULL);
- WorldPacket data(SMSG_GMTICKET_UPDATETEXT, 4);
+ WorldPacket data(SMSG_GMTICKET_UPDATETEXT, 4);
- // recv Data
- recv_data >> message;
+ // recv Data
+ recv_data >> message;
- // Update Ticket
- GM_Ticket *ticket = ticketmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
+ // Update Ticket
+ GM_Ticket *ticket = ticketmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
- // Check if player has a GM Ticket yet
- if(!ticket)
- {
- // Response - error couldnt find existing Ticket
- data << uint32(1);
+ // Check if player has a GM Ticket yet
+ if(!ticket)
+ {
+ // Response - error couldnt find existing Ticket
+ data << uint32(1);
- // Send packet
- SendPacket(&data);
- return;
- }
+ // Send packet
+ SendPacket(&data);
+ return;
+ }
- ticket->message = message;
- ticket->timestamp = (uint32)t;
+ ticket->message = message;
+ ticket->timestamp = (uint32)t;
- ticketmgr.UpdateGMTicket(ticket);
+ ticketmgr.UpdateGMTicket(ticket);
- // Response - no errors
- data << uint32(2);
+ // Response - no errors
+ data << uint32(2);
- // Send packet
- SendPacket(&data);
+ // Send packet
+ SendPacket(&data);
- sWorld.SendGMText(LANG_COMMAND_TICKETUPDATED, GetPlayer()->GetName(), ticket->guid);
+ sWorld.SendGMText(LANG_COMMAND_TICKETUPDATED, GetPlayer()->GetName(), ticket->guid);
}
void WorldSession::HandleGMTicketDeleteOpcode( WorldPacket & /*recv_data*/)
{
- // NO recv_data, NO packet check size
+ // NO recv_data, NO packet check size
- GM_Ticket* ticket = ticketmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
+ GM_Ticket* ticket = ticketmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
- // CHeck for Ticket
- if(ticket)
- {
- // Remove Tickets from Player
+ // CHeck for Ticket
+ if(ticket)
+ {
+ // Remove Tickets from Player
- // Response - no errors
- WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
- data << uint32(9);
- // Send Packet
- SendPacket(&data);
+ // Response - no errors
+ WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
+ data << uint32(9);
+ // Send Packet
+ SendPacket(&data);
- sWorld.SendGMText(LANG_COMMAND_TICKETPLAYERABANDON, GetPlayer()->GetName(), ticket->guid );
- ticketmgr.RemoveGMTicketByPlayer(GetPlayer()->GetGUID(), GetPlayer()->GetGUID());
- }
+ sWorld.SendGMText(LANG_COMMAND_TICKETPLAYERABANDON, GetPlayer()->GetName(), ticket->guid );
+ ticketmgr.RemoveGMTicketByPlayer(GetPlayer()->GetGUID(), GetPlayer()->GetGUID());
+ }
}
void WorldSession::HandleGMTicketGetTicketOpcode( WorldPacket & /*recv_data*/)
{
- // NO recv_data NO packet size check
+ // NO recv_data NO packet size check
- WorldPacket data(SMSG_GMTICKET_GETTICKET, 400);
+ WorldPacket data(SMSG_GMTICKET_GETTICKET, 400);
- // get Current Ticket
- GM_Ticket *ticket = ticketmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
+ // get Current Ticket
+ GM_Ticket *ticket = ticketmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
- // check for existing ticket
- if(!ticket)
- {
- data << uint32(10);
- // send packet
- SendPacket(&data);
- return;
- }
+ // check for existing ticket
+ if(!ticket)
+ {
+ data << uint32(10);
+ // send packet
+ SendPacket(&data);
+ return;
+ }
- // Send current Ticket
- data << uint32(6); // unk ?
- data << ticket->message.c_str();
+ // Send current Ticket
+ data << uint32(6); // unk ?
+ data << ticket->message.c_str();
- SendPacket(&data);
+ SendPacket(&data);
}
void WorldSession::HandleGMTicketSystemStatusOpcode( WorldPacket & /*recv_data*/)
{
- // NO recv_data NO packet size check
+ // NO recv_data NO packet size check
- WorldPacket data(SMSG_GMTICKET_SYSTEMSTATUS, 4);
+ WorldPacket data(SMSG_GMTICKET_SYSTEMSTATUS, 4);
- // Response - System is working Fine
+ // Response - System is working Fine
- // No need for checks, ticket system is active
- // in case of disactivity, this should be set to (0)
+ // No need for checks, ticket system is active
+ // in case of disactivity, this should be set to (0)
- data << uint32(1);
+ data << uint32(1);
- // Send Packet
- SendPacket(&data);
+ // Send Packet
+ SendPacket(&data);
}
diff --git a/src/game/TicketMgr.cpp b/src/game/TicketMgr.cpp
index b34e371a252..a622a41aedc 100644
--- a/src/game/TicketMgr.cpp
+++ b/src/game/TicketMgr.cpp
@@ -30,179 +30,179 @@ INSTANTIATE_SINGLETON_1( TicketMgr );
GM_Ticket* TicketMgr::GetGMTicket(uint64 ticketGuid)
{
- for(GmTicketList::iterator i = GM_TicketList.begin(); i != GM_TicketList.end();)
- {
- if((*i)->guid == ticketGuid)
- {
- return (*i);
- }
- ++i;
- }
- return NULL;
+ for(GmTicketList::iterator i = GM_TicketList.begin(); i != GM_TicketList.end();)
+ {
+ if((*i)->guid == ticketGuid)
+ {
+ return (*i);
+ }
+ ++i;
+ }
+ return NULL;
}
GM_Ticket* TicketMgr::GetGMTicketByPlayer(uint64 playerGuid)
{
- for(GmTicketList::iterator i = GM_TicketList.begin(); i != GM_TicketList.end();)
- {
- if((*i)->playerGuid == playerGuid && (*i)->closed == 0)
- {
- return (*i);
- }
- ++i;
- }
- return NULL;
+ for(GmTicketList::iterator i = GM_TicketList.begin(); i != GM_TicketList.end();)
+ {
+ if((*i)->playerGuid == playerGuid && (*i)->closed == 0)
+ {
+ return (*i);
+ }
+ ++i;
+ }
+ return NULL;
}
GM_Ticket* TicketMgr::GetGMTicketByName(const char* name)
{
- std::string pname = name;
- if(!normalizePlayerName(pname))
- return NULL;
-
- Player *plr = objmgr.GetPlayer(pname.c_str());
- if(!plr)
- return NULL;
-
- uint64 playerGuid = plr->GetGUID();
-
- for(GmTicketList::iterator i = GM_TicketList.begin(); i != GM_TicketList.end();)
- {
- if((*i)->playerGuid == playerGuid && (*i)->closed == 0)
- {
- return (*i);
- }
- ++i;
- }
- return NULL;
+ std::string pname = name;
+ if(!normalizePlayerName(pname))
+ return NULL;
+
+ Player *plr = objmgr.GetPlayer(pname.c_str());
+ if(!plr)
+ return NULL;
+
+ uint64 playerGuid = plr->GetGUID();
+
+ for(GmTicketList::iterator i = GM_TicketList.begin(); i != GM_TicketList.end();)
+ {
+ if((*i)->playerGuid == playerGuid && (*i)->closed == 0)
+ {
+ return (*i);
+ }
+ ++i;
+ }
+ return NULL;
}
void TicketMgr::AddGMTicket(GM_Ticket *ticket, bool startup)
{
- ASSERT( ticket );
- GM_TicketList.push_back(ticket);
+ ASSERT( ticket );
+ GM_TicketList.push_back(ticket);
- // save
- if(!startup)
- SaveGMTicket(ticket);
+ // save
+ if(!startup)
+ SaveGMTicket(ticket);
}
void TicketMgr::DeleteGMTicketPermanently(uint64 ticketGuid)
{
- for(GmTicketList::iterator i = GM_TicketList.begin(); i != GM_TicketList.end();)
- {
- if((*i)->guid == ticketGuid)
- {
- i = GM_TicketList.erase(i);
- }
- else
- {
- ++i;
- }
- }
-
- // delete database record
- CharacterDatabase.PExecute("DELETE FROM `gm_tickets` WHERE guid= '%u'", ticketGuid);
+ for(GmTicketList::iterator i = GM_TicketList.begin(); i != GM_TicketList.end();)
+ {
+ if((*i)->guid == ticketGuid)
+ {
+ i = GM_TicketList.erase(i);
+ }
+ else
+ {
+ ++i;
+ }
+ }
+
+ // delete database record
+ CharacterDatabase.PExecute("DELETE FROM `gm_tickets` WHERE guid= '%u'", ticketGuid);
}
void TicketMgr::LoadGMTickets()
{
- InitTicketID();
- // Delete all out of object holder
- GM_TicketList.clear();
- QueryResult *result = CharacterDatabase.Query( "SELECT `guid`, `playerGuid`, `name`, `message`, `timestamp`, `closed`, `assignedto`, `comment` FROM `gm_tickets`" );
- GM_Ticket *ticket;
-
- if(!result)
- return;
-
- // Assign values from SQL to the object holder
- do
- {
- Field *fields = result->Fetch();
- ticket = new GM_Ticket;
- ticket->guid = fields[0].GetUInt64();
- ticket->playerGuid = fields[1].GetUInt64();
- ticket->name = fields[2].GetString();
- ticket->message = fields[3].GetString();
- ticket->timestamp = fields[4].GetUInt32();
- ticket->closed = fields[5].GetUInt16();
- ticket->assignedToGM = fields[6].GetUInt64();
- ticket->comment = fields[7].GetString();
-
- AddGMTicket(ticket, true);
-
- } while( result->NextRow() );
-
- sWorld.SendGMText(LANG_COMMAND_TICKETRELOAD, result->GetRowCount());
-
- delete result;
+ InitTicketID();
+ // Delete all out of object holder
+ GM_TicketList.clear();
+ QueryResult *result = CharacterDatabase.Query( "SELECT `guid`, `playerGuid`, `name`, `message`, `timestamp`, `closed`, `assignedto`, `comment` FROM `gm_tickets`" );
+ GM_Ticket *ticket;
+
+ if(!result)
+ return;
+
+ // Assign values from SQL to the object holder
+ do
+ {
+ Field *fields = result->Fetch();
+ ticket = new GM_Ticket;
+ ticket->guid = fields[0].GetUInt64();
+ ticket->playerGuid = fields[1].GetUInt64();
+ ticket->name = fields[2].GetString();
+ ticket->message = fields[3].GetString();
+ ticket->timestamp = fields[4].GetUInt32();
+ ticket->closed = fields[5].GetUInt16();
+ ticket->assignedToGM = fields[6].GetUInt64();
+ ticket->comment = fields[7].GetString();
+
+ AddGMTicket(ticket, true);
+
+ } while( result->NextRow() );
+
+ sWorld.SendGMText(LANG_COMMAND_TICKETRELOAD, result->GetRowCount());
+
+ delete result;
}
void TicketMgr::RemoveGMTicket(uint64 ticketGuid, uint64 GMguid)
{
- for(GmTicketList::iterator i = GM_TicketList.begin(); i != GM_TicketList.end();)
- {
- if((*i)->guid == ticketGuid && (*i)->closed == 0)
- {
- (*i)->closed = GMguid;
- SaveGMTicket((*i));
- }
- ++i;
- }
+ for(GmTicketList::iterator i = GM_TicketList.begin(); i != GM_TicketList.end();)
+ {
+ if((*i)->guid == ticketGuid && (*i)->closed == 0)
+ {
+ (*i)->closed = GMguid;
+ SaveGMTicket((*i));
+ }
+ ++i;
+ }
}
void TicketMgr::RemoveGMTicketByPlayer(uint64 playerGuid, uint64 GMguid)
{
- for(GmTicketList::iterator i = GM_TicketList.begin(); i != GM_TicketList.end();)
- {
- if((*i)->playerGuid == playerGuid && (*i)->closed == 0)
- {
- (*i)->closed = GMguid;
- SaveGMTicket((*i));
- }
- ++i;
- }
+ for(GmTicketList::iterator i = GM_TicketList.begin(); i != GM_TicketList.end();)
+ {
+ if((*i)->playerGuid == playerGuid && (*i)->closed == 0)
+ {
+ (*i)->closed = GMguid;
+ SaveGMTicket((*i));
+ }
+ ++i;
+ }
}
void TicketMgr::SaveGMTicket(GM_Ticket* ticket)
{
- std::string msg = ticket->message;
+ std::string msg = ticket->message;
CharacterDatabase.escape_string(msg);
- std::stringstream ss;
- ss << "REPLACE INTO `gm_tickets` (`guid`, `playerGuid`, `name`, `message`, `timestamp`, `closed`, `assignedto`, `comment`) VALUES('";
- ss << ticket->guid << "', '";
- ss << ticket->playerGuid << "', '";
- ss << ticket->name << "', '";
- ss << msg << "', '" ;
- ss << ticket->timestamp << "', '";
- ss << ticket->closed << "', '";
- ss << ticket->assignedToGM << "', '";
- ss << ticket->comment << "');";
+ std::stringstream ss;
+ ss << "REPLACE INTO `gm_tickets` (`guid`, `playerGuid`, `name`, `message`, `timestamp`, `closed`, `assignedto`, `comment`) VALUES('";
+ ss << ticket->guid << "', '";
+ ss << ticket->playerGuid << "', '";
+ ss << ticket->name << "', '";
+ ss << msg << "', '" ;
+ ss << ticket->timestamp << "', '";
+ ss << ticket->closed << "', '";
+ ss << ticket->assignedToGM << "', '";
+ ss << ticket->comment << "');";
CharacterDatabase.BeginTransaction();
- CharacterDatabase.Execute(ss.str().c_str());
- CharacterDatabase.CommitTransaction();
+ CharacterDatabase.Execute(ss.str().c_str());
+ CharacterDatabase.CommitTransaction();
}
void TicketMgr::UpdateGMTicket(GM_Ticket *ticket)
{
- SaveGMTicket(ticket);
+ SaveGMTicket(ticket);
}
void TicketMgr::InitTicketID()
{
- QueryResult *result = CharacterDatabase.Query("SELECT MAX(guid) FROM gm_tickets");
- if(result)
- {
- m_ticketid = result->Fetch()[0].GetUInt64();
- delete result;
- }
+ QueryResult *result = CharacterDatabase.Query("SELECT MAX(guid) FROM gm_tickets");
+ if(result)
+ {
+ m_ticketid = result->Fetch()[0].GetUInt64();
+ delete result;
+ }
}
uint64 TicketMgr::GenerateTicketID()
{
- return ++m_ticketid;
+ return ++m_ticketid;
}
diff --git a/src/game/TicketMgr.h b/src/game/TicketMgr.h
index 989acf773e9..25d62462dc2 100644
--- a/src/game/TicketMgr.h
+++ b/src/game/TicketMgr.h
@@ -29,14 +29,14 @@
struct GM_Ticket
{
- uint64 guid;
- uint64 playerGuid;
- std::string name;
- std::string message;
- uint64 timestamp;
- uint16 closed;
- uint64 assignedToGM;
- std::string comment;
+ uint64 guid;
+ uint64 playerGuid;
+ std::string name;
+ std::string message;
+ uint64 timestamp;
+ uint16 closed;
+ uint64 assignedToGM;
+ std::string comment;
};
// Map Typedef
@@ -44,31 +44,31 @@ typedef std::list<GM_Ticket*> GmTicketList
class TicketMgr
{
- public:
- TicketMgr(){m_ticketid = 1;} //constructor
- ~TicketMgr(){} //destructor
+ public:
+ TicketMgr(){m_ticketid = 1;} //constructor
+ ~TicketMgr(){} //destructor
- // Object Holder
- GmTicketList GM_TicketList;
+ // Object Holder
+ GmTicketList GM_TicketList;
- void AddGMTicket(GM_Ticket *ticket, bool startup);
- void DeleteAllRemovedGMTickets();
- void DeleteGMTicketPermanently(uint64 ticketGuid);
- void LoadGMTickets();
- void RemoveGMTicketByPlayer(uint64 playerGuid, uint64 GMguid);
- void RemoveGMTicket(uint64 ticketGuid, uint64 GMguid);
- void UpdateGMTicket(GM_Ticket *ticket);
- void SaveGMTicket(GM_Ticket* ticket);
+ void AddGMTicket(GM_Ticket *ticket, bool startup);
+ void DeleteAllRemovedGMTickets();
+ void DeleteGMTicketPermanently(uint64 ticketGuid);
+ void LoadGMTickets();
+ void RemoveGMTicketByPlayer(uint64 playerGuid, uint64 GMguid);
+ void RemoveGMTicket(uint64 ticketGuid, uint64 GMguid);
+ void UpdateGMTicket(GM_Ticket *ticket);
+ void SaveGMTicket(GM_Ticket* ticket);
- uint64 GenerateTicketID();
- void InitTicketID();
- GM_Ticket* GetGMTicket(uint64 ticketGuid);
- GM_Ticket* GetGMTicketByPlayer(uint64 playerGuid);
- GM_Ticket* GetGMTicketByName(const char *name);
+ uint64 GenerateTicketID();
+ void InitTicketID();
+ GM_Ticket* GetGMTicket(uint64 ticketGuid);
+ GM_Ticket* GetGMTicketByPlayer(uint64 playerGuid);
+ GM_Ticket* GetGMTicketByName(const char *name);
- protected:
- uint64 m_ticketid;
+ protected:
+ uint64 m_ticketid;
};
#endif
diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp
index e10cee2d475..f1d1ff412bf 100644
--- a/src/game/Transports.cpp
+++ b/src/game/Transports.cpp
@@ -404,8 +404,8 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
// sLog.outString("T: %d, x: %f, y: %f, z: %f, t:%d", t, pos.x, pos.y, pos.z, teleport);
/*
- if(keyFrames[i+1].delay > 5)
- pos.delayed = true;
+ if(keyFrames[i+1].delay > 5)
+ pos.delayed = true;
*/
//if (teleport)
m_WayPoints[t] = pos;
@@ -488,9 +488,9 @@ bool Transport::RemovePassenger(Player* passenger)
void Transport::CheckForEvent(uint32 entry, uint32 wp_id)
{
- uint32 key = entry*100+wp_id;
- if(objmgr.TransportEventMap.find(key) != objmgr.TransportEventMap.end())
- sWorld.ScriptsStart(sEventScripts, objmgr.TransportEventMap[key], this, NULL);
+ uint32 key = entry*100+wp_id;
+ if(objmgr.TransportEventMap.find(key) != objmgr.TransportEventMap.end())
+ sWorld.ScriptsStart(sEventScripts, objmgr.TransportEventMap[key], this, NULL);
}
void Transport::Update(uint32 /*p_time*/)
@@ -515,25 +515,25 @@ void Transport::Update(uint32 /*p_time*/)
Relocate(m_curr->second.x, m_curr->second.y, m_curr->second.z);
}
/*
- if(m_curr->second.delayed)
- {
- switch (GetEntry())
- {
- case 176495:
- case 164871:
- case 175080:
- SendPlaySound(11804, false); break; // ZeppelinDocked
- case 20808:
- case 181646:
- case 176231:
- case 176244:
- case 176310:
- case 177233:
- SendPlaySound(5495, false);break; // BoatDockingWarning
- default:
- SendPlaySound(5154, false); break; // ShipDocked
- }
- }
+ if(m_curr->second.delayed)
+ {
+ switch (GetEntry())
+ {
+ case 176495:
+ case 164871:
+ case 175080:
+ SendPlaySound(11804, false); break; // ZeppelinDocked
+ case 20808:
+ case 181646:
+ case 176231:
+ case 176244:
+ case 176310:
+ case 177233:
+ SendPlaySound(5495, false);break; // BoatDockingWarning
+ default:
+ SendPlaySound(5154, false); break; // ShipDocked
+ }
+ }
*/
/*
for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();)
@@ -556,8 +556,8 @@ void Transport::Update(uint32 /*p_time*/)
if ((sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0)
sLog.outDetail("%s moved to %f %f %f %d", this->m_name.c_str(), m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid);
- //Transport Event System
- CheckForEvent(this->GetEntry(), m_curr->second.id);
- sLog.outDetail("%s is at wp id: %u", this->m_name.c_str(), m_curr->second.id);
- }
+ //Transport Event System
+ CheckForEvent(this->GetEntry(), m_curr->second.id);
+ sLog.outDetail("%s is at wp id: %u", this->m_name.c_str(), m_curr->second.id);
+ }
}
diff --git a/src/game/Transports.h b/src/game/Transports.h
index f48ffe4c60c..0cb6a6e7503 100644
--- a/src/game/Transports.h
+++ b/src/game/Transports.h
@@ -78,7 +78,7 @@ class Transport : private GameObject
void Update(uint32 p_time);
bool AddPassenger(Player* passenger);
bool RemovePassenger(Player* passenger);
- void CheckForEvent(uint32 entry, uint32 wp_id);
+ void CheckForEvent(uint32 entry, uint32 wp_id);
typedef std::set<Player*> PlayerSet;
PlayerSet const& GetPassengers() const { return m_passengers; }
@@ -95,7 +95,7 @@ class Transport : private GameObject
float y;
float z;
bool teleport;
- uint32 id;
+ uint32 id;
};
typedef std::map<uint32, WayPoint> WayPointMap;
diff --git a/src/game/Traveller.h b/src/game/Traveller.h
index a1bfbb323e3..6e7757d9bbf 100644
--- a/src/game/Traveller.h
+++ b/src/game/Traveller.h
@@ -80,11 +80,11 @@ template<>
inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t)
{
//Call for creature group update
- if(i_traveller.IsFormationLeader() && !i_traveller.isInCombat() &&
- CreatureGroupHolder.find(i_traveller.GetFormationID()) != CreatureGroupHolder.end())
- CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade();
+ if(i_traveller.IsFormationLeader() && !i_traveller.isInCombat() &&
+ CreatureGroupHolder.find(i_traveller.GetFormationID()) != CreatureGroupHolder.end())
+ CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade();
- i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0);
+ i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0);
}
// specialization for players
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 62d4b49bf7a..6996df9ed97 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -421,9 +421,9 @@ void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z,
// sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry());
combat_reach = DEFAULT_COMBAT_REACH;
}
- uint32 attacker_number = getAttackers().size();
+ uint32 attacker_number = getAttackers().size();
if(attacker_number > 0) --attacker_number;
- GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
+ GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
, GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach / 3 : 0));
}
@@ -543,34 +543,34 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
//Script Event damage taken
if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
- {
- ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
-
- // Set tagging
- if(!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) && !((Creature*)pVictim)->isPet())
- {
- //Set Loot
- switch(GetTypeId())
- {
- case TYPEID_PLAYER:
- {
- ((Creature *)pVictim)->SetLootRecipient(this);
- //Set tagged
- ((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
- break;
- }
- case TYPEID_UNIT:
- {
- if(((Creature*)this)->isPet())
- {
- ((Creature *)pVictim)->SetLootRecipient(this->GetOwner());
- ((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
- }
- break;
- }
- }
- }
- }
+ {
+ ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
+
+ // Set tagging
+ if(!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) && !((Creature*)pVictim)->isPet())
+ {
+ //Set Loot
+ switch(GetTypeId())
+ {
+ case TYPEID_PLAYER:
+ {
+ ((Creature *)pVictim)->SetLootRecipient(this);
+ //Set tagged
+ ((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
+ break;
+ }
+ case TYPEID_UNIT:
+ {
+ if(((Creature*)this)->isPet())
+ {
+ ((Creature *)pVictim)->SetLootRecipient(this->GetOwner());
+ ((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
+ }
+ break;
+ }
+ }
+ }
+ }
if (damagetype != NODAMAGE)
{
@@ -3064,7 +3064,7 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
if(attType != BASE_ATTACK && !item )
{
if(attType == RANGED_ATTACK && getClass() == CLASS_PALADIN) //hammer
- return GetMaxSkillValueForLevel();
+ return GetMaxSkillValueForLevel();
return 0;
}
@@ -7868,22 +7868,22 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
/*switch(spellProto->SpellFamilyName)
{
- case SPELLFAMILY_GENERIC:
- // Siphon Essence - 0%
- if(spellProto->AttributesEx == 268435456 && spellProto->SpellIconID == 2027)
- {
- CastingTime = 0;
- }
- // Goblin Rocket Launcher - 0%
- else if (spellProto->SpellIconID == 184 && spellProto->Attributes == 4259840)
- {
- CastingTime = 0;
- }
- // Darkmoon Card: Vengeance - 0.1%
- else if (spellProto->SpellVisual[0] == 9850 && spellProto->SpellIconID == 2230)
- {
- CastingTime = 3.5;
- }
+ case SPELLFAMILY_GENERIC:
+ // Siphon Essence - 0%
+ if(spellProto->AttributesEx == 268435456 && spellProto->SpellIconID == 2027)
+ {
+ CastingTime = 0;
+ }
+ // Goblin Rocket Launcher - 0%
+ else if (spellProto->SpellIconID == 184 && spellProto->Attributes == 4259840)
+ {
+ CastingTime = 0;
+ }
+ // Darkmoon Card: Vengeance - 0.1%
+ else if (spellProto->SpellVisual[0] == 9850 && spellProto->SpellIconID == 2230)
+ {
+ CastingTime = 3.5;
+ }
case SPELLFAMILY_MAGE:
// Ignite - do not modify, it is (8*Rank)% damage of procing Spell
if(spellProto->Id==12654)
@@ -8465,7 +8465,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
spellProto->Id == 33778 || spellProto->Id == 379 ||
spellProto->Id == 38395 || spellProto->Id == 40972 ||
- spellProto->Id == 22845 || spellProto->Id == 33504 ||
+ spellProto->Id == 22845 || spellProto->Id == 33504 ||
spellProto->Id == 34299)
return healamount;
@@ -8575,12 +8575,12 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
DotFactor = damagetype == DOT ? 0.705f : 1.0f;
CastingTime = damagetype == DOT ? 3500 : 1010;
}
- // Improved Leader of the Pack
- else if (spellProto->AttributesEx2 == 536870912 && spellProto->SpellIconID == 312
- && spellProto->AttributesEx3 == 33554432)
- {
- CastingTime = 0;
- }
+ // Improved Leader of the Pack
+ else if (spellProto->AttributesEx2 == 536870912 && spellProto->SpellIconID == 312
+ && spellProto->AttributesEx3 == 33554432)
+ {
+ CastingTime = 0;
+ }
break;
case SPELLFAMILY_PRIEST:
// Holy Nova - 14%
diff --git a/src/game/WaypointManager.cpp b/src/game/WaypointManager.cpp
index e9455269a13..6e303ca3053 100644
--- a/src/game/WaypointManager.cpp
+++ b/src/game/WaypointManager.cpp
@@ -41,10 +41,10 @@ void WaypointStore::Load()
exit(1); // Stop server at loading non exited table or not accessable table
}
- records = (*result)[0].GetUInt32();
+ records = (*result)[0].GetUInt32();
delete result;
- result = WorldDatabase.PQuery("SELECT `id`,`point`,`position_x`,`position_y`,`position_z`,`move_flag`,`delay`,`action`,`action_chance` FROM `waypoint_data` ORDER BY `id`, `point`");
+ result = WorldDatabase.PQuery("SELECT `id`,`point`,`position_x`,`position_y`,`position_z`,`move_flag`,`delay`,`action`,`action_chance` FROM `waypoint_data` ORDER BY `id`, `point`");
if(!result)
{
sLog.outErrorDb("The table `creature_addon` is empty or corrupted");
@@ -54,21 +54,21 @@ void WaypointStore::Load()
WaypointPath* path_data;
uint32 total_records = result->GetRowCount();
- barGoLink bar( total_records);
+ barGoLink bar( total_records);
Field *fields;
uint32 last_id = 0;
- do
+ do
{
fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
bar.step();
WaypointData *wp = new WaypointData;
- if(last_id != id)
- path_data = new WaypointPath;
+ if(last_id != id)
+ path_data = new WaypointPath;
- float x,y,z;
+ float x,y,z;
x = fields[2].GetFloat();
y = fields[3].GetFloat();
z = fields[4].GetFloat();
@@ -85,14 +85,14 @@ void WaypointStore::Load()
wp->event_id = fields[7].GetUInt32();
wp->event_chance = fields[8].GetUInt8();
- path_data->push_back(wp);
+ path_data->push_back(wp);
- if(id != last_id)
- waypoint_map[id] = path_data;
+ if(id != last_id)
+ waypoint_map[id] = path_data;
- last_id = id;
+ last_id = id;
- } while(result->NextRow()) ;
+ } while(result->NextRow()) ;
delete result;
@@ -101,35 +101,35 @@ void WaypointStore::Load()
void WaypointStore::UpdatePath(uint32 id)
{
- if(waypoint_map.find(id)!= waypoint_map.end())
- waypoint_map[id]->clear();
+ if(waypoint_map.find(id)!= waypoint_map.end())
+ waypoint_map[id]->clear();
- QueryResult *result;
+ QueryResult *result;
result = WorldDatabase.PQuery("SELECT `id`,`point`,`position_x`,`position_y`,`position_z`,`move_flag`,`delay`,`action`,`action_chance` FROM `waypoint_data` WHERE id = %u ORDER BY `point`", id);
- if(!result)
- return;
+ if(!result)
+ return;
- WaypointPath* path_data;
+ WaypointPath* path_data;
- path_data = new WaypointPath;
+ path_data = new WaypointPath;
- Field *fields;
+ Field *fields;
- do
+ do
{
- fields = result->Fetch();
+ fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
WaypointData *wp = new WaypointData;
- float x,y,z;
+ float x,y,z;
x = fields[2].GetFloat();
y = fields[3].GetFloat();
z = fields[4].GetFloat();
- Trinity::NormalizeMapCoord(x);
+ Trinity::NormalizeMapCoord(x);
Trinity::NormalizeMapCoord(y);
wp->id = fields[1].GetUInt32();
@@ -141,11 +141,11 @@ void WaypointStore::UpdatePath(uint32 id)
wp->event_id = fields[7].GetUInt32();
wp->event_chance = fields[8].GetUInt8();
- path_data->push_back(wp);
+ path_data->push_back(wp);
- }while (result->NextRow());
+ }while (result->NextRow());
- waypoint_map[id] = path_data;
+ waypoint_map[id] = path_data;
- delete result;
+ delete result;
}
diff --git a/src/game/WaypointManager.h b/src/game/WaypointManager.h
index 276caea7b33..e9787090ede 100644
--- a/src/game/WaypointManager.h
+++ b/src/game/WaypointManager.h
@@ -25,7 +25,7 @@
struct WaypointData
{
- uint32 id;
+ uint32 id;
float x,y,z;
bool run;
uint32 delay;
@@ -39,21 +39,21 @@ extern UNORDERED_MAP<uint32, WaypointPath*> waypoint_map;
class WaypointStore
{
private :
- uint32 records;
+ uint32 records;
- public:
+ public:
void UpdatePath(uint32 id);
- void Load();
+ void Load();
void Free();
WaypointPath* GetPath(uint32 id)
{
- if(waypoint_map.find(id) != waypoint_map.end())
+ if(waypoint_map.find(id) != waypoint_map.end())
return waypoint_map[id];
- else return 0;
- }
+ else return 0;
+ }
- inline uint32 GetRecordsCount() { return records; }
+ inline uint32 GetRecordsCount() { return records; }
};
extern WaypointStore WaypointMgr;
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index a5bfb741188..e5b625fb6e5 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -62,14 +62,14 @@ bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, flo
template<>
bool WaypointMovementGenerator<Player>::GetDestination(float &x, float &y, float &z) const
{
- return false;
+ return false;
}
template<>
void WaypointMovementGenerator<Creature>::Reset(Creature &unit)
{
- StopedByPlayer = true;
- i_nextMoveTime.Reset(0);
+ StopedByPlayer = true;
+ i_nextMoveTime.Reset(0);
}
template<>
@@ -78,16 +78,16 @@ void WaypointMovementGenerator<Player>::Reset(Player &unit){}
template<>
void WaypointMovementGenerator<Creature>::InitTraveller(Creature &unit, const WaypointData &node)
{
- node.run ? unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE):
- unit.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ node.run ? unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE):
+ unit.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- unit.SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
- unit.SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
+ unit.SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
+ unit.SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
if(unit.canFly())
- unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
+ unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
- unit.addUnitState(UNIT_STAT_ROAMING);
+ unit.addUnitState(UNIT_STAT_ROAMING);
}
template<>
@@ -101,13 +101,13 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u)
if(!path_id)
path_id = u.GetWaypointPath();
waypoints = WaypointMgr.GetPath(path_id);
- i_currentNode = 0;
+ i_currentNode = 0;
if(waypoints && waypoints->size())
{
node = waypoints->front();
Traveller<Creature> traveller(u);
- InitTraveller(u, *node);
- i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
+ InitTraveller(u, *node);
+ i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
}
else
@@ -121,7 +121,7 @@ template<class T>
bool
WaypointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
{
- return false;
+ return false;
}
template<>
@@ -131,84 +131,84 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
if(!&unit)
return true;
- if(!path_id)
- return false;
+ if(!path_id)
+ return false;
- // Waypoint movement can be switched on/off
+ // Waypoint movement can be switched on/off
// This is quite handy for escort quests and other stuff
- if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
- return true;
+ if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
+ return true;
// Clear the generator if the path doesn't exist
if(!waypoints || !waypoints->size())
return false;
- Traveller<Creature> traveller(unit);
+ Traveller<Creature> traveller(unit);
- i_nextMoveTime.Update(diff);
+ i_nextMoveTime.Update(diff);
i_destinationHolder.UpdateTraveller(traveller, diff, false, true);
- if(i_nextMoveTime.Passed())
- {
- if(unit.IsStopped())
- {
- if(StopedByPlayer)
- {
+ if(i_nextMoveTime.Passed())
+ {
+ if(unit.IsStopped())
+ {
+ if(StopedByPlayer)
+ {
assert(node);
- InitTraveller(unit, *node);
- i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
- i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
- StopedByPlayer = false;
- return true;
- }
-
- if(i_currentNode == waypoints->size() - 1) //If that's our last waypoint
- {
- if(repeating) //If the movement is repeating
- i_currentNode = 0; //Start moving all over again
- else
- {
- unit.SetHomePosition(node->x, node->y, node->z, unit.GetOrientation());
- unit.GetMotionMaster()->Initialize();
- return false; //Clear the waypoint movement
- }
- }
- else
- i_currentNode++;
-
- node = waypoints->at(i_currentNode);
- InitTraveller(unit, *node);
- i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
- i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
- }
- else
- {
- //Determine waittime
- if(node->delay)
- i_nextMoveTime.Reset(node->delay);
-
- if(node->event_id && rand()%100 < node->event_chance)
- sWorld.ScriptsStart(sWaypointScripts, node->event_id, &unit, NULL);
-
- MovementInform(unit);
- unit.UpdateWaypointID(i_currentNode);
- unit.clearUnitState(UNIT_STAT_MOVING);
- unit.Relocate(node->x, node->y, node->z);
- }
+ InitTraveller(unit, *node);
+ i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
+ i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
+ StopedByPlayer = false;
+ return true;
+ }
+
+ if(i_currentNode == waypoints->size() - 1) //If that's our last waypoint
+ {
+ if(repeating) //If the movement is repeating
+ i_currentNode = 0; //Start moving all over again
+ else
+ {
+ unit.SetHomePosition(node->x, node->y, node->z, unit.GetOrientation());
+ unit.GetMotionMaster()->Initialize();
+ return false; //Clear the waypoint movement
+ }
+ }
+ else
+ i_currentNode++;
+
+ node = waypoints->at(i_currentNode);
+ InitTraveller(unit, *node);
+ i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
+ i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
+ }
+ else
+ {
+ //Determine waittime
+ if(node->delay)
+ i_nextMoveTime.Reset(node->delay);
+
+ if(node->event_id && rand()%100 < node->event_chance)
+ sWorld.ScriptsStart(sWaypointScripts, node->event_id, &unit, NULL);
+
+ MovementInform(unit);
+ unit.UpdateWaypointID(i_currentNode);
+ unit.clearUnitState(UNIT_STAT_MOVING);
+ unit.Relocate(node->x, node->y, node->z);
+ }
}
- else
- {
- if(unit.IsStopped() && !i_destinationHolder.HasArrived())
- {
- if(!StopedByPlayer)
- {
- i_destinationHolder.IncreaseTravelTime(STOP_TIME_FOR_PLAYER);
- i_nextMoveTime.Reset(STOP_TIME_FOR_PLAYER);
- StopedByPlayer = true;
- }
- }
- }
- return true;
+ else
+ {
+ if(unit.IsStopped() && !i_destinationHolder.HasArrived())
+ {
+ if(!StopedByPlayer)
+ {
+ i_destinationHolder.IncreaseTravelTime(STOP_TIME_FOR_PLAYER);
+ i_nextMoveTime.Reset(STOP_TIME_FOR_PLAYER);
+ StopedByPlayer = true;
+ }
+ }
+ }
+ return true;
}
template void WaypointMovementGenerator<Player>::Initialize(Player &);
diff --git a/src/game/WaypointMovementGenerator.h b/src/game/WaypointMovementGenerator.h
index 7046ca6b5cb..5b5df75d31e 100644
--- a/src/game/WaypointMovementGenerator.h
+++ b/src/game/WaypointMovementGenerator.h
@@ -65,23 +65,23 @@ template<class T>
class TRINITY_DLL_SPEC WaypointMovementGenerator
: public MovementGeneratorMedium< T, WaypointMovementGenerator<T> >, public PathMovementBase<T>
{
- public:
- WaypointMovementGenerator(uint32 _path_id = 0, bool _repeating = true) :
- i_nextMoveTime(0), path_id(_path_id), repeating(_repeating), StopedByPlayer(false), node(NULL) {}
+ public:
+ WaypointMovementGenerator(uint32 _path_id = 0, bool _repeating = true) :
+ i_nextMoveTime(0), path_id(_path_id), repeating(_repeating), StopedByPlayer(false), node(NULL) {}
- void Initialize(T &);
+ void Initialize(T &);
void Finalize(T &);
- void MovementInform(T &);
- void InitTraveller(T &, const WaypointData &);
- void GeneratePathId(T &);
- void Reset(T &unit);
+ void MovementInform(T &);
+ void InitTraveller(T &, const WaypointData &);
+ void GeneratePathId(T &);
+ void Reset(T &unit);
bool Update(T &, const uint32 &);
- bool GetDestination(float &x, float &y, float &z) const;
- MovementGeneratorType GetMovementGeneratorType() { return WAYPOINT_MOTION_TYPE; }
+ bool GetDestination(float &x, float &y, float &z) const;
+ MovementGeneratorType GetMovementGeneratorType() { return WAYPOINT_MOTION_TYPE; }
- private:
- WaypointData *node;
- uint32 path_id;
+ private:
+ WaypointData *node;
+ uint32 path_id;
TimeTrackerSmall i_nextMoveTime;
WaypointPath *waypoints;
bool repeating, StopedByPlayer;
@@ -112,7 +112,7 @@ public PathMovementBase<Player>
bool HasArrived() const { return (i_currentNode >= i_path.Size()); }
void SetCurrentNodeAfterTeleport();
void SkipCurrentNode() { ++i_currentNode; }
- bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
+ bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
};
#endif
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 0ceb1aa7850..97938058d27 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -73,7 +73,7 @@ volatile bool World::m_stopEvent = false;
uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
volatile uint32 World::m_worldLoopCounter = 0;
-float World::m_MaxVisibleDistance = DEFAULT_VISIBILITY_DISTANCE;
+float World::m_MaxVisibleDistance = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceForCreature = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceForPlayer = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE;
@@ -410,7 +410,7 @@ void World::LoadConfigSettings(bool reload)
SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true );
SetMotd( sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
- ///- Get string for new logins (newly created characters)
+ ///- Get string for new logins (newly created characters)
SetNewCharString(sConfig.GetStringDefault("PlayerStart.String", ""));
///- Send server info on login?
@@ -1359,10 +1359,10 @@ void World::SetInitialWorldSettings()
sLog.outString();
WaypointMgr.Load();
- sLog.outString( "Loading Creature Formations..." );
- formation_mgr.LoadCreatureFormations();
+ sLog.outString( "Loading Creature Formations..." );
+ formation_mgr.LoadCreatureFormations();
- sLog.outString( "Loading GM tickets...");
+ sLog.outString( "Loading GM tickets...");
ticketmgr.LoadGMTickets();
///- Handle outdated emails (delete/return)
@@ -1377,7 +1377,7 @@ void World::SetInitialWorldSettings()
objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
- objmgr.LoadWaypointScripts();
+ objmgr.LoadWaypointScripts();
sLog.outString( ">>> Scripts loaded" );
sLog.outString();
@@ -1441,8 +1441,8 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading Transports..." );
MapManager::Instance().LoadTransports();
- sLog.outString( "Loading Transports Events..." );
- objmgr.LoadTransportEvents();
+ sLog.outString( "Loading Transports Events..." );
+ objmgr.LoadTransportEvents();
sLog.outString("Deleting expired bans..." );
LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
@@ -1740,7 +1740,7 @@ void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source,
return;
// prepare static data
- uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source
+ uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
@@ -1826,22 +1826,22 @@ void World::ScriptsProcess()
source = HashMapHolder<Player>::Find(step.sourceGUID);
break;
case HIGHGUID_GAMEOBJECT:
- source = HashMapHolder<GameObject>::Find(step.sourceGUID);
+ source = HashMapHolder<GameObject>::Find(step.sourceGUID);
break;
case HIGHGUID_CORPSE:
source = HashMapHolder<Corpse>::Find(step.sourceGUID);
break;
- case HIGHGUID_MO_TRANSPORT:
- for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
- {
- if((*iter)->GetGUID() == step.sourceGUID)
- {
- source = reinterpret_cast<Object*>(*iter);
- break;
- }
- }
- break;
- default:
+ case HIGHGUID_MO_TRANSPORT:
+ for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
+ {
+ if((*iter)->GetGUID() == step.sourceGUID)
+ {
+ source = reinterpret_cast<Object*>(*iter);
+ break;
+ }
+ }
+ break;
+ default:
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
break;
}
@@ -2386,9 +2386,9 @@ void World::ScriptsProcess()
break;
}
- case SCRIPT_COMMAND_LOAD_PATH:
- {
- if(!source)
+ case SCRIPT_COMMAND_LOAD_PATH:
+ {
+ if(!source)
{
sLog.outError("SCRIPT_COMMAND_START_MOVE is tried to apply to NON-existing unit.");
break;
@@ -2400,98 +2400,98 @@ void World::ScriptsProcess()
break;
}
- if(!WaypointMgr.GetPath(step.script->datalong))
- {
+ if(!WaypointMgr.GetPath(step.script->datalong))
+ {
sLog.outError("SCRIPT_COMMAND_START_MOVE source mover has an invallid path, skipping.", step.script->datalong2);
break;
}
- dynamic_cast<Unit*>(source)->GetMotionMaster()->MovePath(step.script->datalong, step.script->datalong2);
- break;
- }
-
- case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
- {
- if(!step.script->datalong || !step.script->datalong2)
- {
- sLog.outError("SCRIPT_COMMAND_CALLSCRIPT calls invallid db_script_id or lowguid not present: skipping.");
- break;
- }
- //our target
- Creature* target = NULL;
-
- if(source) //using grid searcher
- {
- CellPair p(Trinity::ComputeCellPair(((Unit*)source)->GetPositionX(), ((Unit*)source)->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- //sLog.outDebug("Attempting to find Creature: Db GUID: %i", step.script->datalong);
- Trinity::CreatureWithDbGUIDCheck target_check(((Unit*)source), step.script->datalong);
- Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(((Unit*)source), target, target_check);
-
- TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, unit_checker, *(((Unit*)source)->GetMap()));
- }
- else //check hashmap holders
- {
- if(CreatureData const* data = objmgr.GetCreatureData(step.script->datalong))
- target = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->datalong, data->id, HIGHGUID_UNIT), target);
- }
- //sLog.outDebug("attempting to pass target...");
- if(!target)
- break;
- //sLog.outDebug("target passed");
- //Lets choose our ScriptMap map
- ScriptMapMap *datamap = NULL;
- switch(step.script->dataint)
- {
- case 1://QUEST END SCRIPTMAP
- datamap = &sQuestEndScripts;
- break;
- case 2://QUEST START SCRIPTMAP
- datamap = &sQuestStartScripts;
- break;
- case 3://SPELLS SCRIPTMAP
- datamap = &sSpellScripts;
- break;
- case 4://GAMEOBJECTS SCRIPTMAP
- datamap = &sGameObjectScripts;
- break;
- case 5://EVENTS SCRIPTMAP
- datamap = &sEventScripts;
- break;
- case 6://WAYPOINTS SCRIPTMAP
- datamap = &sWaypointScripts;
- break;
- default:
- sLog.outError("SCRIPT_COMMAND_CALLSCRIPT ERROR: no scriptmap present... ignoring");
- break;
- }
- //if no scriptmap present...
- if(!datamap)
- break;
-
- uint32 script_id = step.script->datalong2;
- //delete iter and return it to begin pos(next one)
- m_scriptSchedule.erase(iter);
- iter = m_scriptSchedule.begin();
-
- ScriptsStart(*datamap, script_id, target, NULL);
- return;
- }
-
- case SCRIPT_COMMAND_PLAYSOUND:
- {
- if(!source)
- break;
- //datalong sound_id, datalong2 onlyself
- ((WorldObject*)source)->SendPlaySound(step.script->datalong, step.script->datalong2);
- break;
- }
-
- default:
+ dynamic_cast<Unit*>(source)->GetMotionMaster()->MovePath(step.script->datalong, step.script->datalong2);
+ break;
+ }
+
+ case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
+ {
+ if(!step.script->datalong || !step.script->datalong2)
+ {
+ sLog.outError("SCRIPT_COMMAND_CALLSCRIPT calls invallid db_script_id or lowguid not present: skipping.");
+ break;
+ }
+ //our target
+ Creature* target = NULL;
+
+ if(source) //using grid searcher
+ {
+ CellPair p(Trinity::ComputeCellPair(((Unit*)source)->GetPositionX(), ((Unit*)source)->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+
+ //sLog.outDebug("Attempting to find Creature: Db GUID: %i", step.script->datalong);
+ Trinity::CreatureWithDbGUIDCheck target_check(((Unit*)source), step.script->datalong);
+ Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(((Unit*)source), target, target_check);
+
+ TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, unit_checker, *(((Unit*)source)->GetMap()));
+ }
+ else //check hashmap holders
+ {
+ if(CreatureData const* data = objmgr.GetCreatureData(step.script->datalong))
+ target = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->datalong, data->id, HIGHGUID_UNIT), target);
+ }
+ //sLog.outDebug("attempting to pass target...");
+ if(!target)
+ break;
+ //sLog.outDebug("target passed");
+ //Lets choose our ScriptMap map
+ ScriptMapMap *datamap = NULL;
+ switch(step.script->dataint)
+ {
+ case 1://QUEST END SCRIPTMAP
+ datamap = &sQuestEndScripts;
+ break;
+ case 2://QUEST START SCRIPTMAP
+ datamap = &sQuestStartScripts;
+ break;
+ case 3://SPELLS SCRIPTMAP
+ datamap = &sSpellScripts;
+ break;
+ case 4://GAMEOBJECTS SCRIPTMAP
+ datamap = &sGameObjectScripts;
+ break;
+ case 5://EVENTS SCRIPTMAP
+ datamap = &sEventScripts;
+ break;
+ case 6://WAYPOINTS SCRIPTMAP
+ datamap = &sWaypointScripts;
+ break;
+ default:
+ sLog.outError("SCRIPT_COMMAND_CALLSCRIPT ERROR: no scriptmap present... ignoring");
+ break;
+ }
+ //if no scriptmap present...
+ if(!datamap)
+ break;
+
+ uint32 script_id = step.script->datalong2;
+ //delete iter and return it to begin pos(next one)
+ m_scriptSchedule.erase(iter);
+ iter = m_scriptSchedule.begin();
+
+ ScriptsStart(*datamap, script_id, target, NULL);
+ return;
+ }
+
+ case SCRIPT_COMMAND_PLAYSOUND:
+ {
+ if(!source)
+ break;
+ //datalong sound_id, datalong2 onlyself
+ ((WorldObject*)source)->SendPlaySound(step.script->datalong, step.script->datalong2);
+ break;
+ }
+
+ default:
sLog.outError("Unknown script command %u called.",step.script->command);
break;
}
diff --git a/src/game/World.h b/src/game/World.h
index 9dbf11116e7..8ceb356c076 100644
--- a/src/game/World.h
+++ b/src/game/World.h
@@ -211,7 +211,7 @@ enum WorldConfigs
CONFIG_SHOW_KICK_IN_WORLD,
CONFIG_INTERVAL_LOG_UPDATE,
CONFIG_MIN_LOG_UPDATE,
- CONFIG_ENABLE_SINFO_LOGIN,
+ CONFIG_ENABLE_SINFO_LOGIN,
CONFIG_VALUE_COUNT
};
@@ -339,9 +339,9 @@ enum RealmZone
#define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO
#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
#define SCRIPT_COMMAND_CAST_SPELL 15 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
-#define SCRIPT_COMMAND_LOAD_PATH 16 // source = unit, path = datalong, repeatable datalong2
-#define SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT 17 // datalong scriptid, lowguid datalong2, dataint table
-#define SCRIPT_COMMAND_PLAYSOUND 18 // datalong soundid, datalong2 play only self
+#define SCRIPT_COMMAND_LOAD_PATH 16 // source = unit, path = datalong, repeatable datalong2
+#define SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT 17 // datalong scriptid, lowguid datalong2, dataint table
+#define SCRIPT_COMMAND_PLAYSOUND 18 // datalong soundid, datalong2 play only self
/// Storage class for commands issued for delayed execution
@@ -414,7 +414,7 @@ class World
/// Get the current Message of the Day
const char* GetMotd() const { return m_motd.c_str(); }
- /// Set the string for new characters (first login)
+ /// Set the string for new characters (first login)
void SetNewCharString(std::string str) { m_newCharString = str; }
/// Get the string for new characters (first login)
const std::string& GetNewCharString() const { return m_newCharString; }
@@ -564,7 +564,7 @@ class World
std::multimap<time_t, ScriptAction> m_scriptSchedule;
- std::string m_newCharString;
+ std::string m_newCharString;
float rate_values[MAX_RATES];
uint32 m_configs[CONFIG_VALUE_COUNT];
diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h
index 8fb8a7f2335..f845fc0d1c9 100644
--- a/src/game/WorldSession.h
+++ b/src/game/WorldSession.h
@@ -219,8 +219,8 @@ class TRINITY_DLL_SPEC WorldSession
// Locales
LocaleConstant GetSessionDbcLocale() const { return m_sessionDbcLocale; }
- int GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; }
- const char *GetTrinityString(int32 entry) const;
+ int GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; }
+ const char *GetTrinityString(int32 entry) const;
uint32 GetLatency() const { return m_latency; }
void SetLatency(uint32 latency) { m_latency = latency; }
@@ -287,12 +287,12 @@ class TRINITY_DLL_SPEC WorldSession
void HandlePlayerLogoutOpcode(WorldPacket& recvPacket);
void HandleLogoutCancelOpcode(WorldPacket& recvPacket);
- // GM Ticket opcodes
- void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
- void HandleGMTicketUpdateOpcode(WorldPacket& recvPacket);
- void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket);
- void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
- void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);
+ // GM Ticket opcodes
+ void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
+ void HandleGMTicketUpdateOpcode(WorldPacket& recvPacket);
+ void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket);
+ void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
+ void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);
//void HandleGMSurveySubmit(WorldPacket& recvPacket);
@@ -544,7 +544,7 @@ class TRINITY_DLL_SPEC WorldSession
void HandleChannelRosterQuery(WorldPacket& recvPacket);
void HandleChannelInfoQuery(WorldPacket& recvPacket);
void HandleChannelJoinNotify(WorldPacket& recvPacket);
- void HandleChannelDeclineInvite(WorldPacket& recvPacket);
+ void HandleChannelDeclineInvite(WorldPacket& recvPacket);
void HandleCompleteCinema(WorldPacket& recvPacket);
void HandleNextCinematicCamera(WorldPacket& recvPacket);