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-rw-r--r--src/game/Object.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index cbe40ffb593..be66efde0ad 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1435,6 +1435,29 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa
return pCreature;
}
+GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
+{
+ if(!IsInWorld())
+ return NULL;
+ Map * map = GetMap();
+ if(!map)
+ return NULL;
+ GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry);
+ if(!goinfo)
+ {
+ sLog.outErrorDb("Gameobject template %u not found in database!", entry);
+ return NULL;
+ }
+ GameObject *go = new GameObject();
+ if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry,map,x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,1))
+ return NULL;
+ go->SetRespawnTime(respawnTime);
+ go->SetSpawnedByDefault(false); // do not save respawn time
+ map->Add(go);
+
+ return go;
+}
+
void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle ) const
{
x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle);