diff options
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index a0e9ab4a98a..56d52f5e49f 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -176,6 +176,8 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c case GAMEOBJECT_TYPE_TRANSPORT: flags |= UPDATEFLAG_TRANSPORT; break; + default: + break; } } @@ -534,10 +536,10 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *data << uint32(m_floatValues[ index ] < 0 ? 0 : m_floatValues[ index ]); } // there are some float values which may be negative or can't get negative due to other checks - else if(index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4 || - index >= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + 6) || - index >= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6) || - index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4) + else if ((index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4) || + (index >= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + 6)) || + (index >= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6)) || + (index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4)) { *data << uint32(m_floatValues[ index ]); } |