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-rw-r--r--src/game/Object.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 6d6cbb4f865..d114d1e82ca 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -626,6 +626,38 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
else
*data << (m_uint32Values[ index ] & ~UNIT_DYNFLAG_OTHER_TAGGER);
}
+ // FG: pretend that OTHER players in own group are friendly ("blue")
+ else if(index == UNIT_FIELD_BYTES_2 || index == UNIT_FIELD_FACTIONTEMPLATE)
+ {
+ bool ch = false;
+ if(target->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER && target != this)
+ {
+ if(target->IsInSameGroupWith((Player*)this) || target->IsInSameRaidWith((Player*)this))
+ {
+ if(index == UNIT_FIELD_BYTES_2)
+ {
+ DEBUG_LOG("-- VALUES_UPDATE: Sending '%s' the blue-group-fix from '%s' (flag)", target->GetName(), ((Player*)this)->GetName());
+ *data << ( m_uint32Values[ index ] & (UNIT_BYTE2_FLAG_SANCTUARY << 8) ); // this flag is at uint8 offset 1 !!
+ ch = true;
+ }
+ else if(index == UNIT_FIELD_FACTIONTEMPLATE)
+ {
+ FactionTemplateEntry const *ft1, *ft2;
+ ft1 = ((Player*)this)->getFactionTemplateEntry();
+ ft2 = ((Player*)target)->getFactionTemplateEntry();
+ if(ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
+ {
+ uint32 faction = ((Player*)target)->getFaction(); // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
+ DEBUG_LOG("-- VALUES_UPDATE: Sending '%s' the blue-group-fix from '%s' (faction %u)", target->GetName(), ((Player*)this)->GetName(), faction);
+ *data << uint32(faction);
+ ch = true;
+ }
+ }
+ }
+ }
+ if(!ch)
+ *data << m_uint32Values[ index ];
+ }
else
{
// send in current format (float as float, uint32 as uint32)
@@ -1297,6 +1329,19 @@ void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf)
SendMessageToSet( &data, true ); // ToSelf ignored in this case
}
+void Object::ForceValuesUpdateAtIndex(uint32 i)
+{
+ m_uint32Values_mirror[i] = GetUInt32Value(i) + 1; // makes server think the field changed
+ if(m_inWorld)
+ {
+ if(!m_objectUpdated)
+ {
+ ObjectAccessor::Instance().AddUpdateObject(this);
+ m_objectUpdated = true;
+ }
+ }
+}
+
namespace Trinity
{
class MessageChatLocaleCacheDo