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Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index b2ad38ceb47..0e7eed9bff0 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1101,17 +1101,17 @@ void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid, uint
uint32 WorldObject::GetZoneId() const
{
- return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX, m_positionY, m_positionZ);
+ return GetBaseMap()->GetZoneId(m_positionX, m_positionY, m_positionZ);
}
uint32 WorldObject::GetAreaId() const
{
- return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX, m_positionY, m_positionZ);
+ return GetBaseMap()->GetAreaId(m_positionX, m_positionY, m_positionZ);
}
void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const
{
- MapManager::Instance().GetBaseMap(m_mapId)->GetZoneAndAreaId(zoneid, areaid, m_positionX, m_positionY, m_positionZ);
+ GetBaseMap()->GetZoneAndAreaId(zoneid, areaid, m_positionX, m_positionY, m_positionZ);
}
InstanceData* WorldObject::GetInstanceData()
@@ -1448,7 +1448,7 @@ void WorldObject::GetRandomPoint( float x, float y, float z, float distance, flo
void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const
{
- float new_z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(x,y,z,true);
+ float new_z = GetBaseMap()->GetHeight(x,y,z,true);
if(new_z > INVALID_HEIGHT)
z = new_z+ 0.05f; // just to be sure that we are not a few pixel under the surface
}
@@ -1679,7 +1679,7 @@ Map* WorldObject::_findMap()
Map const* WorldObject::GetBaseMap() const
{
- return MapManager::Instance().GetBaseMap(GetMapId());
+ return MapManager::Instance().CreateBaseMap(GetMapId());
}
void WorldObject::AddObjectToRemoveList()