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Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 6c892ff1d5d..6d46834fea2 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -353,7 +353,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
uint32 poscount = uint32(path.Size());
*data << uint32(poscount); // points count
- for(uint32 i = 0; i < poscount; ++i)
+ for (uint32 i = 0; i < poscount; ++i)
{
*data << path.GetNodes()[i].x;
*data << path.GetNodes()[i].y;
@@ -527,7 +527,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
// 2 specialized loops for speed optimization in non-unit case
if(isType(TYPEMASK_UNIT)) // unit (creature/player) case
{
- for( uint16 index = 0; index < m_valuesCount; ++index )
+ for (uint16 index = 0; index < m_valuesCount; ++index )
{
if( updateMask->GetBit( index ) )
{
@@ -639,7 +639,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
}
else
*data << m_uint32Values[ index ];
- }
+ }
else
{
// send in current format (float as float, uint32 as uint32)
@@ -650,7 +650,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
}
else if(isType(TYPEMASK_GAMEOBJECT)) // gameobject case
{
- for( uint16 index = 0; index < m_valuesCount; ++index )
+ for (uint16 index = 0; index < m_valuesCount; ++index )
{
if( updateMask->GetBit( index ) )
{
@@ -691,7 +691,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
}
else // other objects case (no special index checks)
{
- for( uint16 index = 0; index < m_valuesCount; ++index )
+ for (uint16 index = 0; index < m_valuesCount; ++index )
{
if( updateMask->GetBit( index ) )
{
@@ -752,7 +752,7 @@ void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const
uint32 *value = m_uint32Values;
uint32 *mirror = m_uint32Values_mirror;
- for(uint16 index = 0; index < m_valuesCount; ++index, ++value, ++mirror)
+ for (uint16 index = 0; index < m_valuesCount; ++index, ++value, ++mirror)
{
if(*mirror != *value)
updateMask->SetBit(index);
@@ -763,7 +763,7 @@ void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const
{
uint32 *value = m_uint32Values;
- for(uint16 index = 0; index < m_valuesCount; ++index, ++value)
+ for (uint16 index = 0; index < m_valuesCount; ++index, ++value)
{
if(*value)
updateMask->SetBit(index);
@@ -1551,7 +1551,7 @@ void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 Target
uint32 zoneid = GetZoneId();
Map::PlayerList const& pList = GetMap()->GetPlayers();
- for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
+ for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
if(itr->getSource()->GetZoneId()==zoneid)
say_do(itr->getSource());
}
@@ -1783,7 +1783,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
{
// Remove Demonic Sacrifice auras (known pet)
Unit::AuraEffectList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();)
+ for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr!=auraClassScripts.end(); )
{
if((*itr)->GetMiscValue()==2228)
{
@@ -1864,7 +1864,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
{
// Remove Demonic Sacrifice auras (known pet)
Unit::AuraEffectList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();)
+ for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr!=auraClassScripts.end(); )
{
if((*itr)->GetMiscValue()==2228)
{
@@ -2238,7 +2238,7 @@ void WorldObject::DestroyForNearbyPlayers()
Trinity::AnyUnitInObjectRangeCheck check(this, GetMap()->GetVisibilityDistance());
Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targets, check);
VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), searcher);
- for(std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
+ for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
Player *plr = dynamic_cast<Player*>(*iter);
if(!plr)
@@ -2252,8 +2252,8 @@ void WorldObject::DestroyForNearbyPlayers()
if(isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == plr->GetGUID()) // TODO: this is for puppet
continue;
-
- DestroyForPlayer(plr);
- plr->m_clientGUIDs.erase(GetGUID());
+
+ DestroyForPlayer(plr);
+ plr->m_clientGUIDs.erase(GetGUID());
}
}