diff options
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 2374 |
1 files changed, 0 insertions, 2374 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp deleted file mode 100644 index 2a7397db8b8..00000000000 --- a/src/game/Object.cpp +++ /dev/null @@ -1,2374 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "SharedDefines.h" -#include "WorldPacket.h" -#include "Opcodes.h" -#include "Log.h" -#include "World.h" -#include "Object.h" -#include "Creature.h" -#include "Player.h" -#include "Vehicle.h" -#include "ObjectMgr.h" -#include "UpdateData.h" -#include "UpdateMask.h" -#include "Util.h" -#include "MapManager.h" -#include "ObjectAccessor.h" -#include "Log.h" -#include "Transports.h" -#include "TargetedMovementGenerator.h" -#include "WaypointMovementGenerator.h" -#include "VMapFactory.h" -#include "CellImpl.h" -#include "GridNotifiers.h" -#include "GridNotifiersImpl.h" -#include "SpellAuraEffects.h" - -#include "TemporarySummon.h" -#include "Totem.h" -#include "OutdoorPvPMgr.h" - -uint32 GuidHigh2TypeId(uint32 guid_hi) -{ - switch(guid_hi) - { - case HIGHGUID_ITEM: return TYPEID_ITEM; - //case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER == HIGHGUID_ITEM currently - case HIGHGUID_UNIT: return TYPEID_UNIT; - case HIGHGUID_PET: return TYPEID_UNIT; - case HIGHGUID_PLAYER: return TYPEID_PLAYER; - case HIGHGUID_GAMEOBJECT: return TYPEID_GAMEOBJECT; - case HIGHGUID_DYNAMICOBJECT:return TYPEID_DYNAMICOBJECT; - case HIGHGUID_CORPSE: return TYPEID_CORPSE; - case HIGHGUID_MO_TRANSPORT: return TYPEID_GAMEOBJECT; - case HIGHGUID_VEHICLE: return TYPEID_UNIT; - } - return NUM_CLIENT_OBJECT_TYPES; // unknown -} - -Object::Object() : m_PackGUID(sizeof(uint64)+1) -{ - m_objectTypeId = TYPEID_OBJECT; - m_objectType = TYPEMASK_OBJECT; - - m_uint32Values = 0; - m_uint32Values_mirror = 0; - m_valuesCount = 0; - - m_inWorld = false; - m_objectUpdated = false; - - m_PackGUID.appendPackGUID(0); -} - -WorldObject::~WorldObject() -{ - // this may happen because there are many !create/delete - if (m_isWorldObject && m_currMap) - { - if (GetTypeId() == TYPEID_CORPSE) - { - sLog.outCrash("Object::~Object Corpse guid="UI64FMTD", type=%d, entry=%u deleted but still in map!!", GetGUID(), ((Corpse*)this)->GetType(), GetEntry()); - assert(false); - } - ResetMap(); - } -} - -Object::~Object() -{ - if (IsInWorld()) - { - sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in world!!", GetGUID(), GetTypeId(), GetEntry()); - if (isType(TYPEMASK_ITEM)) - sLog.outCrash("Item slot %u", ((Item*)this)->GetSlot()); - assert(false); - RemoveFromWorld(); - } - - if (m_objectUpdated) - { - sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry()); - assert(false); - ObjectAccessor::Instance().RemoveUpdateObject(this); - } - - if (m_uint32Values) - { - //DEBUG_LOG("Object desctr 1 check (%p)",(void*)this); - delete [] m_uint32Values; - delete [] m_uint32Values_mirror; - //DEBUG_LOG("Object desctr 2 check (%p)",(void*)this); - } -} - -void Object::_InitValues() -{ - m_uint32Values = new uint32[ m_valuesCount ]; - memset(m_uint32Values, 0, m_valuesCount*sizeof(uint32)); - - m_uint32Values_mirror = new uint32[ m_valuesCount ]; - memset(m_uint32Values_mirror, 0, m_valuesCount*sizeof(uint32)); - - m_objectUpdated = false; -} - -void Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh) -{ - if (!m_uint32Values) _InitValues(); - - uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh); - SetUInt64Value(OBJECT_FIELD_GUID, guid); - uint32 type = 0; - switch(m_objectType) - { - //case TYPEID_ITEM: type = 3; break; - //case TYPEID_CONTAINER: type = 7; break; //+4 - //case TYPEID_UNIT: type = 9; break; //+2 - //case TYPEID_PLAYER: type = 25; break; //+16 - //case TYPEID_GAMEOBJECT: type = 33; break; //+8 - case TYPEID_DYNAMICOBJECT: type = 65; break; //+32 - //case TYPEID_CORPSE: type = 129; break; //+64 - default: type = m_objectType; break; - } - SetUInt32Value(OBJECT_FIELD_TYPE, type); - //SetUInt32Value(OBJECT_FIELD_TYPE, m_objectType); - m_PackGUID.wpos(0); - m_PackGUID.appendPackGUID(GetGUID()); -} - -void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags) const -{ - ByteBuffer buf(500); - - buf << uint8(UPDATETYPE_MOVEMENT); - buf.append(GetPackGUID()); - - _BuildMovementUpdate(&buf, flags); - - data->AddUpdateBlock(buf); -} - -void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const -{ - if (!target) - return; - - uint8 updatetype = UPDATETYPE_CREATE_OBJECT; - uint16 flags = m_updateFlag; - - /** lower flag1 **/ - if (target == this) // building packet for yourself - flags |= UPDATEFLAG_SELF; - - if (flags & UPDATEFLAG_HAS_POSITION) - { - // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses... - if (isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER)) - updatetype = UPDATETYPE_CREATE_OBJECT2; - - // UPDATETYPE_CREATE_OBJECT2 for pets... - if (target->GetPetGUID() == GetGUID()) - updatetype = UPDATETYPE_CREATE_OBJECT2; - - // UPDATETYPE_CREATE_OBJECT2 for some gameobject types... - if (isType(TYPEMASK_GAMEOBJECT)) - { - switch(((GameObject*)this)->GetGoType()) - { - case GAMEOBJECT_TYPE_TRAP: - case GAMEOBJECT_TYPE_DUEL_ARBITER: - case GAMEOBJECT_TYPE_FLAGSTAND: - case GAMEOBJECT_TYPE_FLAGDROP: - updatetype = UPDATETYPE_CREATE_OBJECT2; - break; - case GAMEOBJECT_TYPE_TRANSPORT: - flags |= UPDATEFLAG_TRANSPORT; - break; - default: - break; - } - } - - if (isType(TYPEMASK_UNIT)) - { - if (((Unit*)this)->getVictim()) - flags |= UPDATEFLAG_HAS_TARGET; - } - } - - //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2); - - ByteBuffer buf(500); - buf << (uint8)updatetype; - buf.append(GetPackGUID()); - buf << (uint8)m_objectTypeId; - - _BuildMovementUpdate(&buf, flags); - - UpdateMask updateMask; - updateMask.SetCount(m_valuesCount); - _SetCreateBits(&updateMask, target); - _BuildValuesUpdate(updatetype, &buf, &updateMask, target); - data->AddUpdateBlock(buf); -} - -void Object::SendUpdateToPlayer(Player* player) -{ - // send create update to player - UpdateData upd; - WorldPacket packet; - - BuildCreateUpdateBlockForPlayer(&upd, player); - upd.BuildPacket(&packet); - player->GetSession()->SendPacket(&packet); -} - -void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const -{ - ByteBuffer buf(500); - - buf << (uint8) UPDATETYPE_VALUES; - buf.append(GetPackGUID()); - - UpdateMask updateMask; - updateMask.SetCount(m_valuesCount); - - _SetUpdateBits(&updateMask, target); - _BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target); - - data->AddUpdateBlock(buf); -} - -void Object::BuildOutOfRangeUpdateBlock(UpdateData * data) const -{ - data->AddOutOfRangeGUID(GetGUID()); -} - -void Object::DestroyForPlayer(Player *target, bool anim) const -{ - ASSERT(target); - - WorldPacket data(SMSG_DESTROY_OBJECT, 8 + 1); - data << uint64(GetGUID()); - data << uint8(anim ? 1 : 0); // WotLK (bool), may be despawn animation - target->GetSession()->SendPacket(&data); -} - -void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const -{ - *data << (uint16)flags; // update flags - - // 0x20 - if (flags & UPDATEFLAG_LIVING) - { - ((Unit*)this)->BuildMovementPacket(data); - - *data << ((Unit*)this)->GetSpeed(MOVE_WALK); - *data << ((Unit*)this)->GetSpeed(MOVE_RUN); - *data << ((Unit*)this)->GetSpeed(MOVE_SWIM_BACK); - *data << ((Unit*)this)->GetSpeed(MOVE_SWIM); - *data << ((Unit*)this)->GetSpeed(MOVE_RUN_BACK); - *data << ((Unit*)this)->GetSpeed(MOVE_FLIGHT); - *data << ((Unit*)this)->GetSpeed(MOVE_FLIGHT_BACK); - *data << ((Unit*)this)->GetSpeed(MOVE_TURN_RATE); - *data << ((Unit*)this)->GetSpeed(MOVE_PITCH_RATE); - - // 0x08000000 - if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->isInFlight()) - { - //WPAssert(this->ToPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); - - FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(const_cast<Player*>(this->ToPlayer())->GetMotionMaster()->top()); - - uint32 flags3 = MOVEFLAG_GLIDE; - - *data << uint32(flags3); // splines flag? - - if (flags3 & 0x20000) // may be orientation - { - *data << (float)0; - } - else - { - if (flags3 & 0x8000) // probably x,y,z coords there - { - *data << (float)0; - *data << (float)0; - *data << (float)0; - } - - if (flags3 & 0x10000) // probably guid there - { - *data << uint64(0); - } - } - - Path &path = fmg->GetPath(); - - float x, y, z; - this->ToPlayer()->GetPosition(x, y, z); - - uint32 inflighttime = uint32(path.GetPassedLength(fmg->GetCurrentNode(), x, y, z) * 32); - uint32 traveltime = uint32(path.GetTotalLength() * 32); - - *data << uint32(inflighttime); // passed move time? - *data << uint32(traveltime); // full move time? - *data << uint32(0); // ticks count? - - *data << float(0); // added in 3.1 - *data << float(0); // added in 3.1 - *data << float(0); // added in 3.1 - - *data << uint32(0); // added in 3.1 - - uint32 poscount = uint32(path.Size()); - *data << uint32(poscount); // points count - - for (uint32 i = 0; i < poscount; ++i) - { - *data << path.GetNodes()[i].x; - *data << path.GetNodes()[i].y; - *data << path.GetNodes()[i].z; - } - - *data << uint8(0); // added in 3.0.8 - - *data << path.GetNodes()[poscount-1].x; - *data << path.GetNodes()[poscount-1].y; - *data << path.GetNodes()[poscount-1].z; - } - } - else - { - if (flags & UPDATEFLAG_POSITION) - { - *data << uint8(0); // unk PGUID! - *data << ((WorldObject*)this)->GetPositionX(); - *data << ((WorldObject*)this)->GetPositionY(); - *data << ((WorldObject*)this)->GetPositionZ(); - *data << ((WorldObject*)this)->GetPositionX(); - *data << ((WorldObject*)this)->GetPositionY(); - *data << ((WorldObject*)this)->GetPositionZ(); - *data << ((WorldObject*)this)->GetOrientation(); - - if (GetTypeId() == TYPEID_CORPSE) - *data << float(((WorldObject*)this)->GetOrientation()); - else - *data << float(0); - } - else - { - // 0x40 - if (flags & UPDATEFLAG_HAS_POSITION) - { - // 0x02 - if (flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT) - { - *data << (float)0; - *data << (float)0; - *data << (float)0; - *data << ((WorldObject *)this)->GetOrientation(); - } - else - { - *data << ((WorldObject *)this)->GetPositionX(); - *data << ((WorldObject *)this)->GetPositionY(); - *data << ((WorldObject *)this)->GetPositionZ(); - *data << ((WorldObject *)this)->GetOrientation(); - } - } - } - } - - // 0x8 - if (flags & UPDATEFLAG_LOWGUID) - { - switch(GetTypeId()) - { - case TYPEID_OBJECT: - case TYPEID_ITEM: - case TYPEID_CONTAINER: - case TYPEID_GAMEOBJECT: - case TYPEID_DYNAMICOBJECT: - case TYPEID_CORPSE: - *data << uint32(GetGUIDLow()); // GetGUIDLow() - break; - case TYPEID_UNIT: - { - if (this->ToCreature()->canFly()) - flags |= MOVEMENTFLAG_LEVITATING; - - *data << uint32(0x0000000B); // unk, can be 0xB or 0xC - break; - } - case TYPEID_PLAYER: - if (flags & UPDATEFLAG_SELF) - *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22 - else - *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 - break; - default: - *data << uint32(0x00000000); // unk - break; - } - } - - // 0x10 - if (flags & UPDATEFLAG_HIGHGUID) - { - // not high guid - *data << uint32(0x00000000); // unk - } - - // 0x4 - if (flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid) - { - if (Unit *victim = ((Unit*)this)->getVictim()) - data->append(victim->GetPackGUID()); - else - *data << uint8(0); - } - - // 0x2 - if (flags & UPDATEFLAG_TRANSPORT) - { - *data << uint32(getMSTime()); // ms time - } - - // 0x80 - if (flags & UPDATEFLAG_VEHICLE) // unused for now - { - *data << uint32(((Unit*)this)->GetVehicleKit()->GetVehicleInfo()->m_ID); // vehicle id - *data << float(0); // facing adjustment - } - - // 0x200 - if (flags & UPDATEFLAG_ROTATION) - { - *data << uint64(((GameObject*)this)->GetRotation()); - } -} - -void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const -{ - if (!target) - return; - - bool IsActivateToQuest = false; - if (updatetype == UPDATETYPE_CREATE_OBJECT || updatetype == UPDATETYPE_CREATE_OBJECT2) - { - if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsDynTransport()) - { - if (((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) - IsActivateToQuest = true; - - updateMask->SetBit(GAMEOBJECT_DYNAMIC); - - if (((GameObject*)this)->GetGoArtKit()) - updateMask->SetBit(GAMEOBJECT_BYTES_1); - } - else if (isType(TYPEMASK_UNIT)) - { - if (((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK)) - { - updateMask->SetBit(UNIT_FIELD_AURASTATE); - } - } - } - else // case UPDATETYPE_VALUES - { - if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport()) - { - if (((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) - { - IsActivateToQuest = true; - } - updateMask->SetBit(GAMEOBJECT_DYNAMIC); - updateMask->SetBit(GAMEOBJECT_BYTES_1); - } - else if (isType(TYPEMASK_UNIT)) - { - if (((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK)) - { - updateMask->SetBit(UNIT_FIELD_AURASTATE); - } - } - } - - WPAssert(updateMask && updateMask->GetCount() == m_valuesCount); - - *data << (uint8)updateMask->GetBlockCount(); - data->append(updateMask->GetMask(), updateMask->GetLength()); - - // 2 specialized loops for speed optimization in non-unit case - if (isType(TYPEMASK_UNIT)) // unit (creature/player) case - { - for (uint16 index = 0; index < m_valuesCount; ++index) - { - if (updateMask->GetBit(index)) - { - if (index == UNIT_NPC_FLAGS) - { - // remove custom flag before sending - uint32 appendValue = m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP); - - if (GetTypeId() == TYPEID_UNIT) - { - if (!target->canSeeSpellClickOn(this->ToCreature())) - appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK; - - if (appendValue & UNIT_NPC_FLAG_TRAINER) - { - if (!this->ToCreature()->isCanTrainingOf(target, false)) - appendValue &= ~(UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_TRAINER_CLASS | UNIT_NPC_FLAG_TRAINER_PROFESSION); - } - } - - *data << uint32(appendValue); - } - else if (index == UNIT_FIELD_AURASTATE) - { - // Check per caster aura states to not enable using a pell in client if specified aura is not by target - *data << ((Unit*)this)->BuildAuraStateUpdateForTarget(target); - } - // FIXME: Some values at server stored in float format but must be sent to client in uint32 format - else if (index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME) - { - // convert from float to uint32 and send - *data << uint32(m_floatValues[ index ] < 0 ? 0 : m_floatValues[ index ]); - } - // there are some float values which may be negative or can't get negative due to other checks - else if ((index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4) || - (index >= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + 6)) || - (index >= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6)) || - (index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4)) - { - *data << uint32(m_floatValues[ index ]); - } - // Gamemasters should be always able to select units - remove not selectable flag - else if (index == UNIT_FIELD_FLAGS) - { - if (target->isGameMaster()) - *data << (m_uint32Values[ index ] & ~UNIT_FLAG_NOT_SELECTABLE); - else - *data << m_uint32Values[ index ]; - } - // use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures - else if (index == UNIT_FIELD_DISPLAYID) - { - if (GetTypeId() == TYPEID_UNIT) - { - const CreatureInfo* cinfo = this->ToCreature()->GetCreatureInfo(); - if (cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) - { - if (target->isGameMaster()) - { - if (cinfo->Modelid1) - *data << cinfo->Modelid1;//Modelid1 is a visible model for gms - else - *data << 17519; // world invisible trigger's model - } - else - { - if (cinfo->Modelid2) - *data << cinfo->Modelid2;//Modelid2 is an invisible model for players - else - *data << 11686; // world invisible trigger's model - } - } - else - *data << m_uint32Values[ index ]; - } - else - *data << m_uint32Values[ index ]; - } - // hide lootable animation for unallowed players - else if (index == UNIT_DYNAMIC_FLAGS) - { - uint32 dynamicFlags = m_uint32Values[index]; - - if (const Creature* creature = ToCreature()) - { - if (creature->hasLootRecipient()) - { - if (creature->isTappedBy(target)) - { - dynamicFlags |= (UNIT_DYNFLAG_TAPPED|UNIT_DYNFLAG_TAPPED_BY_PLAYER); - } - else - { - dynamicFlags |= UNIT_DYNFLAG_TAPPED; - dynamicFlags &= ~UNIT_DYNFLAG_TAPPED_BY_PLAYER; - } - } - else - { - dynamicFlags &= ~UNIT_DYNFLAG_TAPPED; - dynamicFlags &= ~UNIT_DYNFLAG_TAPPED_BY_PLAYER; - } - - if (!target->isAllowedToLoot(ToCreature())) - dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE; - } - - *data << dynamicFlags; - } - // FG: pretend that OTHER players in own group are friendly ("blue") - else if (index == UNIT_FIELD_BYTES_2 || index == UNIT_FIELD_FACTIONTEMPLATE) - { - if (((Unit*)this)->IsControlledByPlayer() && target != this && sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && ((Unit*)this)->IsInRaidWith(target)) - { - FactionTemplateEntry const *ft1, *ft2; - ft1 = ((Unit*)this)->getFactionTemplateEntry(); - ft2 = target->getFactionTemplateEntry(); - if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2)) - { - if (index == UNIT_FIELD_BYTES_2) - { - // Allow targetting opposite faction in party when enabled in config - *data << (m_uint32Values[ index ] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8)); // this flag is at uint8 offset 1 !! - } - else - { - // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work) - uint32 faction = target->getFaction(); - *data << uint32(faction); - } - } - else - *data << m_uint32Values[ index ]; - } - else - *data << m_uint32Values[ index ]; - } - else - { - // send in current format (float as float, uint32 as uint32) - *data << m_uint32Values[ index ]; - } - } - } - } - else if (isType(TYPEMASK_GAMEOBJECT)) // gameobject case - { - for (uint16 index = 0; index < m_valuesCount; ++index) - { - if (updateMask->GetBit(index)) - { - // send in current format (float as float, uint32 as uint32) - if (index == GAMEOBJECT_DYNAMIC) - { - if (IsActivateToQuest) - { - switch(((GameObject*)this)->GetGoType()) - { - case GAMEOBJECT_TYPE_CHEST: - // enable quest object. Represent 9, but 1 for client before 2.3.0 - *data << uint16(9); - *data << uint16(-1); - break; - case GAMEOBJECT_TYPE_GOOBER: - *data << uint16(1); - *data << uint16(-1); - break; - default: - // unknown, not happen. - *data << uint16(0); - *data << uint16(-1); - break; - } - } - else - { - // disable quest object - *data << uint16(0); - *data << uint16(-1); - } - } - else - *data << m_uint32Values[ index ]; // other cases - } - } - } - else // other objects case (no special index checks) - { - for (uint16 index = 0; index < m_valuesCount; ++index) - { - if (updateMask->GetBit(index)) - { - // send in current format (float as float, uint32 as uint32) - *data << m_uint32Values[ index ]; - } - } - } -} - -void Object::ClearUpdateMask(bool remove) -{ - memcpy(m_uint32Values_mirror, m_uint32Values, m_valuesCount*sizeof(uint32)); - - if (m_objectUpdated) - { - if (remove) - ObjectAccessor::Instance().RemoveUpdateObject(this); - m_objectUpdated = false; - } -} - -void Object::BuildFieldsUpdate(Player *pl, UpdateDataMapType &data_map) const -{ - UpdateDataMapType::iterator iter = data_map.find(pl); - - if (iter == data_map.end()) - { - std::pair<UpdateDataMapType::iterator, bool> p = data_map.insert(UpdateDataMapType::value_type(pl, UpdateData())); - assert(p.second); - iter = p.first; - } - - BuildValuesUpdateBlockForPlayer(&iter->second, iter->first); -} - -bool Object::LoadValues(const char* data) -{ - if (!m_uint32Values) _InitValues(); - - Tokens tokens = StrSplit(data, " "); - - if (tokens.size() != m_valuesCount) - return false; - - Tokens::iterator iter; - int index; - for (iter = tokens.begin(), index = 0; index < m_valuesCount; ++iter, ++index) - { - m_uint32Values[index] = atol((*iter).c_str()); - } - - return true; -} - -void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const -{ - uint32 *value = m_uint32Values; - uint32 *mirror = m_uint32Values_mirror; - - for (uint16 index = 0; index < m_valuesCount; ++index, ++value, ++mirror) - { - if (*mirror != *value) - updateMask->SetBit(index); - } -} - -void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const -{ - uint32 *value = m_uint32Values; - - for (uint16 index = 0; index < m_valuesCount; ++index, ++value) - { - if (*value) - updateMask->SetBit(index); - } -} - -void Object::SetInt32Value(uint16 index, int32 value) -{ - ASSERT(index < m_valuesCount || PrintIndexError(index, true)); - - if (m_int32Values[ index ] != value) - { - m_int32Values[ index ] = value; - - if (m_inWorld) - { - if (!m_objectUpdated) - { - ObjectAccessor::Instance().AddUpdateObject(this); - m_objectUpdated = true; - } - } - } -} - -void Object::SetUInt32Value(uint16 index, uint32 value) -{ - ASSERT(index < m_valuesCount || PrintIndexError(index, true)); - - if (m_uint32Values[ index ] != value) - { - m_uint32Values[ index ] = value; - - if (m_inWorld) - { - if (!m_objectUpdated) - { - ObjectAccessor::Instance().AddUpdateObject(this); - m_objectUpdated = true; - } - } - } -} - -void Object::UpdateUInt32Value(uint16 index, uint32 value) -{ - ASSERT(index < m_valuesCount || PrintIndexError(index, true)); - - m_uint32Values[ index ] = value; -} - -void Object::SetUInt64Value(uint16 index, const uint64 &value) -{ - ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true)); - if (*((uint64*)&(m_uint32Values[ index ])) != value) - { - m_uint32Values[ index ] = *((uint32*)&value); - m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1); - - if (m_inWorld) - { - if (!m_objectUpdated) - { - ObjectAccessor::Instance().AddUpdateObject(this); - m_objectUpdated = true; - } - } - } -} - -bool Object::AddUInt64Value(uint16 index, const uint64 &value) -{ - ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , true)); - if (value && !*((uint64*)&(m_uint32Values[index]))) - { - m_uint32Values[ index ] = *((uint32*)&value); - m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1); - - if (m_inWorld) - { - if (!m_objectUpdated) - { - ObjectAccessor::Instance().AddUpdateObject(this); - m_objectUpdated = true; - } - } - return true; - } - return false; -} - -bool Object::RemoveUInt64Value(uint16 index, const uint64 &value) -{ - ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , true)); - if (value && *((uint64*)&(m_uint32Values[index])) == value) - { - m_uint32Values[ index ] = 0; - m_uint32Values[ index + 1 ] = 0; - - if (m_inWorld) - { - if (!m_objectUpdated) - { - ObjectAccessor::Instance().AddUpdateObject(this); - m_objectUpdated = true; - } - } - return true; - } - return false; -} - -void Object::SetFloatValue(uint16 index, float value) -{ - ASSERT(index < m_valuesCount || PrintIndexError(index, true)); - - if (m_floatValues[ index ] != value) - { - m_floatValues[ index ] = value; - - if (m_inWorld) - { - if (!m_objectUpdated) - { - ObjectAccessor::Instance().AddUpdateObject(this); - m_objectUpdated = true; - } - } - } -} - -void Object::SetByteValue(uint16 index, uint8 offset, uint8 value) -{ - ASSERT(index < m_valuesCount || PrintIndexError(index, true)); - - if (offset > 4) - { - sLog.outError("Object::SetByteValue: wrong offset %u", offset); - return; - } - - if (uint8(m_uint32Values[ index ] >> (offset * 8)) != value) - { - m_uint32Values[ index ] &= ~uint32(uint32(0xFF) << (offset * 8)); - m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 8)); - - if (m_inWorld) - { - if (!m_objectUpdated) - { - ObjectAccessor::Instance().AddUpdateObject(this); - m_objectUpdated = true; - } - } - } -} - -void Object::SetUInt16Value(uint16 index, uint8 offset, uint16 value) -{ - ASSERT(index < m_valuesCount || PrintIndexError(index, true)); - - if (offset > 2) - { - sLog.outError("Object::SetUInt16Value: wrong offset %u", offset); - return; - } - - if (uint16(m_uint32Values[ index ] >> (offset * 16)) != value) - { - m_uint32Values[ index ] &= ~uint32(uint32(0xFFFF) << (offset * 16)); - m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 16)); - - if (m_inWorld) - { - if (!m_objectUpdated) - { - ObjectAccessor::Instance().AddUpdateObject(this); - m_objectUpdated = true; - } - } - } -} - -void Object::SetStatFloatValue(uint16 index, float value) -{ - if (value < 0) - value = 0.0f; - - SetFloatValue(index, value); -} - -void Object::SetStatInt32Value(uint16 index, int32 value) -{ - if (value < 0) - value = 0; - - SetUInt32Value(index, uint32(value)); -} - -void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply) -{ - int32 cur = GetUInt32Value(index); - cur += (apply ? val : -val); - if (cur < 0) - cur = 0; - SetUInt32Value(index, cur); -} - -void Object::ApplyModInt32Value(uint16 index, int32 val, bool apply) -{ - int32 cur = GetInt32Value(index); - cur += (apply ? val : -val); - SetInt32Value(index, cur); -} - -void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply) -{ - float cur = GetFloatValue(index); - cur += (apply ? val : -val); - SetFloatValue(index, cur); -} - -void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply) -{ - float cur = GetFloatValue(index); - cur += (apply ? val : -val); - if (cur < 0) - cur = 0; - SetFloatValue(index, cur); -} - -void Object::SetFlag(uint16 index, uint32 newFlag) -{ - ASSERT(index < m_valuesCount || PrintIndexError(index, true)); - uint32 oldval = m_uint32Values[ index ]; - uint32 newval = oldval | newFlag; - - if (oldval != newval) - { - m_uint32Values[ index ] = newval; - - if (m_inWorld) - { - if (!m_objectUpdated) - { - ObjectAccessor::Instance().AddUpdateObject(this); - m_objectUpdated = true; - } - } - } -} - -void Object::RemoveFlag(uint16 index, uint32 oldFlag) -{ - ASSERT(index < m_valuesCount || PrintIndexError(index, true)); - uint32 oldval = m_uint32Values[ index ]; - uint32 newval = oldval & ~oldFlag; - - if (oldval != newval) - { - m_uint32Values[ index ] = newval; - - if (m_inWorld) - { - if (!m_objectUpdated) - { - ObjectAccessor::Instance().AddUpdateObject(this); - m_objectUpdated = true; - } - } - } -} - -void Object::SetByteFlag(uint16 index, uint8 offset, uint8 newFlag) -{ - ASSERT(index < m_valuesCount || PrintIndexError(index, true)); - - if (offset > 4) - { - sLog.outError("Object::SetByteFlag: wrong offset %u", offset); - return; - } - - if (!(uint8(m_uint32Values[ index ] >> (offset * 8)) & newFlag)) - { - m_uint32Values[ index ] |= uint32(uint32(newFlag) << (offset * 8)); - - if (m_inWorld) - { - if (!m_objectUpdated) - { - ObjectAccessor::Instance().AddUpdateObject(this); - m_objectUpdated = true; - } - } - } -} - -void Object::RemoveByteFlag(uint16 index, uint8 offset, uint8 oldFlag) -{ - ASSERT(index < m_valuesCount || PrintIndexError(index, true)); - - if (offset > 4) - { - sLog.outError("Object::RemoveByteFlag: wrong offset %u", offset); - return; - } - - if (uint8(m_uint32Values[ index ] >> (offset * 8)) & oldFlag) - { - m_uint32Values[ index ] &= ~uint32(uint32(oldFlag) << (offset * 8)); - - if (m_inWorld) - { - if (!m_objectUpdated) - { - ObjectAccessor::Instance().AddUpdateObject(this); - m_objectUpdated = true; - } - } - } -} - -bool Object::PrintIndexError(uint32 index, bool set) const -{ - sLog.outError("Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set ? "set value to" : "get value from"),index,m_valuesCount,GetTypeId(),m_objectType); - - // assert must fail after function call - return false; -} - -bool Position::HasInLine(const Unit * const target, float distance, float width) const -{ - if (!HasInArc(M_PI, target) || !target->IsWithinDist3d(m_positionX, m_positionY, m_positionZ, distance)) - return false; - width += target->GetObjectSize(); - float angle = GetRelativeAngle(target); - return abs(sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width; -} - -WorldObject::WorldObject() - : WorldLocation(), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_currMap(NULL) - , m_zoneScript(NULL) - , m_isActive(false), m_isWorldObject(false) - , m_name("") - , m_notifyflags(0), m_executed_notifies(0) -{ -} - -void WorldObject::SetWorldObject(bool on) -{ - if (!IsInWorld()) - return; - - GetMap()->AddObjectToSwitchList(this, on); -} - -void WorldObject::setActive(bool on) -{ - if (m_isActive == on) - return; - - if (GetTypeId() == TYPEID_PLAYER) - return; - - m_isActive = on; - - if (!IsInWorld()) - return; - - Map *map = FindMap(); - if (!map) - return; - - if (on) - { - if (GetTypeId() == TYPEID_UNIT) - map->AddToActive(this->ToCreature()); - else if (GetTypeId() == TYPEID_DYNAMICOBJECT) - map->AddToActive((DynamicObject*)this); - } - else - { - if (GetTypeId() == TYPEID_UNIT) - map->RemoveFromActive(this->ToCreature()); - else if (GetTypeId() == TYPEID_DYNAMICOBJECT) - map->RemoveFromActive((DynamicObject*)this); - } -} - -void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/) -{ -} - -void WorldObject::_Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask) -{ - Object::_Create(guidlow, 0, guidhigh); - m_phaseMask = phaseMask; -} - -uint32 WorldObject::GetZoneId() const -{ - return GetBaseMap()->GetZoneId(m_positionX, m_positionY, m_positionZ); -} - -uint32 WorldObject::GetAreaId() const -{ - return GetBaseMap()->GetAreaId(m_positionX, m_positionY, m_positionZ); -} - -void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const -{ - GetBaseMap()->GetZoneAndAreaId(zoneid, areaid, m_positionX, m_positionY, m_positionZ); -} - -InstanceData* WorldObject::GetInstanceData() -{ - Map *map = GetMap(); - return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL; -} - -float WorldObject::GetDistanceZ(const WorldObject* obj) const -{ - float dz = fabs(GetPositionZ() - obj->GetPositionZ()); - float sizefactor = GetObjectSize() + obj->GetObjectSize(); - float dist = dz - sizefactor; - return (dist > 0 ? dist : 0); -} - -bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const -{ - float dx = GetPositionX() - obj->GetPositionX(); - float dy = GetPositionY() - obj->GetPositionY(); - float distsq = dx*dx + dy*dy; - if (is3D) - { - float dz = GetPositionZ() - obj->GetPositionZ(); - distsq += dz*dz; - } - float sizefactor = GetObjectSize() + obj->GetObjectSize(); - float maxdist = dist2compare + sizefactor; - - return distsq < maxdist * maxdist; -} - -bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const -{ - if (!IsInMap(obj)) return false; - float ox,oy,oz; - obj->GetPosition(ox,oy,oz); - return(IsWithinLOS(ox, oy, oz)); -} - -bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const -{ - float x,y,z; - GetPosition(x,y,z); - VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager(); - return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f); -} - -bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D /* = true */) const -{ - float dx1 = GetPositionX() - obj1->GetPositionX(); - float dy1 = GetPositionY() - obj1->GetPositionY(); - float distsq1 = dx1*dx1 + dy1*dy1; - if (is3D) - { - float dz1 = GetPositionZ() - obj1->GetPositionZ(); - distsq1 += dz1*dz1; - } - - float dx2 = GetPositionX() - obj2->GetPositionX(); - float dy2 = GetPositionY() - obj2->GetPositionY(); - float distsq2 = dx2*dx2 + dy2*dy2; - if (is3D) - { - float dz2 = GetPositionZ() - obj2->GetPositionZ(); - distsq2 += dz2*dz2; - } - - return distsq1 < distsq2; -} - -bool WorldObject::IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D /* = true */) const -{ - float dx = GetPositionX() - obj->GetPositionX(); - float dy = GetPositionY() - obj->GetPositionY(); - float distsq = dx*dx + dy*dy; - if (is3D) - { - float dz = GetPositionZ() - obj->GetPositionZ(); - distsq += dz*dz; - } - - float sizefactor = GetObjectSize() + obj->GetObjectSize(); - - // check only for real range - if (minRange > 0.0f) - { - float mindist = minRange + sizefactor; - if (distsq < mindist * mindist) - return false; - } - - float maxdist = maxRange + sizefactor; - return distsq < maxdist * maxdist; -} - -bool WorldObject::IsInRange2d(float x, float y, float minRange, float maxRange) const -{ - float dx = GetPositionX() - x; - float dy = GetPositionY() - y; - float distsq = dx*dx + dy*dy; - - float sizefactor = GetObjectSize(); - - // check only for real range - if (minRange > 0.0f) - { - float mindist = minRange + sizefactor; - if (distsq < mindist * mindist) - return false; - } - - float maxdist = maxRange + sizefactor; - return distsq < maxdist * maxdist; -} - -bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float maxRange) const -{ - float dx = GetPositionX() - x; - float dy = GetPositionY() - y; - float dz = GetPositionZ() - z; - float distsq = dx*dx + dy*dy + dz*dz; - - float sizefactor = GetObjectSize(); - - // check only for real range - if (minRange > 0.0f) - { - float mindist = minRange + sizefactor; - if (distsq < mindist * mindist) - return false; - } - - float maxdist = maxRange + sizefactor; - return distsq < maxdist * maxdist; -} - -float Position::GetAngle(const Position *obj) const -{ - if (!obj) return 0; - return GetAngle(obj->GetPositionX(), obj->GetPositionY()); -} - -// Return angle in range 0..2*pi -float Position::GetAngle(const float x, const float y) const -{ - float dx = x - GetPositionX(); - float dy = y - GetPositionY(); - - float ang = atan2(dy, dx); - ang = (ang >= 0) ? ang : 2 * M_PI + ang; - return ang; -} - -void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) const -{ - float dx = GetPositionX() - x; - float dy = GetPositionY() - y; - - if (dx < 0.001f && dy < 0.001f) - { - float angle = rand_norm()*2*M_PI; - vcos = cos(angle); - vsin = sin(angle); - } - else - { - float dist = sqrt((dx*dx) + (dy*dy)); - vcos = dx / dist; - vsin = dy / dist; - } -} - -bool Position::HasInArc(float arc, const Position *obj) const -{ - // always have self in arc - if (obj == this) - return true; - - // move arc to range 0.. 2*pi - while (arc >= 2.0f * M_PI) - arc -= 2.0f * M_PI; - while (arc < 0) - arc += 2.0f * M_PI; - - float angle = GetAngle(obj); - angle -= m_orientation; - - //if (angle > 100 || angle < -100) - //{ - // sLog.outCrash("Invalid Angle %f: this %u %u %f %f %f %f, that %u %u %f %f %f %f", angle, - // GetEntry(), GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), - // obj->GetEntry(), obj->GetGUIDLow(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation()); - // assert(false); - // return false; - //} - - // move angle to range -pi ... +pi - while (angle > M_PI) - angle -= 2.0f * M_PI; - while (angle < -M_PI) - angle += 2.0f * M_PI; - - float lborder = -1 * (arc/2.0f); // in range -pi..0 - float rborder = (arc/2.0f); // in range 0..pi - return ((angle >= lborder) && (angle <= rborder)); -} - -bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size) const -{ - if (GetPositionX() > std::max(obj1->GetPositionX(), obj2->GetPositionX()) - || GetPositionX() < std::min(obj1->GetPositionX(), obj2->GetPositionX()) - || GetPositionY() > std::max(obj1->GetPositionY(), obj2->GetPositionY()) - || GetPositionY() < std::min(obj1->GetPositionY(), obj2->GetPositionY())) - return false; - - if (!size) - size = GetObjectSize() / 2; - - float angle = obj1->GetAngle(this) - obj1->GetAngle(obj2); - return abs(sin(angle)) * GetExactDist2d(obj1->GetPositionX(), obj1->GetPositionY()) < size; -} - -bool WorldObject::isInFront(WorldObject const* target, float distance, float arc) const -{ - return IsWithinDist(target, distance) && HasInArc(arc, target); -} - -bool WorldObject::isInBack(WorldObject const* target, float distance, float arc) const -{ - return IsWithinDist(target, distance) && !HasInArc(2 * M_PI - arc, target); -} - -void WorldObject::GetRandomPoint(const Position &pos, float distance, float &rand_x, float &rand_y, float &rand_z) const -{ - if (!distance) - { - pos.GetPosition(rand_x, rand_y, rand_z); - return; - } - - // angle to face `obj` to `this` - float angle = rand_norm()*2*M_PI; - float new_dist = rand_norm()*distance; - - rand_x = pos.m_positionX + new_dist * cos(angle); - rand_y = pos.m_positionY + new_dist * sin(angle); - rand_z = pos.m_positionZ; - - Trinity::NormalizeMapCoord(rand_x); - Trinity::NormalizeMapCoord(rand_y); - UpdateGroundPositionZ(rand_x,rand_y,rand_z); // update to LOS height if available -} - -void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const -{ - float new_z = GetBaseMap()->GetHeight(x,y,z,true); - if (new_z > INVALID_HEIGHT) - z = new_z+ 0.05f; // just to be sure that we are not a few pixel under the surface -} - -bool Position::IsPositionValid() const -{ - return Trinity::IsValidMapCoord(m_positionX,m_positionY,m_positionZ,m_orientation); -} - -void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGuid) -{ - WorldPacket data(SMSG_MESSAGECHAT, 200); - BuildMonsterChat(&data,CHAT_MSG_MONSTER_SAY,text,language,GetName(),TargetGuid); - SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true); -} - -void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGuid) -{ - WorldPacket data(SMSG_MESSAGECHAT, 200); - BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,GetName(),TargetGuid); - SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true); -} - -void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote) -{ - WorldPacket data(SMSG_MESSAGECHAT, 200); - BuildMonsterChat(&data,IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE,text,LANG_UNIVERSAL,GetName(),TargetGuid); - SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true); -} - -void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper) -{ - Player *player = objmgr.GetPlayer(receiver); - if (!player || !player->GetSession()) - return; - - WorldPacket data(SMSG_MESSAGECHAT, 200); - BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver); - - player->GetSession()->SendPacket(&data); -} - -void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf) -{ - WorldPacket data(SMSG_PLAY_SOUND, 4); - data << Sound; - if (OnlySelf && GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->GetSession()->SendPacket(&data); - else - SendMessageToSet(&data, true); // ToSelf ignored in this case -} - -void Object::ForceValuesUpdateAtIndex(uint32 i) -{ - m_uint32Values_mirror[i] = GetUInt32Value(i) + 1; // makes server think the field changed - if (m_inWorld) - { - if (!m_objectUpdated) - { - ObjectAccessor::Instance().AddUpdateObject(this); - m_objectUpdated = true; - } - } -} - -namespace Trinity -{ - class MonsterChatBuilder - { - public: - MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID) - : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {} - void operator()(WorldPacket& data, int32 loc_idx) - { - char const* text = objmgr.GetTrinityString(i_textId,loc_idx); - - // TODO: i_object.GetName() also must be localized? - i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID); - } - - private: - WorldObject const& i_object; - ChatMsg i_msgtype; - int32 i_textId; - uint32 i_language; - uint64 i_targetGUID; - }; -} // namespace Trinity - -void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid) -{ - CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); - - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid); - Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build); - Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do); - TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); - cell.Visit(p, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY)); -} - -void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid) -{ - CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); - - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid); - Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build); - Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),say_do); - TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); - cell.Visit(p, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL)); -} - -void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid) -{ - Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid); - Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build); - - uint32 zoneid = GetZoneId(); - - Map::PlayerList const& pList = GetMap()->GetPlayers(); - for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr) - if (itr->getSource()->GetZoneId() == zoneid) - say_do(itr->getSource()); -} - -void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote) -{ - CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); - - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - Trinity::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid); - Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build); - Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do); - TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); - cell.Visit(p, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); -} - -void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper) -{ - Player *player = objmgr.GetPlayer(receiver); - if (!player || !player->GetSession()) - return; - - uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); - char const* text = objmgr.GetTrinityString(textId,loc_idx); - - WorldPacket data(SMSG_MESSAGECHAT, 200); - BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetNameForLocaleIdx(loc_idx),receiver); - - player->GetSession()->SendPacket(&data); -} - -void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const -{ - *data << (uint8)msgtype; - *data << (uint32)language; - *data << (uint64)GetGUID(); - *data << (uint32)0; // 2.1.0 - *data << (uint32)(strlen(name)+1); - *data << name; - *data << (uint64)targetGuid; // Unit Target - if (targetGuid && !IS_PLAYER_GUID(targetGuid)) - { - *data << (uint32)1; // target name length - *data << (uint8)0; // target name - } - *data << (uint32)(strlen(text)+1); - *data << text; - *data << (uint8)0; // ChatTag -} - -void Unit::BuildHeartBeatMsg(WorldPacket *data) const -{ - data->Initialize(MSG_MOVE_HEARTBEAT, 32); - data->append(GetPackGUID()); - BuildMovementPacket(data); -} - -void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/) -{ - Trinity::MessageDistDeliverer notifier(this, data, GetMap()->GetVisibilityDistance()); - VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier); -} - -void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/) -{ - Trinity::MessageDistDeliverer notifier(this, data, dist); - VisitNearbyWorldObject(dist, notifier); -} - -void WorldObject::SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr) -{ - Trinity::MessageDistDeliverer notifier(this, data, GetMap()->GetVisibilityDistance(), false, skipped_rcvr); - VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier); -} - -void WorldObject::SendObjectDeSpawnAnim(uint64 guid) -{ - WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8); - data << uint64(guid); - SendMessageToSet(&data, true); -} - -void WorldObject::SetMap(Map * map) -{ - ASSERT(map); - ASSERT(!IsInWorld() || GetTypeId() == TYPEID_CORPSE); - if (m_currMap == map) // command add npc: first create, than loadfromdb - return; - if (m_currMap) - { - sLog.outCrash("WorldObject::SetMap: obj %u new map %u %u, old map %u %u", (uint32)GetTypeId(), map->GetId(), map->GetInstanceId(), m_currMap->GetId(), m_currMap->GetInstanceId()); - assert(false); - } - m_currMap = map; - m_mapId = map->GetId(); - m_InstanceId = map->GetInstanceId(); - if (m_isWorldObject) - m_currMap->AddWorldObject(this); -} - -void WorldObject::ResetMap() -{ - ASSERT(m_currMap); - ASSERT(!IsInWorld()); - if (m_isWorldObject) - m_currMap->RemoveWorldObject(this); - m_currMap = NULL; - //maybe not for corpse - //m_mapId = 0; - //m_InstanceId = 0; -} - -Map const* WorldObject::GetBaseMap() const -{ - ASSERT(m_currMap); - return m_currMap->GetParent(); -} - -void WorldObject::AddObjectToRemoveList() -{ - assert(m_uint32Values); - - Map* map = FindMap(); - if (!map) - { - sLog.outError("Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId()); - return; - } - - map->AddObjectToRemoveList(this); -} - -TempSummon *Map::SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties, uint32 duration, Unit *summoner, uint32 vehId) -{ - uint32 mask = UNIT_MASK_SUMMON; - if (properties) - { - switch(properties->Category) - { - case SUMMON_CATEGORY_PET: mask = UNIT_MASK_GUARDIAN; break; - case SUMMON_CATEGORY_PUPPET: mask = UNIT_MASK_PUPPET; break; - case SUMMON_CATEGORY_VEHICLE: mask = UNIT_MASK_MINION; break; - default: - switch(properties->Type) - { - case SUMMON_TYPE_MINION: - case SUMMON_TYPE_GUARDIAN: - case SUMMON_TYPE_GUARDIAN2: - mask = UNIT_MASK_GUARDIAN; break; - case SUMMON_TYPE_TOTEM: - mask = UNIT_MASK_TOTEM; break; - case SUMMON_TYPE_VEHICLE: - case SUMMON_TYPE_VEHICLE2: - mask = UNIT_MASK_SUMMON; break; - case SUMMON_TYPE_MINIPET: - mask = UNIT_MASK_MINION; break; - default: - if (properties->Flags & 512) // Mirror Image, Summon Gargoyle - mask = UNIT_MASK_GUARDIAN; - break; - } - break; - } - } - - uint32 phase = PHASEMASK_NORMAL, team = 0; - if (summoner) - { - phase = summoner->GetPhaseMask(); - if (summoner->GetTypeId() == TYPEID_PLAYER) - team = summoner->ToPlayer()->GetTeam(); - } - - TempSummon *summon = NULL; - switch(mask) - { - case UNIT_MASK_SUMMON: summon = new TempSummon (properties, summoner); break; - case UNIT_MASK_GUARDIAN: summon = new Guardian (properties, summoner); break; - case UNIT_MASK_PUPPET: summon = new Puppet (properties, summoner); break; - case UNIT_MASK_TOTEM: summon = new Totem (properties, summoner); break; - case UNIT_MASK_MINION: summon = new Minion (properties, summoner); break; - default: return NULL; - } - - if (!summon->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, vehId, team, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation())) - { - delete summon; - return NULL; - } - - summon->SetHomePosition(pos); - - summon->InitStats(duration); - Add(summon->ToCreature()); - summon->InitSummon(); - - //ObjectAccessor::UpdateObjectVisibility(summon); - - return summon; -} - -void WorldObject::SetZoneScript() -{ - if (Map *map = FindMap()) - { - if (map->IsDungeon()) - m_zoneScript = (ZoneScript*)((InstanceMap*)map)->GetInstanceData(); - else if (!map->IsBattleGroundOrArena()) - m_zoneScript = sOutdoorPvPMgr.GetZoneScript(GetZoneId()); - } -} - -TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempSummonType spwtype, uint32 duration, uint32 /*vehId*/) const -{ - if (Map *map = FindMap()) - { - if (TempSummon *summon = map->SummonCreature(entry, pos, NULL, duration, isType(TYPEMASK_UNIT) ? (Unit*)this : NULL)) - { - summon->SetTempSummonType(spwtype); - return summon; - } - } - - return NULL; -} - -Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration) -{ - Pet* pet = new Pet(this, petType); - - if (petType == SUMMON_PET && pet->LoadPetFromDB(this, entry)) - { - // Remove Demonic Sacrifice auras (known pet) - Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();) - { - if ((*itr)->GetMiscValue() == 2228) - { - RemoveAurasDueToSpell((*itr)->GetId()); - itr = auraClassScripts.begin(); - } - else - ++itr; - } - - if (duration > 0) - pet->SetDuration(duration); - - return NULL; - } - - // petentry == 0 for hunter "call pet" (current pet summoned if any) - if (!entry) - { - delete pet; - return NULL; - } - - pet->Relocate(x, y, z, ang); - if (!pet->IsPositionValid()) - { - sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pet->GetGUIDLow(),pet->GetEntry(),pet->GetPositionX(),pet->GetPositionY()); - delete pet; - return NULL; - } - - Map *map = GetMap(); - uint32 pet_number = objmgr.GeneratePetNumber(); - if (!pet->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number)) - { - sLog.outError("no such creature entry %u", entry); - delete pet; - return NULL; - } - - pet->SetCreatorGUID(GetGUID()); - pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction()); - - pet->setPowerType(POWER_MANA); - pet->SetUInt32Value(UNIT_NPC_FLAGS , 0); - pet->SetUInt32Value(UNIT_FIELD_BYTES_1,0); - pet->InitStatsForLevel(getLevel()); - - SetMinion(pet, true); - - switch(petType) - { - case SUMMON_PET: - // this enables pet details window (Shift+P) - pet->GetCharmInfo()->SetPetNumber(pet_number, true); - pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048); - pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); - pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000); - pet->SetHealth(pet->GetMaxHealth()); - pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA)); - pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); - break; - } - - map->Add(pet->ToCreature()); - - switch(petType) - { - case SUMMON_PET: - pet->InitPetCreateSpells(); - pet->InitTalentForLevel(); - pet->SavePetToDB(PET_SAVE_AS_CURRENT); - PetSpellInitialize(); - break; - } - - if (petType == SUMMON_PET) - { - // Remove Demonic Sacrifice auras (known pet) - Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();) - { - if ((*itr)->GetMiscValue() == 2228) - { - RemoveAurasDueToSpell((*itr)->GetId()); - itr = auraClassScripts.begin(); - } - else - ++itr; - } - } - - if (duration > 0) - pet->SetDuration(duration); - - //ObjectAccessor::UpdateObjectVisibility(pet); - - return pet; -} - -GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime) -{ - if (!IsInWorld()) - return NULL; - - GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry); - if (!goinfo) - { - sLog.outErrorDb("Gameobject template %u not found in database!", entry); - return NULL; - } - Map *map = GetMap(); - GameObject *go = new GameObject(); - if (!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY)) - { - delete go; - return NULL; - } - go->SetRespawnTime(respawnTime); - if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT) //not sure how to handle this - ((Unit*)this)->AddGameObject(go); - else - go->SetSpawnedByDefault(false); - map->Add(go); - - return go; -} - -Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*)) -{ - TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; - Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, duration); - if (!summon) - return NULL; - - //summon->SetName(GetName()); - if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT) - { - summon->setFaction(((Unit*)this)->getFaction()); - summon->SetLevel(((Unit*)this)->getLevel()); - } - - if (GetAI) - summon->AIM_Initialize(GetAI(summon)); - return summon; -} - -Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive) -{ - Creature *creature = NULL; - Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range); - Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker); - VisitNearbyObject(range, searcher); - return creature; -} - -GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) -{ - GameObject *go = NULL; - Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range); - Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker); - VisitNearbyGridObject(range, searcher); - return go; -} - -void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) -{ - CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY())); - Cell cell(pair); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - Trinity::AllGameObjectsWithEntryInRange check(this, uiEntry, fMaxSearchRange); - Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, lList, check); - TypeContainerVisitor<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher); - - cell.Visit(pair, visitor, *(this->GetMap())); -} - -void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) -{ - CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY())); - Cell cell(pair); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - Trinity::AllCreaturesOfEntryInRange check(this, uiEntry, fMaxSearchRange); - Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(this, lList, check); - TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher); - - cell.Visit(pair, visitor, *(this->GetMap())); -} - -/* -namespace Trinity -{ - class NearUsedPosDo - { - public: - NearUsedPosDo(WorldObject const& obj, WorldObject const* searcher, float angle, ObjectPosSelector& selector) - : i_object(obj), i_searcher(searcher), i_angle(angle), i_selector(selector) {} - - void operator()(Corpse*) const {} - void operator()(DynamicObject*) const {} - - void operator()(Creature* c) const - { - // skip self or target - if (c == i_searcher || c == &i_object) - return; - - float x,y,z; - - if (!c->isAlive() || c->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) || - !c->GetMotionMaster()->GetDestination(x,y,z)) - { - x = c->GetPositionX(); - y = c->GetPositionY(); - } - - add(c,x,y); - } - - template<class T> - void operator()(T* u) const - { - // skip self or target - if (u == i_searcher || u == &i_object) - return; - - float x,y; - - x = u->GetPositionX(); - y = u->GetPositionY(); - - add(u,x,y); - } - - // we must add used pos that can fill places around center - void add(WorldObject* u, float x, float y) const - { - // u is too nearest/far away to i_object - if (!i_object.IsInRange2d(x,y,i_selector.m_dist - i_selector.m_size,i_selector.m_dist + i_selector.m_size)) - return; - - float angle = i_object.GetAngle(u)-i_angle; - - // move angle to range -pi ... +pi - while (angle > M_PI) - angle -= 2.0f * M_PI; - while (angle < -M_PI) - angle += 2.0f * M_PI; - - // dist include size of u - float dist2d = i_object.GetDistance2d(x,y); - i_selector.AddUsedPos(u->GetObjectSize(),angle,dist2d + i_object.GetObjectSize()); - } - private: - WorldObject const& i_object; - WorldObject const* i_searcher; - float i_angle; - ObjectPosSelector& i_selector; - }; -} // namespace Trinity -*/ - -//=================================================================================================== - -void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle) const -{ - x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle); - y = GetPositionY() + (GetObjectSize() + distance2d) * sin(absAngle); - - Trinity::NormalizeMapCoord(x); - Trinity::NormalizeMapCoord(y); -} - -void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const -{ - GetNearPoint2D(x,y,distance2d+searcher_size,absAngle); - z = GetPositionZ(); - UpdateGroundPositionZ(x,y,z); - - /* - // if detection disabled, return first point - if (!sWorld.getConfig(CONFIG_DETECT_POS_COLLISION)) - { - UpdateGroundPositionZ(x,y,z); // update to LOS height if available - return; - } - - // or remember first point - float first_x = x; - float first_y = y; - bool first_los_conflict = false; // first point LOS problems - - // prepare selector for work - ObjectPosSelector selector(GetPositionX(),GetPositionY(),GetObjectSize(),distance2d+searcher_size); - - // adding used positions around object - { - CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - Trinity::NearUsedPosDo u_do(*this,searcher,absAngle,selector); - Trinity::WorldObjectWorker<Trinity::NearUsedPosDo> worker(this,u_do); - - TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::NearUsedPosDo>, GridTypeMapContainer > grid_obj_worker(worker); - TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::NearUsedPosDo>, WorldTypeMapContainer > world_obj_worker(worker); - - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_obj_worker, *GetMap(), *this, distance2d); - cell_lock->Visit(cell_lock, world_obj_worker, *GetMap(), *this, distance2d); - } - - // maybe can just place in primary position - if (selector.CheckOriginal()) - { - UpdateGroundPositionZ(x,y,z); // update to LOS height if available - - if (IsWithinLOS(x,y,z)) - return; - - first_los_conflict = true; // first point have LOS problems - } - - float angle; // candidate of angle for free pos - - // special case when one from list empty and then empty side preferred - if (selector.FirstAngle(angle)) - { - GetNearPoint2D(x,y,distance2d,absAngle+angle); - z = GetPositionZ(); - UpdateGroundPositionZ(x,y,z); // update to LOS height if available - - if (IsWithinLOS(x,y,z)) - return; - } - - // set first used pos in lists - selector.InitializeAngle(); - - // select in positions after current nodes (selection one by one) - while (selector.NextAngle(angle)) // angle for free pos - { - GetNearPoint2D(x,y,distance2d,absAngle+angle); - z = GetPositionZ(); - UpdateGroundPositionZ(x,y,z); // update to LOS height if available - - if (IsWithinLOS(x,y,z)) - return; - } - - // BAD NEWS: not free pos (or used or have LOS problems) - // Attempt find _used_ pos without LOS problem - - if (!first_los_conflict) - { - x = first_x; - y = first_y; - - UpdateGroundPositionZ(x,y,z); // update to LOS height if available - return; - } - - // special case when one from list empty and then empty side preferred - if (selector.IsNonBalanced()) - { - if (!selector.FirstAngle(angle)) // _used_ pos - { - GetNearPoint2D(x,y,distance2d,absAngle+angle); - z = GetPositionZ(); - UpdateGroundPositionZ(x,y,z); // update to LOS height if available - - if (IsWithinLOS(x,y,z)) - return; - } - } - - // set first used pos in lists - selector.InitializeAngle(); - - // select in positions after current nodes (selection one by one) - while (selector.NextUsedAngle(angle)) // angle for used pos but maybe without LOS problem - { - GetNearPoint2D(x,y,distance2d,absAngle+angle); - z = GetPositionZ(); - UpdateGroundPositionZ(x,y,z); // update to LOS height if available - - if (IsWithinLOS(x,y,z)) - return; - } - - // BAD BAD NEWS: all found pos (free and used) have LOS problem :( - x = first_x; - y = first_y; - - UpdateGroundPositionZ(x,y,z); // update to LOS height if available - */ -} - -void WorldObject::MovePosition(Position &pos, float dist, float angle) -{ - angle += m_orientation; - pos.m_positionX += dist * cos(angle); - pos.m_positionY += dist * sin(angle); - Trinity::NormalizeMapCoord(pos.m_positionX); - Trinity::NormalizeMapCoord(pos.m_positionY); - UpdateGroundPositionZ(pos.m_positionX, pos.m_positionY, pos.m_positionZ); - pos.m_orientation = m_orientation; -} - -void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update) -{ - m_phaseMask = newPhaseMask; - - if (update && IsInWorld()) - UpdateObjectVisibility(); -} - -void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= NULL*/) -{ - WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8); - data << uint32(sound_id); - data << uint64(GetGUID()); - if (target) - target->SendDirectMessage(&data); - else - SendMessageToSet(&data, true); -} - -void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= NULL*/) -{ - WorldPacket data(SMSG_PLAY_SOUND, 4); - data << uint32(sound_id); - if (target) - target->SendDirectMessage(&data); - else - SendMessageToSet(&data, true); -} - -void WorldObject::DestroyForNearbyPlayers() -{ - if (!IsInWorld()) - return; - - std::list<Player*> targets; - Trinity::AnyPlayerInObjectRangeCheck check(this, GetMap()->GetVisibilityDistance()); - Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, targets, check); - VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), searcher); - for (std::list<Player*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) - { - Player *plr = (*iter); - - if (plr == this) - continue; - - if (!plr->HaveAtClient(this)) - continue; - - if (isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == plr->GetGUID()) // TODO: this is for puppet - continue; - - DestroyForPlayer(plr); - plr->m_clientGUIDs.erase(GetGUID()); - } -} - -void WorldObject::UpdateObjectVisibility(bool /*forced*/) -{ - //updates object's visibility for nearby players - Trinity::VisibleChangesNotifier notifier(*this); - VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier); -} - -struct WorldObjectChangeAccumulator -{ - UpdateDataMapType &i_updateDatas; - WorldObject &i_object; - std::set<uint64> plr_list; - WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) {} - void Visit(PlayerMapType &m) - { - for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) - { - BuildPacket(iter->getSource()); - if (!iter->getSource()->GetSharedVisionList().empty()) - { - SharedVisionList::const_iterator it = iter->getSource()->GetSharedVisionList().begin(); - for (; it != iter->getSource()->GetSharedVisionList().end(); ++it) - BuildPacket(*it); - } - } - } - - void Visit(CreatureMapType &m) - { - for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) - { - if (!iter->getSource()->GetSharedVisionList().empty()) - { - SharedVisionList::const_iterator it = iter->getSource()->GetSharedVisionList().begin(); - for (; it != iter->getSource()->GetSharedVisionList().end(); ++it) - BuildPacket(*it); - } - } - } - void Visit(DynamicObjectMapType &m) - { - for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) - { - uint64 guid = iter->getSource()->GetCasterGUID(); - if (IS_PLAYER_GUID(guid)) - { - //Caster may be NULL if DynObj is in removelist - if (Player *caster = ObjectAccessor::FindPlayer(guid)) - if (caster->GetUInt64Value(PLAYER_FARSIGHT) == iter->getSource()->GetGUID()) - BuildPacket(caster); - } - } - } - void BuildPacket(Player* plr) - { - // Only send update once to a player - if (plr_list.find(plr->GetGUID()) == plr_list.end() && plr->HaveAtClient(&i_object)) - { - i_object.BuildFieldsUpdate(plr, i_updateDatas); - plr_list.insert(plr->GetGUID()); - } - } - - template<class SKIP> void Visit(GridRefManager<SKIP> &) {} -}; - -void WorldObject::BuildUpdate(UpdateDataMapType& data_map) -{ - CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - WorldObjectChangeAccumulator notifier(*this, data_map); - TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier); - Map& map = *GetMap(); - //we must build packets for all visible players - cell.Visit(p, player_notifier, map, *this, map.GetVisibilityDistance()); - - ClearUpdateMask(false); -} |