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-rw-r--r--src/game/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 4486b03d80f..2d6a5786471 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1537,5 +1537,5 @@ void WorldObject::GetRandomContactPoint( const WorldObject* obj, float &x, float
float angle_offset_ratio = 1 - object_size/12.0f;
if (angle_offset_ratio < 0.05) angle_offset_ratio = 0.05;
// angle to face `obj` to `this`plus a random angle offset(from -90 degree to 90 degree)*angle_offset_ratio using distance from distance2dMin to distance2dMax includes size of `obj`
- GetNearPoint(obj,x,y,z,object_size,distance2dMin+(distance2dMax-distance2dMin)*rand_norm(), GetAngle( obj ) + (M_PI_2 - M_PI * rand_norm()) * angle_offset_ratio);
+ GetNearPoint(obj,x,y,z,object_size,distance2dMin+(distance2dMax-distance2dMin)*rand_norm(), GetAngle( obj ) + (M_PI/2 - M_PI * rand_norm()) * angle_offset_ratio);
}