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-rw-r--r--src/game/Object.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 45cb0ead510..8b58a7c7300 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1176,7 +1176,7 @@ void WorldObject::setActive(bool on)
}
}
-void WorldObject::CleanupsBeforeDelete(bool finalCleanup)
+void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
{
}
@@ -1799,7 +1799,7 @@ void WorldObject::SetZoneScript()
}
}
-TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempSummonType spwtype, uint32 duration, uint32 vehId) const
+TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempSummonType spwtype, uint32 duration, uint32 /*vehId*/) const
{
if (Map *map = FindMap())
{
@@ -2099,7 +2099,7 @@ void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float abs
Trinity::NormalizeMapCoord(y);
}
-void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const
+void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const
{
GetNearPoint2D(x,y,distance2d+searcher_size,absAngle);
z = GetPositionZ();