diff options
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 123 |
1 files changed, 81 insertions, 42 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 181e7f2541d..58f4f99248e 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -58,8 +58,9 @@ uint32 GuidHigh2TypeId(uint32 guid_hi) case HIGHGUID_DYNAMICOBJECT:return TYPEID_DYNAMICOBJECT; case HIGHGUID_CORPSE: return TYPEID_CORPSE; case HIGHGUID_MO_TRANSPORT: return TYPEID_GAMEOBJECT; + case HIGHGUID_VEHICLE: return TYPEID_UNIT; } - return 10; // unknown + return MAX_TYPEID; // unknown } Object::Object( ) @@ -146,15 +147,9 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c /** lower flag1 **/ if(target == this) // building packet for oneself - { flags |= UPDATEFLAG_SELF; - /*** temporary reverted - until real source of stack corruption will not found - updatetype = UPDATETYPE_CREATE_OBJECT2; - ****/ - } - - if(flags & UPDATEFLAG_HASPOSITION) + if(flags & UPDATEFLAG_HAS_POSITION) { // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses... if(isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER)) @@ -180,6 +175,12 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c break; } } + + if(isType(TYPEMASK_UNIT)) + { + if(((Unit*)this)->getVictim()) + flags |= UPDATEFLAG_HAS_TARGET; + } } //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2); @@ -251,11 +252,18 @@ void Object::DestroyForPlayer(Player *target) const WorldPacket data(SMSG_DESTROY_OBJECT, 8); data << GetGUID(); + data << uint8(0); // WotLK (bool) target->GetSession()->SendPacket( &data ); } -void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 ) const +void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) const { + uint16 unk_flags = ((GetTypeId() == TYPEID_PLAYER) ? ((Player*)this)->m_movementInfo.unk1 : 0); + + if(GetTypeId() == TYPEID_UNIT) + if(((Creature*)this)->isVehicle()) + unk_flags |= 0x20; // always allow pitch + *data << (uint8)flags; // update flags // 0x20 @@ -292,12 +300,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 } *data << uint32(flags2); // movement flags - *data << uint8(0); // unk 2.3.0 + *data << uint16(unk_flags); // unknown 2.3.0 *data << uint32(getMSTime()); // time (in milliseconds) } // 0x40 - if (flags & UPDATEFLAG_HASPOSITION) + if (flags & UPDATEFLAG_HAS_POSITION) { // 0x02 if(flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT) @@ -330,12 +338,13 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 *data << (float)((Player*)this)->GetTransOffsetZ(); *data << (float)((Player*)this)->GetTransOffsetO(); *data << (uint32)((Player*)this)->GetTransTime(); + *data << (int8)((Player*)this)->GetTransSeat(); } //TrinIty currently not have support for other than player on transport } // 0x02200000 - if(flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) + if((flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (unk_flags & 0x20)) { if(GetTypeId() == TYPEID_PLAYER) *data << (float)((Player*)this)->m_movementInfo.s_pitch; @@ -384,6 +393,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 *data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT ); *data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT_BACK ); *data << ((Unit*)this)->GetSpeed( MOVE_TURN_RATE ); + *data << ((Unit*)this)->GetSpeed( MOVE_PITCH_RATE ); // 0x08000000 if(flags2 & MOVEMENTFLAG_SPLINE2) @@ -448,6 +458,8 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 *data << path.GetNodes()[i].z; } + *data << uint8(0); // added in 3.0.8 + /*for(uint32 i = 0; i < poscount; i++) { // path points @@ -485,7 +497,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 break; case TYPEID_PLAYER: if(flags & UPDATEFLAG_SELF) - *data << uint32(0x00000015); // unk, can be 0x15 or 0x22 + *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22 else *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 break; @@ -508,6 +520,15 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 case TYPEID_CORPSE: *data << uint32(GetGUIDHigh()); // GetGUIDHigh() break; + case TYPEID_UNIT: + *data << uint32(0x0000000B); // unk, can be 0xB or 0xC + break; + case TYPEID_PLAYER: + if(flags & UPDATEFLAG_SELF) + *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22 + else + *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 + break; default: *data << uint32(0x00000000); // unk break; @@ -515,9 +536,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 } // 0x4 - if(flags & UPDATEFLAG_FULLGUID) + if(flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid) { - *data << uint8(0); // packed guid (probably target guid) + if(Unit *victim = ((Unit*)this)->getVictim()) + data->append(victim->GetPackGUID()); + else + *data << uint8(0); } // 0x2 @@ -525,6 +549,13 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 { *data << uint32(getMSTime()); // ms time } + + // 0x80 + if(flags & UPDATEFLAG_VEHICLE) // unused for now + { + *data << uint32(((Vehicle*)this)->GetVehicleId()); // vehicle id + *data << float(0); // facing adjustment + } } void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const @@ -540,10 +571,10 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) { IsActivateToQuest = true; - updateMask->SetBit(GAMEOBJECT_DYN_FLAGS); + updateMask->SetBit(GAMEOBJECT_DYNAMIC); } - if (GetUInt32Value(GAMEOBJECT_ARTKIT)) - updateMask->SetBit(GAMEOBJECT_ARTKIT); + if (((GameObject*)this)->GetGoArtKit()) + updateMask->SetBit(GAMEOBJECT_BYTES_1); } } else //case UPDATETYPE_VALUES @@ -554,8 +585,8 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask { IsActivateToQuest = true; } - updateMask->SetBit(GAMEOBJECT_DYN_FLAGS); - updateMask->SetBit(GAMEOBJECT_ANIMPROGRESS); + updateMask->SetBit(GAMEOBJECT_DYNAMIC); + updateMask->SetBit(GAMEOBJECT_BYTES_1); } } @@ -572,7 +603,6 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if( updateMask->GetBit( index ) ) { // remove custom flag before send - if( index == UNIT_NPC_FLAGS ) *data << uint32(m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP)); // FIXME: Some values at server stored in float format but must be sent to client in uint32 format @@ -673,7 +703,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if( updateMask->GetBit( index ) ) { // send in current format (float as float, uint32 as uint32) - if ( index == GAMEOBJECT_DYN_FLAGS ) + if ( index == GAMEOBJECT_DYNAMIC ) { if(IsActivateToQuest ) { @@ -1054,6 +1084,9 @@ bool Object::PrintIndexError(uint32 index, bool set) const } WorldObject::WorldObject() + : m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), + m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f), + mSemaphoreTeleport(false) { m_positionX = 0.0f; m_positionY = 0.0f; @@ -1106,26 +1139,27 @@ void WorldObject::RemoveFromWorld() Object::RemoveFromWorld(); } -void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid ) +void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid, uint32 phaseMask ) { Object::_Create(guidlow, 0, guidhigh); m_mapId = mapid; + m_phaseMask = phaseMask; } uint32 WorldObject::GetZoneId() const { - return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX,m_positionY); + return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX,m_positionY,m_positionZ); } uint32 WorldObject::GetAreaId() const { - return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX,m_positionY); + return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX,m_positionY,m_positionZ); } InstanceData* WorldObject::GetInstanceData() { - Map *map = MapManager::Instance().GetMap(m_mapId, this); + Map *map = GetMap(); return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL; } @@ -1417,9 +1451,9 @@ void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid) cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Trinity::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY)); - Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); - TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); + MaNGOS::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY)); + MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo> say_worker(this,say_do); + TypeContainerVisitor<MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *GetMap()); } @@ -1432,9 +1466,9 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid) cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Trinity::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL)); - Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); - TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); + MaNGOS::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL)); + MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo> say_worker(this,say_do); + TypeContainerVisitor<MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *GetMap()); } @@ -1447,9 +1481,9 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Trinity::MessageChatLocaleCacheDo say_do(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); - Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); - TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); + MaNGOS::MessageChatLocaleCacheDo say_do(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); + MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo> say_worker(this,say_do); + TypeContainerVisitor<MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *GetMap()); } @@ -1501,7 +1535,7 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const data->Initialize(MSG_MOVE_HEARTBEAT, 32); data->append(GetPackGUID()); *data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags - *data << uint8(0); // 2.3.0 + *data << uint16(0); // 2.3.0 *data << getMSTime(); // time *data << m_positionX; *data << m_positionY; @@ -1520,7 +1554,7 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float data->append(GetPackGUID()); *data << uint32(0); // this value increments every time *data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags - *data << uint8(0); // 2.3.0 + *data << uint16(0); // 2.3.0 *data << getMSTime(); // time *data << x; *data << y; @@ -1577,7 +1611,7 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa if (GetTypeId()==TYPEID_PLAYER) team = ((Player*)this)->GetTeam(); - if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), GetMap(), id, team)) + if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), GetMap(), GetPhaseMask(), id, team)) { delete pCreature; return NULL; @@ -1616,17 +1650,16 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float { if(!IsInWorld()) return NULL; - Map * map = GetMap(); - if(!map) - return NULL; + GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry); if(!goinfo) { sLog.outErrorDb("Gameobject template %u not found in database!", entry); return NULL; } + Map *map = GetMap(); GameObject *go = new GameObject(); - if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry,map,x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,1)) + if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,1)) return NULL; go->SetRespawnTime(respawnTime); if(GetTypeId()==TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT) //not sure how to handle this @@ -1685,4 +1718,10 @@ void WorldObject::GetGroundPoint(float &x, float &y, float &z, float dist, float UpdateGroundPositionZ(x, y, z); } +void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update) +{ + m_phaseMask = newPhaseMask; + if(update && IsInWorld()) + ObjectAccessor::UpdateObjectVisibility(this); +} |