diff options
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index f649164e21b..6b7a3cdd4ac 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1309,6 +1309,21 @@ bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const return (( angle >= lborder ) && ( angle <= rborder )); } +bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size) const +{ + if(GetPositionX() > std::max(obj1->GetPositionX(), obj2->GetPositionX()) + || GetPositionX() < std::min(obj1->GetPositionX(), obj2->GetPositionX()) + || GetPositionY() > std::max(obj1->GetPositionY(), obj2->GetPositionY()) + || GetPositionY() < std::min(obj1->GetPositionY(), obj2->GetPositionY())) + return false; + + if(!size) + size = GetObjectSize() / 2; + + float angle = obj1->GetAngle(this) - obj1->GetAngle(obj2); + return abs(sin(angle)) * GetExactDistance2d(obj1->GetPositionX(), obj1->GetPositionY()) < size; +} + void WorldObject::GetRandomPoint( float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z) const { if(distance==0) @@ -1658,6 +1673,8 @@ TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float a return NULL; } + summon->SetHomePosition(x, y, z, angle); + summon->InitStats(duration); Add((Creature*)summon); summon->InitSummon(); @@ -1680,7 +1697,6 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, float x, float y, float z, if(!pCreature) return NULL; - pCreature->SetHomePosition(x, y, z, ang); pCreature->SetTempSummonType(spwtype); return pCreature; |