diff options
Diffstat (limited to 'src/game/Object.h')
-rw-r--r-- | src/game/Object.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/Object.h b/src/game/Object.h index f5dbe92010c..75d75be0728 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -33,9 +33,8 @@ #include <string> #define CONTACT_DISTANCE 0.5f -#define INTERACTION_DISTANCE 5 -#define ATTACK_DISTANCE 5 -#define DETECT_DISTANCE 20 // max distance to successful detect stealthed unit +#define INTERACTION_DISTANCE 5.0f +#define ATTACK_DISTANCE 5.0f #define MAX_VISIBILITY_DISTANCE (5*SIZE_OF_GRID_CELL/2.0f) // max distance for visible object show, limited by active zone for player based at cell size (active zone = 5x5 cells) #define DEFAULT_VISIBILITY_DISTANCE (SIZE_OF_GRID_CELL) // default visible distance |