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-rw-r--r--src/game/Object.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index f5dbe92010c..75d75be0728 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -33,9 +33,8 @@
#include <string>
#define CONTACT_DISTANCE 0.5f
-#define INTERACTION_DISTANCE 5
-#define ATTACK_DISTANCE 5
-#define DETECT_DISTANCE 20 // max distance to successful detect stealthed unit
+#define INTERACTION_DISTANCE 5.0f
+#define ATTACK_DISTANCE 5.0f
#define MAX_VISIBILITY_DISTANCE (5*SIZE_OF_GRID_CELL/2.0f) // max distance for visible object show, limited by active zone for player based at cell size (active zone = 5x5 cells)
#define DEFAULT_VISIBILITY_DISTANCE (SIZE_OF_GRID_CELL) // default visible distance