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-rw-r--r--src/game/Object.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index a8017d3883d..7ae42ea3a70 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -104,6 +104,7 @@ class Player;
class UpdateMask;
class InstanceData;
class GameObject;
+class Vehicle;
typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType;
@@ -498,9 +499,10 @@ class TRINITY_DLL_SPEC WorldObject : public Object
Map * GetMap() const;
Map const* GetBaseMap() const;
- Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
+ Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
+ Vehicle* SummonVehicle(uint32 entry, float x, float y, float z, float ang);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
- Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);
+ Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);
bool isActiveObject() const { return m_isActive; }
void setActive(bool isActiveObject);
void SetWorldObject(bool apply);