aboutsummaryrefslogtreecommitdiff
path: root/src/game/ObjectAccessor.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/ObjectAccessor.h')
-rw-r--r--src/game/ObjectAccessor.h226
1 files changed, 226 insertions, 0 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
new file mode 100644
index 00000000000..feb0780e36e
--- /dev/null
+++ b/src/game/ObjectAccessor.h
@@ -0,0 +1,226 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_OBJECTACCESSOR_H
+#define MANGOS_OBJECTACCESSOR_H
+
+#include "Platform/Define.h"
+#include "Policies/Singleton.h"
+#include "zthread/FastMutex.h"
+#include "Utilities/HashMap.h"
+#include "Policies/ThreadingModel.h"
+
+#include "ByteBuffer.h"
+#include "UpdateData.h"
+
+#include "GridDefines.h"
+#include "Object.h"
+#include "Player.h"
+
+#include <set>
+
+class Creature;
+class Corpse;
+class Unit;
+class GameObject;
+class DynamicObject;
+class WorldObject;
+class Map;
+
+template <class T>
+class HashMapHolder
+{
+ public:
+
+ typedef HM_NAMESPACE::hash_map< uint64, T* > MapType;
+ typedef ZThread::FastMutex LockType;
+ typedef MaNGOS::GeneralLock<LockType > Guard;
+
+ static void Insert(T* o) { m_objectMap[o->GetGUID()] = o; }
+
+ static void Remove(T* o)
+ {
+ Guard guard(i_lock);
+ typename MapType::iterator itr = m_objectMap.find(o->GetGUID());
+ if (itr != m_objectMap.end())
+ m_objectMap.erase(itr);
+ }
+
+ static T* Find(uint64 guid)
+ {
+ typename MapType::iterator itr = m_objectMap.find(guid);
+ return (itr != m_objectMap.end()) ? itr->second : NULL;
+ }
+
+ static MapType& GetContainer() { return m_objectMap; }
+
+ static LockType* GetLock() { return &i_lock; }
+ private:
+
+ //Non instanciable only static
+ HashMapHolder() {}
+
+ static LockType i_lock;
+ static MapType m_objectMap;
+};
+
+class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor, MaNGOS::ClassLevelLockable<ObjectAccessor, ZThread::FastMutex> >
+{
+
+ friend class MaNGOS::OperatorNew<ObjectAccessor>;
+ ObjectAccessor();
+ ~ObjectAccessor();
+ ObjectAccessor(const ObjectAccessor &);
+ ObjectAccessor& operator=(const ObjectAccessor &);
+
+ public:
+ typedef HM_NAMESPACE::hash_map<uint64, Corpse* > Player2CorpsesMapType;
+ typedef HM_NAMESPACE::hash_map<Player*, UpdateData>::value_type UpdateDataValueType;
+
+ template<class T> static T* GetObjectInWorld(uint64 guid, T* /*fake*/)
+ {
+ return HashMapHolder<T>::Find(guid);
+ }
+
+ static Unit* GetObjectInWorld(uint64 guid, Unit* /*fake*/)
+ {
+ if(!guid)
+ return NULL;
+
+ if (IS_PLAYER_GUID(guid))
+ return (Unit*)HashMapHolder<Player>::Find(guid);
+
+ if (Unit* u = (Unit*)HashMapHolder<Pet>::Find(guid))
+ return u;
+
+ return (Unit*)HashMapHolder<Creature>::Find(guid);
+ }
+
+ template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
+ {
+ T* obj = HashMapHolder<T>::Find(guid);
+ if(!obj || obj->GetMapId() != mapid) return NULL;
+
+ CellPair p = MaNGOS::ComputeCellPair(x,y);
+ if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
+ {
+ sLog.outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
+ return NULL;
+ }
+
+ CellPair q = MaNGOS::ComputeCellPair(obj->GetPositionX(),obj->GetPositionY());
+ if(q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
+ {
+ sLog.outError("ObjectAccessor::GetObjecInWorld: object "I64FMTD" has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord);
+ return NULL;
+ }
+
+ int32 dx = int32(p.x_coord) - int32(q.x_coord);
+ int32 dy = int32(p.y_coord) - int32(q.y_coord);
+
+ if (dx > -2 && dx < 2 && dy > -2 && dy < 2) return obj;
+ else return NULL;
+ }
+
+ static Object* GetObjectByTypeMask(Player const &, uint64, uint32 typemask);
+ static Creature* GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint32 npcflagmask);
+ static Creature* GetCreature(WorldObject const &, uint64);
+ static Creature* GetCreatureOrPet(WorldObject const &, uint64);
+ static Unit* GetUnit(WorldObject const &, uint64);
+ static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); }
+ static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); }
+ static GameObject* GetGameObject(WorldObject const &, uint64);
+ static DynamicObject* GetDynamicObject(Unit const &, uint64);
+ static Corpse* GetCorpse(WorldObject const &u, uint64 guid);
+ static Pet* GetPet(uint64 guid);
+ static Player* FindPlayer(uint64);
+
+ Player* FindPlayerByName(const char *name) ;
+
+ HashMapHolder<Player>::MapType& GetPlayers()
+ {
+ return HashMapHolder<Player>::GetContainer();
+ }
+
+ template<class T> void AddObject(T *object)
+ {
+ HashMapHolder<T>::Insert(object);
+ }
+
+ template<class T> void RemoveObject(T *object)
+ {
+ HashMapHolder<T>::Remove(object);
+ }
+
+ void RemoveObject(Player *pl)
+ {
+ HashMapHolder<Player>::Remove(pl);
+
+ Guard guard(i_updateGuard);
+
+ std::set<Object *>::iterator iter2 = std::find(i_objects.begin(), i_objects.end(), (Object *)pl);
+ if( iter2 != i_objects.end() )
+ i_objects.erase(iter2);
+ }
+
+ void SaveAllPlayers();
+
+ void AddUpdateObject(Object *obj);
+ void RemoveUpdateObject(Object *obj);
+
+ void Update(uint32 diff);
+
+ Corpse* GetCorpseForPlayerGUID(uint64 guid);
+ void RemoveCorpse(Corpse *corpse);
+ void AddCorpse(Corpse* corpse);
+ void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
+ Corpse* ConvertCorpseForPlayer(uint64 player_guid);
+
+ bool PlayersNearGrid(uint32 x,uint32 y,uint32 m_id,uint32 i_id) const;
+
+ static void UpdateObject(Object* obj, Player* exceptPlayer);
+ static void _buildUpdateObject(Object* obj, UpdateDataMapType &);
+
+ static void UpdateObjectVisibility(WorldObject* obj);
+ static void UpdateVisibilityForPlayer(Player* player);
+ private:
+ struct WorldObjectChangeAccumulator
+ {
+ UpdateDataMapType &i_updateDatas;
+ WorldObject &i_object;
+ WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) {}
+ void Visit(PlayerMapType &);
+ template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
+ };
+
+ friend struct WorldObjectChangeAccumulator;
+ Player2CorpsesMapType i_player2corpse;
+
+ typedef ZThread::FastMutex LockType;
+ typedef MaNGOS::GeneralLock<LockType > Guard;
+
+ static void _buildChangeObjectForPlayer(WorldObject *, UpdateDataMapType &);
+ static void _buildPacket(Player *, Object *, UpdateDataMapType &);
+ void _update(void);
+ std::set<Object *> i_objects;
+ LockType i_playerGuard;
+ LockType i_updateGuard;
+ LockType i_corpseGuard;
+ LockType i_petGuard;
+};
+#endif