diff options
Diffstat (limited to 'src/game/ObjectAccessor.h')
-rw-r--r-- | src/game/ObjectAccessor.h | 19 |
1 files changed, 1 insertions, 18 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h index d0684944dc3..722e40a33dd 100644 --- a/src/game/ObjectAccessor.h +++ b/src/game/ObjectAccessor.h @@ -232,26 +232,9 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map); Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false); - static void UpdateObject(Object* obj, Player* exceptPlayer); - static void _buildUpdateObject(Object* obj, UpdateDataMapType &); - - static void UpdateObjectVisibility(WorldObject* obj); //static void UpdateVisibilityForPlayer(Player* player); private: - struct WorldObjectChangeAccumulator - { - UpdateDataMapType &i_updateDatas; - WorldObject &i_object; - std::set<uint64> plr_list; - WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) {} - void Visit(PlayerMapType &); - void Visit(CreatureMapType &); - void Visit(DynamicObjectMapType &); - void BuildPacket(Player* plr); - template<class SKIP> void Visit(GridRefManager<SKIP> &) {} - }; - - friend struct WorldObjectChangeAccumulator; + Player2CorpsesMapType i_player2corpse; typedef ACE_Thread_Mutex LockType; |