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-rw-r--r--src/game/OutdoorPvPMgr.cpp219
1 files changed, 219 insertions, 0 deletions
diff --git a/src/game/OutdoorPvPMgr.cpp b/src/game/OutdoorPvPMgr.cpp
new file mode 100644
index 00000000000..f2b25c2533e
--- /dev/null
+++ b/src/game/OutdoorPvPMgr.cpp
@@ -0,0 +1,219 @@
+#include "OutdoorPvPMgr.h"
+#include "OutdoorPvPHP.h"
+#include "OutdoorPvPNA.h"
+#include "OutdoorPvPTF.h"
+#include "OutdoorPvPZM.h"
+#include "OutdoorPvPSI.h"
+#include "OutdoorPvPEP.h"
+#include "Player.h"
+#include "Policies/SingletonImp.h"
+
+INSTANTIATE_SINGLETON_1( OutdoorPvPMgr );
+
+OutdoorPvPMgr::OutdoorPvPMgr()
+{
+ //sLog.outDebug("Instantiating OutdoorPvPMgr");
+}
+
+OutdoorPvPMgr::~OutdoorPvPMgr()
+{
+ //sLog.outDebug("Deleting OutdoorPvPMgr");
+ for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ {
+ (*itr)->DeleteSpawns();
+ }
+}
+
+void OutdoorPvPMgr::InitOutdoorPvP()
+{
+ // create new opvp
+ OutdoorPvP * pOP = new OutdoorPvPHP;
+ // respawn, init variables
+ if(!pOP->SetupOutdoorPvP())
+ {
+ sLog.outDebug("OutdoorPvP : HP init failed.");
+ delete pOP;
+ }
+ else
+ {
+ m_OutdoorPvPSet.insert(pOP);
+ sLog.outDebug("OutdoorPvP : HP successfully initiated.");
+ }
+
+
+ pOP = new OutdoorPvPNA;
+ // respawn, init variables
+ if(!pOP->SetupOutdoorPvP())
+ {
+ sLog.outDebug("OutdoorPvP : NA init failed.");
+ delete pOP;
+ }
+ else
+ {
+ m_OutdoorPvPSet.insert(pOP);
+ sLog.outDebug("OutdoorPvP : NA successfully initiated.");
+ }
+
+
+ pOP = new OutdoorPvPTF;
+ // respawn, init variables
+ if(!pOP->SetupOutdoorPvP())
+ {
+ sLog.outDebug("OutdoorPvP : TF init failed.");
+ delete pOP;
+ }
+ else
+ {
+ m_OutdoorPvPSet.insert(pOP);
+ sLog.outDebug("OutdoorPvP : TF successfully initiated.");
+ }
+
+ pOP = new OutdoorPvPZM;
+ // respawn, init variables
+ if(!pOP->SetupOutdoorPvP())
+ {
+ sLog.outDebug("OutdoorPvP : ZM init failed.");
+ delete pOP;
+ }
+ else
+ {
+ m_OutdoorPvPSet.insert(pOP);
+ sLog.outDebug("OutdoorPvP : ZM successfully initiated.");
+ }
+
+ pOP = new OutdoorPvPSI;
+ // respawn, init variables
+ if(!pOP->SetupOutdoorPvP())
+ {
+ sLog.outDebug("OutdoorPvP : SI init failed.");
+ delete pOP;
+ }
+ else
+ {
+ m_OutdoorPvPSet.insert(pOP);
+ sLog.outDebug("OutdoorPvP : SI successfully initiated.");
+ }
+
+ pOP = new OutdoorPvPEP;
+ // respawn, init variables
+ if(!pOP->SetupOutdoorPvP())
+ {
+ sLog.outDebug("OutdoorPvP : EP init failed.");
+ delete pOP;
+ }
+ else
+ {
+ m_OutdoorPvPSet.insert(pOP);
+ sLog.outDebug("OutdoorPvP : EP successfully initiated.");
+ }
+}
+
+void OutdoorPvPMgr::AddZone(uint32 zoneid, OutdoorPvP *handle)
+{
+ m_OutdoorPvPMap[zoneid] = handle;
+}
+
+
+void OutdoorPvPMgr::HandlePlayerEnterZone(Player *plr, uint32 zoneid)
+{
+ OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
+ if(itr == m_OutdoorPvPMap.end())
+ {
+ // no handle for this zone, return
+ return;
+ }
+ // add possibly beneficial buffs to plr for zone
+ itr->second->HandlePlayerEnterZone(plr, zoneid);
+ plr->SendInitWorldStates();
+ sLog.outDebug("Player %u entered outdoorpvp id %u",plr->GetGUIDLow(), itr->second->GetTypeId());
+}
+
+void OutdoorPvPMgr::HandlePlayerLeaveZone(Player *plr, uint32 zoneid)
+{
+ OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
+ if(itr == m_OutdoorPvPMap.end())
+ {
+ // no handle for this zone, return
+ return;
+ }
+ // inform the OutdoorPvP class of the leaving, it should remove the player from all objectives
+ itr->second->HandlePlayerLeaveZone(plr, zoneid);
+ sLog.outDebug("Player %u left outdoorpvp id %u",plr->GetGUIDLow(), itr->second->GetTypeId());
+}
+
+OutdoorPvP * OutdoorPvPMgr::GetOutdoorPvPToZoneId(uint32 zoneid)
+{
+ OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
+ if(itr == m_OutdoorPvPMap.end())
+ {
+ // no handle for this zone, return
+ return NULL;
+ }
+ return itr->second;
+}
+
+void OutdoorPvPMgr::Update(uint32 diff)
+{
+ for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ {
+ (*itr)->Update(diff);
+ }
+}
+
+bool OutdoorPvPMgr::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
+{
+ for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ {
+ if((*itr)->HandleCustomSpell(plr,spellId,go))
+ return true;
+ }
+ return false;
+}
+
+bool OutdoorPvPMgr::HandleOpenGo(Player *plr, uint64 guid)
+{
+ for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ {
+ if((*itr)->HandleOpenGo(plr,guid))
+ return true;
+ }
+ return false;
+}
+
+bool OutdoorPvPMgr::HandleCaptureCreaturePlayerMoveInLos(Player * plr, Creature * c)
+{
+ for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ {
+ if((*itr)->HandleCaptureCreaturePlayerMoveInLos(plr,c))
+ return true;
+ }
+ return false;
+}
+
+void OutdoorPvPMgr::HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid)
+{
+ for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ {
+ if((*itr)->HandleGossipOption(plr,guid,gossipid))
+ return;
+ }
+}
+
+bool OutdoorPvPMgr::CanTalkTo(Player * plr, Creature * c, GossipOption & gso)
+{
+ for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ {
+ if((*itr)->CanTalkTo(plr,c,gso))
+ return true;
+ }
+ return false;
+}
+
+void OutdoorPvPMgr::HandleDropFlag(Player *plr, uint32 spellId)
+{
+ for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ {
+ if((*itr)->HandleDropFlag(plr,spellId))
+ return;
+ }
+}