1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
|
#include "OutdoorPvPMgr.h"
#include "OutdoorPvPHP.h"
#include "OutdoorPvPNA.h"
#include "OutdoorPvPTF.h"
#include "OutdoorPvPZM.h"
#include "OutdoorPvPSI.h"
#include "OutdoorPvPEP.h"
#include "Player.h"
#include "Policies/SingletonImp.h"
INSTANTIATE_SINGLETON_1( OutdoorPvPMgr );
OutdoorPvPMgr::OutdoorPvPMgr()
{
//sLog.outDebug("Instantiating OutdoorPvPMgr");
}
OutdoorPvPMgr::~OutdoorPvPMgr()
{
//sLog.outDebug("Deleting OutdoorPvPMgr");
for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
(*itr)->DeleteSpawns();
}
}
void OutdoorPvPMgr::InitOutdoorPvP()
{
// create new opvp
OutdoorPvP * pOP = new OutdoorPvPHP;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : HP init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : HP successfully initiated.");
}
pOP = new OutdoorPvPNA;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : NA init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : NA successfully initiated.");
}
pOP = new OutdoorPvPTF;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : TF init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : TF successfully initiated.");
}
pOP = new OutdoorPvPZM;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : ZM init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : ZM successfully initiated.");
}
pOP = new OutdoorPvPSI;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : SI init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : SI successfully initiated.");
}
pOP = new OutdoorPvPEP;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : EP init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : EP successfully initiated.");
}
}
void OutdoorPvPMgr::AddZone(uint32 zoneid, OutdoorPvP *handle)
{
m_OutdoorPvPMap[zoneid] = handle;
}
void OutdoorPvPMgr::HandlePlayerEnterZone(Player *plr, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if(itr == m_OutdoorPvPMap.end())
{
// no handle for this zone, return
return;
}
// add possibly beneficial buffs to plr for zone
itr->second->HandlePlayerEnterZone(plr, zoneid);
plr->SendInitWorldStates();
sLog.outDebug("Player %u entered outdoorpvp id %u",plr->GetGUIDLow(), itr->second->GetTypeId());
}
void OutdoorPvPMgr::HandlePlayerLeaveZone(Player *plr, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if(itr == m_OutdoorPvPMap.end())
{
// no handle for this zone, return
return;
}
// inform the OutdoorPvP class of the leaving, it should remove the player from all objectives
itr->second->HandlePlayerLeaveZone(plr, zoneid);
sLog.outDebug("Player %u left outdoorpvp id %u",plr->GetGUIDLow(), itr->second->GetTypeId());
}
OutdoorPvP * OutdoorPvPMgr::GetOutdoorPvPToZoneId(uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if(itr == m_OutdoorPvPMap.end())
{
// no handle for this zone, return
return NULL;
}
return itr->second;
}
void OutdoorPvPMgr::Update(uint32 diff)
{
for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
(*itr)->Update(diff);
}
}
bool OutdoorPvPMgr::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
{
for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleCustomSpell(plr,spellId,go))
return true;
}
return false;
}
bool OutdoorPvPMgr::HandleOpenGo(Player *plr, uint64 guid)
{
for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleOpenGo(plr,guid))
return true;
}
return false;
}
bool OutdoorPvPMgr::HandleCaptureCreaturePlayerMoveInLos(Player * plr, Creature * c)
{
for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleCaptureCreaturePlayerMoveInLos(plr,c))
return true;
}
return false;
}
void OutdoorPvPMgr::HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid)
{
for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleGossipOption(plr,guid,gossipid))
return;
}
}
bool OutdoorPvPMgr::CanTalkTo(Player * plr, Creature * c, GossipOption & gso)
{
for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->CanTalkTo(plr,c,gso))
return true;
}
return false;
}
void OutdoorPvPMgr::HandleDropFlag(Player *plr, uint32 spellId)
{
for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleDropFlag(plr,spellId))
return;
}
}
|