diff options
Diffstat (limited to 'src/game/OutdoorPvPObjectiveAI.cpp')
| -rw-r--r-- | src/game/OutdoorPvPObjectiveAI.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp index e27c583eb25..a99afbfbe5a 100644 --- a/src/game/OutdoorPvPObjectiveAI.cpp +++ b/src/game/OutdoorPvPObjectiveAI.cpp @@ -25,10 +25,10 @@ #define MAX_OUTDOOR_PVP_DISTANCE 200 // the max value in capture point type go data0 is 100 currently, so use twice that much to handle leaving as well -OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature &c) : i_creature(c) +OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature *c) : i_creature(*c) { - sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow()); - c.SetReactState(REACT_AGGRESSIVE); + sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", i_creature.GetGUIDLow()); + i_creature.SetReactState(REACT_AGGRESSIVE); } void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u) |
