aboutsummaryrefslogtreecommitdiff
path: root/src/game/OutdoorPvPObjectiveAI.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-01-29 19:35:49 -0600
committermegamage <none@none>2009-01-29 19:35:49 -0600
commitb0bf621a139aaa6e620098fc7a4411a800fda43d (patch)
treea80cfed503a562c4e436814dc056e8b22386efef /src/game/OutdoorPvPObjectiveAI.cpp
parent25ab1fa4adfe1e9be1f8bfb6701f6a0d48887770 (diff)
parentadee7cab17e191ab9d735c326cd611f0380736d6 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPObjectiveAI.cpp')
-rw-r--r--src/game/OutdoorPvPObjectiveAI.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp
index e27c583eb25..a99afbfbe5a 100644
--- a/src/game/OutdoorPvPObjectiveAI.cpp
+++ b/src/game/OutdoorPvPObjectiveAI.cpp
@@ -25,10 +25,10 @@
#define MAX_OUTDOOR_PVP_DISTANCE 200 // the max value in capture point type go data0 is 100 currently, so use twice that much to handle leaving as well
-OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature &c) : i_creature(c)
+OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature *c) : i_creature(*c)
{
- sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow());
- c.SetReactState(REACT_AGGRESSIVE);
+ sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", i_creature.GetGUIDLow());
+ i_creature.SetReactState(REACT_AGGRESSIVE);
}
void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u)