diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 6ce7e9c356a..5290e2521b0 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -4366,11 +4366,11 @@ void Player::RepopAtGraveyard() WorldSafeLocsEntry const *ClosestGrave = NULL; // Special handle for battleground maps - BattleGround *bg = sBattleGroundMgr.GetBattleGround(GetBattleGroundId(), m_bgTypeID); + if( GetBattleGroundTypeId() == BATTLEGROUND_AB || GetBattleGroundTypeId() == BATTLEGROUND_EY || GetBattleGroundTypeId() == BATTLEGROUND_AV) + if( BattleGround *bg = GetBattleGround() ) + ClosestGrave = bg->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetTeam()); - if(bg && (bg->GetTypeID() == BATTLEGROUND_AB || bg->GetTypeID() == BATTLEGROUND_EY || bg->GetTypeID() == BATTLEGROUND_AV)) - ClosestGrave = bg->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetTeam()); - else + if(!ClosestGrave) ClosestGrave = objmgr.GetClosestGraveYard( GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam() ); // stop countdown until repop |