diff options
-rw-r--r-- | src/game/Player.cpp | 8 | ||||
-rw-r--r-- | src/shared/revision_nr.h | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 6ce7e9c356a..5290e2521b0 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -4366,11 +4366,11 @@ void Player::RepopAtGraveyard() WorldSafeLocsEntry const *ClosestGrave = NULL; // Special handle for battleground maps - BattleGround *bg = sBattleGroundMgr.GetBattleGround(GetBattleGroundId(), m_bgTypeID); + if( GetBattleGroundTypeId() == BATTLEGROUND_AB || GetBattleGroundTypeId() == BATTLEGROUND_EY || GetBattleGroundTypeId() == BATTLEGROUND_AV) + if( BattleGround *bg = GetBattleGround() ) + ClosestGrave = bg->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetTeam()); - if(bg && (bg->GetTypeID() == BATTLEGROUND_AB || bg->GetTypeID() == BATTLEGROUND_EY || bg->GetTypeID() == BATTLEGROUND_AV)) - ClosestGrave = bg->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetTeam()); - else + if(!ClosestGrave) ClosestGrave = objmgr.GetClosestGraveYard( GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam() ); // stop countdown until repop diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index bd0712af763..43c6b8e0d46 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7370" + #define REVISION_NR "7371" #endif // __REVISION_NR_H__ |