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-rw-r--r--src/game/Player.cpp36
1 files changed, 33 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 63a06d79036..e7afb155c5e 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -2096,9 +2096,15 @@ void Player::SetGameMaster(bool on)
getHostilRefManager().setOnlineOfflineState(false);
CombatStop();
+
+ SetPhaseMask(PHASEMASK_ANYWHERE,false); // see and visible in all phases
}
else
{
+ // restore phase
+ AuraList const& phases = GetAurasByType(SPELL_AURA_PHASE);
+ SetPhaseMask(!phases.empty() ? phases.front()->GetMiscValue() : PHASEMASK_NORMAL,false);
+
m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
setFactionForRace(getRace());
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
@@ -4056,8 +4062,7 @@ void Player::CreateCorpse()
Corpse *corpse = new Corpse( (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE );
SetPvPDeath(false);
- if(!corpse->Create(objmgr.GenerateLowGuid(HIGHGUID_CORPSE), this, GetMapId(), GetPositionX(),
- GetPositionY(), GetPositionZ(), GetOrientation()))
+ if(!corpse->Create(objmgr.GenerateLowGuid(HIGHGUID_CORPSE), this))
{
delete corpse;
return;
@@ -17321,7 +17326,7 @@ void Player::HandleStealthedUnitsDetection()
{
std::list<Unit*> stealthedUnits;
Trinity::AnyStealthedCheck u_check;
- Trinity::UnitListSearcher<Trinity::AnyStealthedCheck > searcher(stealthedUnits, u_check);
+ Trinity::UnitListSearcher<Trinity::AnyStealthedCheck > searcher(this, stealthedUnits, u_check);
VisitNearbyObject(World::GetMaxVisibleDistance(), searcher);
for (std::list<Unit*>::iterator i = stealthedUnits.begin(); i != stealthedUnits.end(); ++i)
@@ -18136,6 +18141,10 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool
if (u == this)
return true;
+ // phased visibility (both must phased in same way)
+ if(!InSamePhase(u))
+ return false;
+
// player visible for other player if not logout and at same transport
// including case when player is out of world
bool at_same_transport =
@@ -20272,3 +20281,24 @@ void Player::_LoadSkills()
SetSkill(SKILL_UNARMED, base_skill,base_skill);
}
}
+
+uint32 Player::GetPhaseMaskForSpawn() const
+{
+ uint32 phase = PHASEMASK_NORMAL;
+ if(!isGameMaster())
+ phase = GetPhaseMask();
+ else
+ {
+ AuraList const& phases = GetAurasByType(SPELL_AURA_PHASE);
+ if(phases.empty())
+ phase = GetPhaseMask();
+ else
+ phase = phases.front()->GetMiscValue();
+ }
+
+ // some aura phases include 1 normal map in addition to phase itself
+ if(uint32 n_phase = phase & ~PHASEMASK_NORMAL)
+ return n_phase;
+
+ return PHASEMASK_NORMAL;
+} \ No newline at end of file