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-rw-r--r--src/game/Player.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 329e605ec0e..677114a6c87 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -6163,7 +6163,7 @@ int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, in
float rate = for_quest ? sWorld.getRate(RATE_REPUTATION_LOWLEVEL_QUEST) : sWorld.getRate(RATE_REPUTATION_LOWLEVEL_KILL);
- if (rate != 1.0f && creatureOrQuestLevel <= MaNGOS::XP::GetGrayLevel(getLevel()))
+ if (rate != 1.0f && creatureOrQuestLevel <= Trinity::XP::GetGrayLevel(getLevel()))
percent *= rate;
float repMod = GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN);
@@ -13717,7 +13717,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
// honor reward
if (pQuest->GetRewHonorableKills())
- RewardHonor(NULL, 0, MaNGOS::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorableKills()));
+ RewardHonor(NULL, 0, Trinity::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorableKills()));
// title reward
if (pQuest->GetCharTitleId())
@@ -15351,7 +15351,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
m_movementInfo.t_z = fields[29].GetFloat();
m_movementInfo.t_o = fields[30].GetFloat();
- if( !MaNGOS::IsValidMapCoord(
+ if( !Trinity::IsValidMapCoord(
GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y,
GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o) ||
// transport size limited
@@ -16061,7 +16061,7 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
// send by mail problematic items
while (!problematicItems.empty())
{
- std::string subject = GetSession()->GetMangosString(LANG_NOT_EQUIPPED_ITEM);
+ std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM);
// fill mail
MailDraft draft(subject);
@@ -20569,7 +20569,7 @@ void Player::AutoUnequipOffhandIfNeed(bool force /*= false*/)
offItem->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
CharacterDatabase.CommitTransaction();
- std::string subject = GetSession()->GetMangosString(LANG_NOT_EQUIPPED_ITEM);
+ std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM);
MailDraft(subject).AddItem(offItem).SendMailTo(this, MailSender(this, MAIL_STATIONERY_GM));
}
}