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-rw-r--r--src/game/RandomMovementGenerator.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index 8ede9b49af8..74a703fb788 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -57,8 +57,8 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
Map const* map = creature.GetBaseMap();
// For 2D/3D system selection
- bool is_land_ok = creature.canWalk();
- bool is_water_ok = creature.canSwim();
+ //bool is_land_ok = creature.canWalk();
+ //bool is_water_ok = creature.canSwim();
bool is_air_ok = creature.canFly();
for (uint32 i = 0; ; ++i)
@@ -162,7 +162,7 @@ RandomMovementGenerator<Creature>::Reset(Creature &creature)
template<>
void
-RandomMovementGenerator<Creature>::Finalize(Creature &creature){}
+RandomMovementGenerator<Creature>::Finalize(Creature & /*creature*/){}
template<>
bool