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authorSpp <none@none>2010-04-19 09:26:37 +0200
committerSpp <none@none>2010-04-19 09:26:37 +0200
commit74dd02d024007c3a09219177fabfe9010b1bce63 (patch)
tree041286f1a0a20c9714199b03c60808d3b7291e48 /src/game/RandomMovementGenerator.cpp
parentfdd8d2f3cc7108043f6bad036b994770f904866f (diff)
Remove LOTS of compile warnings
--HG-- branch : trunk
Diffstat (limited to 'src/game/RandomMovementGenerator.cpp')
-rw-r--r--src/game/RandomMovementGenerator.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index 8ede9b49af8..74a703fb788 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -57,8 +57,8 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
Map const* map = creature.GetBaseMap();
// For 2D/3D system selection
- bool is_land_ok = creature.canWalk();
- bool is_water_ok = creature.canSwim();
+ //bool is_land_ok = creature.canWalk();
+ //bool is_water_ok = creature.canSwim();
bool is_air_ok = creature.canFly();
for (uint32 i = 0; ; ++i)
@@ -162,7 +162,7 @@ RandomMovementGenerator<Creature>::Reset(Creature &creature)
template<>
void
-RandomMovementGenerator<Creature>::Finalize(Creature &creature){}
+RandomMovementGenerator<Creature>::Finalize(Creature & /*creature*/){}
template<>
bool