diff options
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 6aca2ae028e..9d548da4ed4 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -4116,20 +4116,7 @@ uint8 Spell::CanCast(bool strict) case SPELL_EFFECT_LEAP: case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER: { - float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation()); - float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation()); - // teleport a bit above terrain level to avoid falling below it - float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true); - if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled - return SPELL_FAILED_TRY_AGAIN; - - float caster_pos_z = m_caster->GetPositionZ(); - // Control the caster to not climb or drop when +-fz > 8 - if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8)) - return SPELL_FAILED_TRY_AGAIN; - - // not allow use this effect at battleground until battleground start + //Do not allow to cast it before BG starts. if(m_caster->GetTypeId()==TYPEID_PLAYER) if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround()) if(bg->GetStatus() != STATUS_IN_PROGRESS) |