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-rw-r--r--src/game/Spell.cpp15
-rw-r--r--src/game/SpellEffects.cpp97
2 files changed, 43 insertions, 69 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 6aca2ae028e..9d548da4ed4 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -4116,20 +4116,7 @@ uint8 Spell::CanCast(bool strict)
case SPELL_EFFECT_LEAP:
case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
{
- float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
- float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
- // teleport a bit above terrain level to avoid falling below it
- float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
- if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
- return SPELL_FAILED_TRY_AGAIN;
-
- float caster_pos_z = m_caster->GetPositionZ();
- // Control the caster to not climb or drop when +-fz > 8
- if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8))
- return SPELL_FAILED_TRY_AGAIN;
-
- // not allow use this effect at battleground until battleground start
+ //Do not allow to cast it before BG starts.
if(m_caster->GetTypeId()==TYPEID_PLAYER)
if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
if(bg->GetStatus() != STATUS_IN_PROGRESS)
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 89b92ccdc61..537087480a5 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -5482,64 +5482,51 @@ void Spell::EffectMomentMove(uint32 i)
return;
uint32 mapid = m_caster->GetMapId();
- float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
-
- // src point
- float *fx = new float[11], *fy = new float[11], *fz = new float[11];
- unitTarget->GetPosition(fx[0], fy[0], fz[0]);
-
- float orientation = unitTarget->GetOrientation(), itr_i, step = dis / 10.0, fx2, fy2, fz2, ground, floor;
- int itr_j = 1, last_valid = 0;
- bool hit = false;
-
- for (itr_i = step; itr_i <= dis; itr_i += step)
- {
- fx[itr_j] = fx[0] + itr_i * cos(orientation);
- fy[itr_j] = fy[0] + itr_i * sin(orientation);
- ground = MapManager::Instance().GetMap(mapid, unitTarget)->GetHeight(fx[itr_j], fy[itr_j], MAX_HEIGHT, true);
- floor = MapManager::Instance().GetMap(mapid, unitTarget)->GetHeight(fx[itr_j], fy[itr_j], fz[last_valid], true);
- fz[itr_j] = fabs(ground - fz[last_valid]) <= fabs(floor - fz[last_valid]) ? ground : floor;
- if (fabs(fz[itr_j] - fz[0]) <= 6.0)
- {
- if (VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(mapid, fx[last_valid], fy[last_valid], fz[last_valid] + 0.5, fx[itr_j], fy[itr_j], fz[itr_j] + 0.5, fx2, fy2, fz2, -0.5))
- {
- hit = true;
- fx[itr_j] = fx2 - 0.6 * cos(orientation);
- fy[itr_j] = fy2 - 0.6 * sin(orientation);
- ground = MapManager::Instance().GetMap(mapid, unitTarget)->GetHeight(fx[itr_j], fy[itr_j], MAX_HEIGHT, true);
- floor = MapManager::Instance().GetMap(mapid, unitTarget)->GetHeight(fx[itr_j], fy[itr_j], fz[last_valid], true);
- float tempz = fabs(ground - fz[last_valid]) <= fabs(floor - fz[last_valid]) ? ground : floor;
- fz[itr_j] = fabs(tempz - fz[last_valid]) <= fabs(fz2 - fz[last_valid]) ? tempz : fz2;
- break;
- }
- else
- last_valid = itr_j;
- }
- itr_j++;
- }
- if (hit == false)
- itr_j = last_valid;
-
-
- if (unitTarget->GetTypeId() == TYPEID_PLAYER)
- ((Player*)unitTarget)->TeleportTo(mapid, fx[itr_j], fy[itr_j], fz[itr_j] + 0.07531, orientation, TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget == m_caster ? TELE_TO_SPELL : 0));
- else
- MapManager::Instance().GetMap(mapid, unitTarget)->CreatureRelocation((Creature*)unitTarget, fx[itr_j], fy[itr_j], fz[itr_j] + 0.07531, orientation);
-
- delete [] fx; delete [] fy; delete [] fz;
-
-/* uint32 mapid = unitTarget->GetMapId();
- float ox,oy,oz;
- unitTarget->GetPosition(ox,oy,oz);
-
- float fx,fy,fz; // getObjectHitPos overwrite last args in any result case
- if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(mapid, ox,oy,oz+0.5, m_targets.m_destX,m_targets.m_destY,oz+0.5,fx,fy,fz, -0.5))
- unitTarget->UpdateGroundPositionZ(fx,fy,fz);
+ float dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ float x,y,z;
+ float destx,desty,destz,ground,floor;
+ float orientation = unitTarget->GetOrientation(), step = dist/10.0f;
+
+ unitTarget->GetPosition(x,y,z);
+ destx = x + dist * cos(orientation);
+ desty = y + dist * sin(orientation);
+ ground = unitTarget->GetMap()->GetHeight(destx,desty,MAX_HEIGHT,true);
+ floor = unitTarget->GetMap()->GetHeight(destx,desty,z, true);
+ destz = fabs(ground - z) <= fabs(floor - z) ? ground:floor;
+
+ bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(mapid,x,y,z+0.5f,destx,desty,destz+0.5f,destx,desty,destz,-0.5f);
+
+ if(col) // We had a collision!
+ {
+ destx -= 0.6 * cos(orientation);
+ desty -= 0.6 * sin(orientation);
+ dist = sqrt((x-destx)*(x-destx) + (y-desty)*(y-desty));
+ step = dist/10.0f;
+ }
+
+
+ for(int i = 0;i<10;i++)
+ {
+ if(fabs(z - destz) > 6)
+ {
+ destx -= step * cos(orientation);
+ desty -= step * sin(orientation);
+ ground = unitTarget->GetMap()->GetHeight(destx,desty,MAX_HEIGHT,true);
+ floor = unitTarget->GetMap()->GetHeight(destx,desty,z, true);
+ destz = fabs(ground - z) <= fabs(floor - z) ? ground:floor;
+ }else
+ break;
+ }
+ if(i == 9)
+ {
+ return;
+ }
if(unitTarget->GetTypeId() == TYPEID_PLAYER)
- ((Player*)unitTarget)->TeleportTo(mapid, fx, fy, fz, unitTarget->GetOrientation(), TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
+ ((Player*)unitTarget)->TeleportTo(mapid, destx, desty, destz+0.07531f, unitTarget->GetOrientation(), TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
else
- MapManager::Instance().GetMap(mapid, unitTarget)->CreatureRelocation((Creature*)unitTarget, fx, fy, fz, unitTarget->GetOrientation());*/
+ unitTarget->GetMap()->CreatureRelocation((Creature*)unitTarget, destx, desty, destz,unitTarget->GetOrientation());
+
}
void Spell::EffectReputation(uint32 i)