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-rw-r--r--src/game/SpellEffects.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index c738fcc13ef..29bc42b922e 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -4606,6 +4606,16 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
}
break;
}
+ case SPELLFAMILY_HUNTER:
+ {
+ // Kill Shot
+ if(m_spellInfo->SpellFamilyFlags[1] & 0x800000)
+ {
+ // Increase Weapon Damage by 200% (or Weapon Damage + Weapon Damage)
+ spell_bonus += m_caster->CalculateDamage(RANGED_ATTACK, false, true);
+ }
+ break;
+ }
case SPELLFAMILY_DEATHKNIGHT:
{
// Plague Strike