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-rw-r--r--src/game/SpellEffects.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 331e1ea3fe9..f51c83ef441 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1682,14 +1682,6 @@ void Spell::EffectDummy(uint32 i)
switch(m_spellInfo->Id)
{
- // Judgement of Righteousness (0.2*$AP+0.32*$SPH) holy added in spellDamagBonus
- case 20187:
- {
- if (!unitTarget)
- return;
- m_damage+=int32(0.2f*m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
- return;
- }
case 31789: // Righteous Defense (step 1)
{
// 31989 -> dummy effect (step 1) + dummy effect (step 2) -> 31709 (taunt like spell for each target)