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-rw-r--r--src/game/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 44cbc2f04f1..6aeb5f90869 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -6159,7 +6159,7 @@ void Spell::EffectCharge2(uint32 /*i*/)
{
target->GetContactPoint(m_caster, x, y, z);
// not all charge effects used in negative spells
- if ( !IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
+ if(!IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->Attack(target, true);
}
else