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-rw-r--r--src/game/SpellMgr.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index a960942579e..c7bf8cd5bac 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1222,6 +1222,8 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
if((procFlags & EventProcFlag) == 0)
return false;
+ bool hasFamilyMask = false;
+
/* Check Periodic Auras
* Both hots and dots can trigger if spell has no PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
@@ -1288,10 +1290,17 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags ) == 0)
return false;
active = true; // Spell added manualy -> so its active spell
+ hasFamilyMask = true;
}
}
}
+ if (procExtra & PROC_EX_INTERNAL_REQ_FAMILY)
+ {
+ if (!hasFamilyMask)
+ return false;
+ }
+
// Check for extra req (if none) and hit/crit
if (procEvent_procEx == PROC_EX_NONE)
{