diff options
Diffstat (limited to 'src/game/TicketHandler.cpp')
-rw-r--r-- | src/game/TicketHandler.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/TicketHandler.cpp b/src/game/TicketHandler.cpp index 435c6cbbefd..1ce07e80bc2 100644 --- a/src/game/TicketHandler.cpp +++ b/src/game/TicketHandler.cpp @@ -54,7 +54,7 @@ void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data ) // get additional data, rarely used recv_data >> ticketText2; - + // assign values ticket->name = GetPlayer()->GetName(); ticket->guid = ticketmgr.GenerateTicketID(); @@ -67,7 +67,7 @@ void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data ) // remove ticket by player, shouldn't happen ticketmgr.RemoveGMTicketByPlayer(GetPlayer()->GetGUID(), GetPlayer()->GetGUID()); - + // add ticket ticketmgr.AddGMTicket(ticket, false); @@ -76,15 +76,15 @@ void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data ) // Send ticket creation SendPacket(&data); - + sWorld.SendGMText(LANG_COMMAND_TICKETNEW, ticket->name.c_str(), ticket->guid); - + } void WorldSession::HandleGMTicketUpdateOpcode( WorldPacket & recv_data) { // always do a packet check - CHECK_PACKET_SIZE(recv_data,1); + CHECK_PACKET_SIZE(recv_data,1); std::string message = ""; time_t t = time(NULL); @@ -98,7 +98,7 @@ void WorldSession::HandleGMTicketUpdateOpcode( WorldPacket & recv_data) GM_Ticket *ticket = ticketmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID()); // Check if player has a GM Ticket yet - if(!ticket) + if(!ticket) { // Response - error couldnt find existing Ticket data << uint32(1); @@ -133,7 +133,7 @@ void WorldSession::HandleGMTicketDeleteOpcode( WorldPacket & /*recv_data*/) if(ticket) { // Remove Tickets from Player - + // Response - no errors WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4); data << uint32(9); @@ -150,12 +150,12 @@ void WorldSession::HandleGMTicketGetTicketOpcode( WorldPacket & /*recv_data*/) // NO recv_data NO packet size check WorldPacket data(SMSG_GMTICKET_GETTICKET, 400); - + // get Current Ticket GM_Ticket *ticket = ticketmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID()); // check for existing ticket - if(!ticket) + if(!ticket) { data << uint32(10); // send packet @@ -183,8 +183,8 @@ void WorldSession::HandleGMTicketSystemStatusOpcode( WorldPacket & /*recv_data*/ // in case of disactivity, this should be set to (0) data << uint32(1); - - + + // Send Packet SendPacket(&data); } |