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-rw-r--r--src/game/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index b7cd49c668b..da42631e135 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -11344,7 +11344,7 @@ Unit* Creature::SelectVictim()
else
return NULL;
- if(target && (!target->getVictim() || IsFriendlyTo(target->getVictim())) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2)
+ if(target && (!target->getVictim() || IsFriendlyTo(target->getVictim()))) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2)
{
SetInFront(target);
return target;
@@ -11357,7 +11357,7 @@ Unit* Creature::SelectVictim()
for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
{
if((*itr) && canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER
- && !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)
+ && !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
// && (!(*itr)->getVictim() || IsFriendlyTo((*itr)->getVictim()))) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2)
return NULL;
}