diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp | 7 | ||||
-rw-r--r-- | src/game/Creature.cpp | 2 | ||||
-rw-r--r-- | src/game/Unit.cpp | 4 |
3 files changed, 5 insertions, 8 deletions
diff --git a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp index 8f664d13a9a..d2621729867 100644 --- a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp +++ b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp @@ -286,12 +286,9 @@ struct TRINITY_DLL_DECL boss_svala_sorrowgraveAI : public ScriptedAI Phase = SACRIFICING; for (uint8 i = 0; i < 3; ++i) - { if (pRitualChanneler[i] = m_creature->SummonCreature(CREATURE_RITUAL_CHANNELER, RitualChannelerLocations[i].x, RitualChannelerLocations[i].y, RitualChannelerLocations[i].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 360000)) - { - CAST_AI(mob_ritual_channelerAI,pRitualChanneler[i])->AttackStartNoMove(pSacrificeTarget); - } - } + if (mob_ritual_channelerAI *pChannelerAI = CAST_AI(mob_ritual_channelerAI,pRitualChanneler[i])) + pChannelerAI->AttackStartNoMove(pSacrificeTarget); } uiRitualOfSwordTimer = 18000 + rand()%4000; } else uiRitualOfSwordTimer -= diff; diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 3440c0793b9..1dc436b104f 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1690,7 +1690,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const if(!force) { // if victim(1) has a victim(2), and victim(2) is a non-friendly player, don't attack victim(1) unless forced - if(who->getVictim() && who->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() && !IsFriendlyTo(who->getVictim()) + if(who->getVictim() && who->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() && !IsFriendlyTo(who->getVictim())) return false; if(who->isInCombat()) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index b7cd49c668b..da42631e135 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11344,7 +11344,7 @@ Unit* Creature::SelectVictim() else return NULL; - if(target && (!target->getVictim() || IsFriendlyTo(target->getVictim())) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2) + if(target && (!target->getVictim() || IsFriendlyTo(target->getVictim()))) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2) { SetInFront(target); return target; @@ -11357,7 +11357,7 @@ Unit* Creature::SelectVictim() for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr) { if((*itr) && canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER - && !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN) + && !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) // && (!(*itr)->getVictim() || IsFriendlyTo((*itr)->getVictim()))) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2) return NULL; } |