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-rw-r--r--src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp7
-rw-r--r--src/game/Creature.cpp2
-rw-r--r--src/game/Unit.cpp4
3 files changed, 5 insertions, 8 deletions
diff --git a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp
index 8f664d13a9a..d2621729867 100644
--- a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp
+++ b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp
@@ -286,12 +286,9 @@ struct TRINITY_DLL_DECL boss_svala_sorrowgraveAI : public ScriptedAI
Phase = SACRIFICING;
for (uint8 i = 0; i < 3; ++i)
- {
if (pRitualChanneler[i] = m_creature->SummonCreature(CREATURE_RITUAL_CHANNELER, RitualChannelerLocations[i].x, RitualChannelerLocations[i].y, RitualChannelerLocations[i].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 360000))
- {
- CAST_AI(mob_ritual_channelerAI,pRitualChanneler[i])->AttackStartNoMove(pSacrificeTarget);
- }
- }
+ if (mob_ritual_channelerAI *pChannelerAI = CAST_AI(mob_ritual_channelerAI,pRitualChanneler[i]))
+ pChannelerAI->AttackStartNoMove(pSacrificeTarget);
}
uiRitualOfSwordTimer = 18000 + rand()%4000;
} else uiRitualOfSwordTimer -= diff;
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 3440c0793b9..1dc436b104f 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1690,7 +1690,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const
if(!force)
{
// if victim(1) has a victim(2), and victim(2) is a non-friendly player, don't attack victim(1) unless forced
- if(who->getVictim() && who->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() && !IsFriendlyTo(who->getVictim())
+ if(who->getVictim() && who->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() && !IsFriendlyTo(who->getVictim()))
return false;
if(who->isInCombat())
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index b7cd49c668b..da42631e135 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -11344,7 +11344,7 @@ Unit* Creature::SelectVictim()
else
return NULL;
- if(target && (!target->getVictim() || IsFriendlyTo(target->getVictim())) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2)
+ if(target && (!target->getVictim() || IsFriendlyTo(target->getVictim()))) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2)
{
SetInFront(target);
return target;
@@ -11357,7 +11357,7 @@ Unit* Creature::SelectVictim()
for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
{
if((*itr) && canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER
- && !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)
+ && !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
// && (!(*itr)->getVictim() || IsFriendlyTo((*itr)->getVictim()))) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2)
return NULL;
}