diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 5d59b15ebe6..21de3d3780b 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -255,16 +255,16 @@ void Unit::Update( uint32 p_time ) //not implemented before 3.0.2 //if(!hasUnitState(UNIT_STAT_CASTING)) { - if(uint32 base_att = getAttackTimer(BASE_ATTACK)) + if (uint32 base_att = getAttackTimer(BASE_ATTACK)) setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time)); - if(uint32 ranged_att = getAttackTimer(RANGED_ATTACK)) + if (uint32 ranged_att = getAttackTimer(RANGED_ATTACK)) setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time)); - if(uint32 off_att = getAttackTimer(OFF_ATTACK)) + if (uint32 off_att = getAttackTimer(OFF_ATTACK)) setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time)); } // update abilities available only for fraction of time - UpdateReactives( p_time ); + UpdateReactives(p_time); ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f); ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f); @@ -14880,16 +14880,16 @@ void Unit::ExitVehicle() void Unit::BuildMovementPacket(ByteBuffer *data) const { - switch(GetTypeId()) + switch (GetTypeId()) { case TYPEID_UNIT: - if(canFly()) + if (canFly()) const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_LEVITATING); break; case TYPEID_PLAYER: // remove unknown, unused etc flags for now const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2); - if(isInFlight()) + if (isInFlight()) { WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2); @@ -14899,18 +14899,18 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const *data << uint32(GetUnitMovementFlags()); // movement flags *data << uint16(m_movementInfo.unk1); // 2.3.0 - *data << uint32(getMSTime()); // time + *data << uint32(getMSTime()); // time *data << GetPositionX(); *data << GetPositionY(); *data << GetPositionZ(); *data << GetOrientation(); // 0x00000200 - if(GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT) + if (GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT) { - if(m_vehicle) + if (m_vehicle) data->append(m_vehicle->GetBase()->GetPackGUID()); - else if(GetTransport()) + else if (GetTransport()) data->append(GetTransport()->GetPackGUID()); else { |