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-rw-r--r--src/game/Unit.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 5d59b15ebe6..21de3d3780b 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -255,16 +255,16 @@ void Unit::Update( uint32 p_time )
//not implemented before 3.0.2
//if(!hasUnitState(UNIT_STAT_CASTING))
{
- if(uint32 base_att = getAttackTimer(BASE_ATTACK))
+ if (uint32 base_att = getAttackTimer(BASE_ATTACK))
setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time));
- if(uint32 ranged_att = getAttackTimer(RANGED_ATTACK))
+ if (uint32 ranged_att = getAttackTimer(RANGED_ATTACK))
setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time));
- if(uint32 off_att = getAttackTimer(OFF_ATTACK))
+ if (uint32 off_att = getAttackTimer(OFF_ATTACK))
setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time));
}
// update abilities available only for fraction of time
- UpdateReactives( p_time );
+ UpdateReactives(p_time);
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
@@ -14880,16 +14880,16 @@ void Unit::ExitVehicle()
void Unit::BuildMovementPacket(ByteBuffer *data) const
{
- switch(GetTypeId())
+ switch (GetTypeId())
{
case TYPEID_UNIT:
- if(canFly())
+ if (canFly())
const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_LEVITATING);
break;
case TYPEID_PLAYER:
// remove unknown, unused etc flags for now
const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2);
- if(isInFlight())
+ if (isInFlight())
{
WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2);
@@ -14899,18 +14899,18 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
*data << uint32(GetUnitMovementFlags()); // movement flags
*data << uint16(m_movementInfo.unk1); // 2.3.0
- *data << uint32(getMSTime()); // time
+ *data << uint32(getMSTime()); // time
*data << GetPositionX();
*data << GetPositionY();
*data << GetPositionZ();
*data << GetOrientation();
// 0x00000200
- if(GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT)
+ if (GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT)
{
- if(m_vehicle)
+ if (m_vehicle)
data->append(m_vehicle->GetBase()->GetPackGUID());
- else if(GetTransport())
+ else if (GetTransport())
data->append(GetTransport()->GetPackGUID());
else
{