diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e01776a58f0..49dbaec1475 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -6754,7 +6754,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) { if ((*itr)->GetEntry() != 2630) continue; - + caster = (*itr); break; } @@ -8554,7 +8554,7 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const sLog.outError("Player %s has invalid faction (faction template id) #%u", player->GetName(), getFaction()); else if (const Creature *creature = ToCreature()) sLog.outError("Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureInfo()->Entry, getFaction()); - else + else sLog.outError("Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName(), uint32(GetTypeId()), getFaction()); guid = GetGUID(); @@ -10982,7 +10982,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att { // Merciless Combat if ((*i)->GetSpellProto()->SpellIconID == 2656) - { + { if ((pVictim->GetMaxHealth() * 35 / 100) >= pVictim->GetHealth()) DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f; } @@ -11367,7 +11367,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) this->ToCreature()->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); if (enemy) - { + { if (IsAIEnabled) { this->ToCreature()->AI()->EnterCombat(enemy); @@ -11915,7 +11915,7 @@ void Unit::SetHover(bool on) void Unit::setDeathState(DeathState s) { - // death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that + // death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that // it can be used to check creation of death items (such as soul shards). DeathState oldDeathState = m_deathState; m_deathState = s; @@ -14317,7 +14317,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER) { bool allow = false; - + if (pVictim) allow = ToPlayer()->isHonorOrXPTarget(pVictim); @@ -14587,7 +14587,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold); } - + player->RewardPlayerAndGroupAtKill(pVictim); } |