aboutsummaryrefslogtreecommitdiff
path: root/src/game/Unit.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp67
1 files changed, 33 insertions, 34 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index be225b0118b..4cd1eb5426a 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -53,12 +53,12 @@ float baseMoveSpeed[MAX_MOVE_TYPE] =
{
2.5f, // MOVE_WALK
7.0f, // MOVE_RUN
- 1.25f, // MOVE_WALKBACK
+ 1.25f, // MOVE_RUN_BACK
4.722222f, // MOVE_SWIM
- 4.5f, // MOVE_SWIMBACK
- 3.141594f, // MOVE_TURN
- 7.0f, // MOVE_FLY
- 4.5f, // MOVE_FLYBACK
+ 4.5f, // MOVE_SWIM_BACK
+ 3.141594f, // MOVE_TURN_RATE
+ 7.0f, // MOVE_FLIGHT
+ 4.5f, // MOVE_FLIGHT_BACK
};
void InitTriggerAuraData();
@@ -3032,8 +3032,8 @@ float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
void Unit::SendAttackStart(Unit* pVictim)
{
WorldPacket data( SMSG_ATTACKSTART, 16 );
- data << GetGUID();
- data << pVictim->GetGUID();
+ data << uint64(GetGUID());
+ data << uint64(pVictim->GetGUID());
SendMessageToSet(&data, true);
DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
@@ -8126,7 +8126,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
if(GetTypeId()==TYPEID_UNIT)
{
WorldPacket data(SMSG_AI_REACTION, 12);
- data << GetGUID();
+ data << uint64(GetGUID());
data << uint32(AI_REACTION_AGGRO); // Aggro sound
((WorldObject*)this)->SendMessageToSet(&data, true);
@@ -8342,17 +8342,17 @@ Unit* Unit::GetCharm() const
void Unit::SetPet(Pet* pet)
{
- SetUInt64Value(UNIT_FIELD_SUMMON,pet ? pet->GetGUID() : 0);
+ SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
// FIXME: hack, speed must be set only at follow
if(pet)
for(int i = 0; i < MAX_MOVE_TYPE; ++i)
- pet->SetSpeed(UnitMoveType(i),m_speed_rate[i],true);
+ pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
}
-void Unit::SetCharm(Unit* charmed)
+void Unit::SetCharm(Unit* pet)
{
- SetUInt64Value(UNIT_FIELD_CHARM,charmed ? charmed->GetGUID() : 0);
+ SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
}
void Unit::AddPlayerToVision(Player* plr)
@@ -8444,7 +8444,6 @@ void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Po
data << uint32(SpellID);
data << uint32(powertype);
data << uint32(Damage);
- //data << uint8(critical ? 1 : 0); // removed in 2.4.0
SendMessageToSet(&data, true);
}
@@ -8903,7 +8902,7 @@ int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVic
bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
{
- // not criting spell
+ // not critting spell
if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
return false;
@@ -9692,7 +9691,7 @@ void Unit::SetInCombatState(bool PvP)
{
pet->UpdateSpeed(MOVE_RUN, true);
pet->UpdateSpeed(MOVE_SWIM, true);
- pet->UpdateSpeed(MOVE_FLY, true);
+ pet->UpdateSpeed(MOVE_FLIGHT, true);
}
}
}
@@ -9947,16 +9946,16 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
}
break;
}
- case MOVE_WALKBACK:
+ case MOVE_RUN_BACK:
return;
case MOVE_SWIM:
{
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
break;
}
- case MOVE_SWIMBACK:
+ case MOVE_SWIM_BACK:
return;
- case MOVE_FLY:
+ case MOVE_FLIGHT:
{
if (IsMounted()) // Use on mount auras
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
@@ -9966,7 +9965,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
break;
}
- case MOVE_FLYBACK:
+ case MOVE_FLIGHT_BACK:
return;
default:
sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
@@ -9981,7 +9980,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
{
case MOVE_RUN:
case MOVE_SWIM:
- case MOVE_FLY:
+ case MOVE_FLIGHT:
{
// Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
// TODO: possible affect only on MOVE_RUN
@@ -10038,22 +10037,22 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
case MOVE_RUN:
data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4);
break;
- case MOVE_WALKBACK:
+ case MOVE_RUN_BACK:
data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
break;
case MOVE_SWIM:
data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4);
break;
- case MOVE_SWIMBACK:
+ case MOVE_SWIM_BACK:
data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
break;
- case MOVE_TURN:
+ case MOVE_TURN_RATE:
data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4);
break;
- case MOVE_FLY:
+ case MOVE_FLIGHT:
data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+1+4+4+4+4+4+4+4);
break;
- case MOVE_FLYBACK:
+ case MOVE_FLIGHT_BACK:
data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
break;
default:
@@ -10086,22 +10085,22 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
case MOVE_RUN:
data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
break;
- case MOVE_WALKBACK:
+ case MOVE_RUN_BACK:
data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
break;
case MOVE_SWIM:
data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
break;
- case MOVE_SWIMBACK:
+ case MOVE_SWIM_BACK:
data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
break;
- case MOVE_TURN:
+ case MOVE_TURN_RATE:
data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
break;
- case MOVE_FLY:
+ case MOVE_FLIGHT:
data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
break;
- case MOVE_FLYBACK:
+ case MOVE_FLIGHT_BACK:
data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
break;
default:
@@ -10109,7 +10108,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
return;
}
data.append(GetPackGUID());
- data << (uint32)0;
+ data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
if (mtype == MOVE_RUN)
data << uint8(0); // new 2.1.0
data << float(GetSpeed(mtype));
@@ -12314,9 +12313,9 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
return NULL;
}
- pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID());
- pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, GetGUID());
- pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,getFaction());
+ pet->SetOwnerGUID(GetGUID());
+ pet->SetCreatorGUID(GetGUID());
+ pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
if(!pet->InitStatsForLevel(creatureTarget->getLevel()))