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-rw-r--r--src/game/Unit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 18a5beb11c8..adb323be2b6 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -12843,6 +12843,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_MOD_STUN:
case SPELL_AURA_MOD_ROOT:
+ case SPELL_AURA_TRANSFORM:
if (isVictim && damage)
{
// Damage is dealt after proc system - lets ignore auras which wasn't updated yet