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Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 18a5beb11c8..adb323be2b6 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -12843,6 +12843,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag case SPELL_AURA_MOD_FEAR: case SPELL_AURA_MOD_STUN: case SPELL_AURA_MOD_ROOT: + case SPELL_AURA_TRANSFORM: if (isVictim && damage) { // Damage is dealt after proc system - lets ignore auras which wasn't updated yet |