diff options
-rw-r--r-- | src/game/SpellAuras.cpp | 3 | ||||
-rw-r--r-- | src/game/Unit.cpp | 1 |
2 files changed, 3 insertions, 1 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 6be082b4f6f..59bbffdf261 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -7532,7 +7532,8 @@ int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster) if (m_auraName !=SPELL_AURA_MOD_CONFUSE && m_auraName !=SPELL_AURA_MOD_FEAR && m_auraName !=SPELL_AURA_MOD_STUN && - m_auraName !=SPELL_AURA_MOD_ROOT) + m_auraName !=SPELL_AURA_MOD_ROOT && + m_auraName !=SPELL_AURA_TRANSFORM) return 0; int32 damageCap = (int32)(m_target->GetMaxHealth()*0.10f); diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 18a5beb11c8..adb323be2b6 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -12843,6 +12843,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag case SPELL_AURA_MOD_FEAR: case SPELL_AURA_MOD_STUN: case SPELL_AURA_MOD_ROOT: + case SPELL_AURA_TRANSFORM: if (isVictim && damage) { // Damage is dealt after proc system - lets ignore auras which wasn't updated yet |