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-rw-r--r--src/game/Unit.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 1259d888293..375e21e5f4d 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1038,6 +1038,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void CombatStopWithPets(bool includingCast = false);
Unit* SelectNearbyTarget(float dist = NOMINAL_MELEE_RANGE) const;
bool hasNegativeAuraWithInterruptFlag(uint32 flag);
+ void SendMeleeAttackStop(Unit* victim);
+ void SendMeleeAttackStart(Unit* pVictim);
void addUnitState(uint32 f) { m_state |= f; }
bool hasUnitState(const uint32 f) const { return (m_state & f); }
@@ -1261,7 +1263,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void DeMorph();
- void SendAttackStart(Unit* pVictim);
void SendAttackStateUpdate(CalcDamageInfo *damageInfo);
void SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount);
void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log);
@@ -1793,9 +1794,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
ThreatManager m_ThreatManager;
private:
- void SendAttackStop(Unit* victim); // only from AttackStop(Unit*)
- //void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*)
-
bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const * procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent );
bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleObsModEnergyAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);