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-rw-r--r--src/game/Unit.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 47b8da7f9ba..4410dd45b72 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1,5 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -8,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __UNIT_H
@@ -511,6 +513,7 @@ enum NPCFlags
UNIT_NPC_FLAG_GUILD_BANKER = 0x00800000, // cause client to send 997 opcode
UNIT_NPC_FLAG_UNK3 = 0x01000000, // cause client to send 1015 opcode
UNIT_NPC_FLAG_GUARD = 0x10000000, // custom flag for guards
+ UNIT_NPC_FLAG_OUTDOORPVP = 0x20000000, // custom flag for outdoor pvp creatures
};
enum MovementFlags
@@ -683,7 +686,7 @@ enum ReactiveType
// delay time next attack to prevent client attack animation problems
#define ATTACK_DISPLAY_DELAY 200
-class MANGOS_DLL_SPEC Unit : public WorldObject
+class TRINITY_DLL_SPEC Unit : public WorldObject
{
public:
typedef std::set<Unit*> AttackerSet;