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-rw-r--r--src/game/Unit.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index cad248c7489..3488c9b8f14 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -583,6 +583,7 @@ enum UnitFlags2
UNIT_FLAG2_FEIGN_DEATH = 0x00000001,
UNIT_FLAG2_UNK1 = 0x00000002, // Hide unit model (show only player equip)
UNIT_FLAG2_COMPREHEND_LANG = 0x00000008,
+ UNIT_FLAG2_MIRROR_IMAGE = 0x00000010,
UNIT_FLAG2_FORCE_MOVE = 0x00000040,
UNIT_FLAG2_DISARM_OFFHAND = 0x00000080,
UNIT_FLAG2_DISARM_RANGED = 0x00000400, //this does not disable ranged weapon display (maybe additional flag needed?)
@@ -1497,6 +1498,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid = 0, bool withInstant = true);
Spell* FindCurrentSpellBySpellId(uint32 spell_id) const;
+ int32 GetCurrentSpellCastTime(uint32 spell_id) const;
Spell* m_currentSpells[CURRENT_MAX_SPELL];