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Diffstat (limited to 'src/game/Unit.h')
-rw-r--r-- | src/game/Unit.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index 792c1532be1..5416f3befd4 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1306,7 +1306,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage); void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0); void CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0); - void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0); + void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0, Unit* originalVictim = 0); void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0); void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* Victim = NULL, bool triggered = true, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0); void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim = NULL, bool triggered = true, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0); |