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-rw-r--r--src/game/WaypointMovementGenerator.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index ae7ef0bce00..effc78d8026 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -100,7 +100,7 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u)
//i_nextMoveTime.Reset(0);
StopedByPlayer = false;
if(!path_id)
- path_id = u.GetWaypointPath();
+ path_id = u.GetWaypointPathId();
waypoints = WaypointMgr.GetPath(path_id);
i_currentNode = 0;
if(waypoints && waypoints->size())
@@ -226,7 +226,7 @@ template bool WaypointMovementGenerator<Player>::Update(Player &, const uint32 &
template void WaypointMovementGenerator<Player>::MovementInform(Player &);
//----------------------------------------------------//
-void FlightPathMovementGenerator::LoadPath(Player &)
+void FlightPathMovementGenerator::SetWaypointPathId(Player &)
{
objmgr.GetTaxiPathNodes(i_pathId, i_path,i_mapIds);
}
@@ -252,7 +252,7 @@ void FlightPathMovementGenerator::Initialize(Player &player)
player.addUnitState(UNIT_STAT_IN_FLIGHT);
player.SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
player.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
- LoadPath(player);
+ SetWaypointPathId(player);
Traveller<Player> traveller(player);
// do not send movement, it was sent already
i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);