diff options
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r-- | src/game/WaypointMovementGenerator.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index ae7ef0bce00..effc78d8026 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -100,7 +100,7 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u) //i_nextMoveTime.Reset(0); StopedByPlayer = false; if(!path_id) - path_id = u.GetWaypointPath(); + path_id = u.GetWaypointPathId(); waypoints = WaypointMgr.GetPath(path_id); i_currentNode = 0; if(waypoints && waypoints->size()) @@ -226,7 +226,7 @@ template bool WaypointMovementGenerator<Player>::Update(Player &, const uint32 & template void WaypointMovementGenerator<Player>::MovementInform(Player &); //----------------------------------------------------// -void FlightPathMovementGenerator::LoadPath(Player &) +void FlightPathMovementGenerator::SetWaypointPathId(Player &) { objmgr.GetTaxiPathNodes(i_pathId, i_path,i_mapIds); } @@ -252,7 +252,7 @@ void FlightPathMovementGenerator::Initialize(Player &player) player.addUnitState(UNIT_STAT_IN_FLIGHT); player.SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); player.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); - LoadPath(player); + SetWaypointPathId(player); Traveller<Player> traveller(player); // do not send movement, it was sent already i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false); |