aboutsummaryrefslogtreecommitdiff
path: root/src/game/WaypointMovementGenerator.h
diff options
context:
space:
mode:
authormaximius <none@none>2009-11-17 20:26:35 -0800
committermaximius <none@none>2009-11-17 20:26:35 -0800
commit27d3bf466c447f8df587eb29f5be48d837b6027c (patch)
tree2c0d073a6317b3583fb0edc054201c3c91f54e2c /src/game/WaypointMovementGenerator.h
parent6659defa6d61d402061b4c2b1442a52a271c14bc (diff)
*Convert some tabs to 4 spaces.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.h')
-rw-r--r--src/game/WaypointMovementGenerator.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/WaypointMovementGenerator.h b/src/game/WaypointMovementGenerator.h
index 4e64229b524..577af8d5a09 100644
--- a/src/game/WaypointMovementGenerator.h
+++ b/src/game/WaypointMovementGenerator.h
@@ -114,14 +114,14 @@ public PathMovementBase<Player>
void SkipCurrentNode() { ++i_currentNode; }
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
- private:
- // storage for preloading the flightmaster grid at end
- // before reaching final waypoint
- uint32 m_endMapId;
- uint32 m_preloadTargetNode;
- float m_endGridX;
- float m_endGridY;
- void PreloadEndGrid();
+ private:
+ // storage for preloading the flightmaster grid at end
+ // before reaching final waypoint
+ uint32 m_endMapId;
+ uint32 m_preloadTargetNode;
+ float m_endGridX;
+ float m_endGridY;
+ void PreloadEndGrid();
};
#endif