diff options
author | maximius <none@none> | 2009-11-17 20:26:35 -0800 |
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committer | maximius <none@none> | 2009-11-17 20:26:35 -0800 |
commit | 27d3bf466c447f8df587eb29f5be48d837b6027c (patch) | |
tree | 2c0d073a6317b3583fb0edc054201c3c91f54e2c /src/game/WaypointMovementGenerator.h | |
parent | 6659defa6d61d402061b4c2b1442a52a271c14bc (diff) |
*Convert some tabs to 4 spaces.
--HG--
branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.h')
-rw-r--r-- | src/game/WaypointMovementGenerator.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/WaypointMovementGenerator.h b/src/game/WaypointMovementGenerator.h index 4e64229b524..577af8d5a09 100644 --- a/src/game/WaypointMovementGenerator.h +++ b/src/game/WaypointMovementGenerator.h @@ -114,14 +114,14 @@ public PathMovementBase<Player> void SkipCurrentNode() { ++i_currentNode; } bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; } - private: - // storage for preloading the flightmaster grid at end - // before reaching final waypoint - uint32 m_endMapId; - uint32 m_preloadTargetNode; - float m_endGridX; - float m_endGridY; - void PreloadEndGrid(); + private: + // storage for preloading the flightmaster grid at end + // before reaching final waypoint + uint32 m_endMapId; + uint32 m_preloadTargetNode; + float m_endGridX; + float m_endGridY; + void PreloadEndGrid(); }; #endif |