diff options
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/CharacterHandler.cpp | 2 | ||||
| -rw-r--r-- | src/game/Player.cpp | 14 | ||||
| -rw-r--r-- | src/game/SpellAuras.cpp | 2 | ||||
| -rw-r--r-- | src/game/Unit.cpp | 4 | ||||
| -rw-r--r-- | src/game/WorldSocketMgr.cpp | 1 |
5 files changed, 12 insertions, 11 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index d86bf7734a0..36e0720a08d 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -61,7 +61,7 @@ bool LoginQueryHolder::Initialize() // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure. // !!! NOTE: including unused `zone`,`online` - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, gmstate, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid)); + res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid)); diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 32413aba503..5aa67b645fd 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -13664,7 +13664,7 @@ float Player::GetFloatValueFromDB(uint16 index, uint64 guid) bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) { //// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 [28] [29] 30 31 32 - //QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, gmstate, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", guid); + //QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extraflags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", guid); QueryResult *result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM); if(!result) @@ -13899,7 +13899,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) m_taxi.LoadTaxiMask( fields[11].GetString() ); // must be before InitTaxiNodesForLevel - uint32 gmstate = fields[25].GetUInt32(); + uint32 extraflags = fields[25].GetUInt32(); m_stableSlots = fields[26].GetUInt32(); if(m_stableSlots > 2) @@ -14089,7 +14089,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) case 0: break; // disable case 1: SetGameMaster(true); break; // enable case 2: // save state - if(gmstate & PLAYER_EXTRA_GM_ON) + if(extraflags & PLAYER_EXTRA_GM_ON) SetGameMaster(true); break; } @@ -14100,7 +14100,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) case 0: break; // disable case 1: SetAcceptTicket(true); break; // enable case 2: // save state - if(gmstate & PLAYER_EXTRA_GM_ACCEPT_TICKETS) + if(extraflags & PLAYER_EXTRA_GM_ACCEPT_TICKETS) SetAcceptTicket(true); break; } @@ -14111,7 +14111,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) case 0: break; // disable case 1: SetGMChat(true); break; // enable case 2: // save state - if(gmstate & PLAYER_EXTRA_GM_CHAT) + if(extraflags & PLAYER_EXTRA_GM_CHAT) SetGMChat(true); break; } @@ -14122,7 +14122,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) case 0: break; // disable case 1: SetAcceptWhispers(true); break; // enable case 2: // save state - if(gmstate & PLAYER_EXTRA_ACCEPT_WHISPERS) + if(extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS) SetAcceptWhispers(true); break; } @@ -15109,7 +15109,7 @@ void Player::SaveToDB() "map, dungeon_difficulty, position_x, position_y, position_z, orientation, data, " "taximask, online, cinematic, " "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, " - "trans_x, trans_y, trans_z, trans_o, transguid, gmstate, stable_slots, at_login, zone, " + "trans_x, trans_y, trans_z, trans_o, transguid, extraflags, stable_slots, at_login, zone, " "death_expire_time, taxi_path) VALUES (" << GetGUIDLow() << ", " << GetSession()->GetAccountId() << ", '" diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 600d9a27cf1..f0c67b66918 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1953,7 +1953,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real) case 43873: // Headless Horseman Laugh if(caster->GetTypeId() == TYPEID_PLAYER) { - ((Player*)caster)->PlaySound(11965, false); + ((Player*)caster)->SendPlaySound(11965, false); } return; case 46354: // Blood Elf Illusion diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 51991c01d2d..24acc4c18f8 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -7764,7 +7764,9 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, // Healing Done // These Spells are doing fixed amount of healing (TODO found less hack-like check) - if(spellProto->Id == 15290 || spellProto->Id == 39373 || spellProto->Id == 33778 || spellProto->Id == 379 || spellProto->Id == 38395) + if (spellProto->Id == 15290 || spellProto->Id == 39373 || + spellProto->Id == 33778 || spellProto->Id == 379 || + spellProto->Id == 38395 || spellProto->Id == 40972) return healamount; diff --git a/src/game/WorldSocketMgr.cpp b/src/game/WorldSocketMgr.cpp index c431bf21b73..7d4a7e84078 100644 --- a/src/game/WorldSocketMgr.cpp +++ b/src/game/WorldSocketMgr.cpp @@ -362,7 +362,6 @@ WorldSocketMgr::OnSocketOpen (WorldSocket* sock) return m_NetThreads[min].AddSocket (sock); - return 0; } WorldSocketMgr* |
