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Diffstat (limited to 'src/scripts/custom/on_events.cpp')
-rw-r--r--src/scripts/custom/on_events.cpp108
1 files changed, 0 insertions, 108 deletions
diff --git a/src/scripts/custom/on_events.cpp b/src/scripts/custom/on_events.cpp
deleted file mode 100644
index 94e54a07fba..00000000000
--- a/src/scripts/custom/on_events.cpp
+++ /dev/null
@@ -1,108 +0,0 @@
-#include "ScriptedPch.h"
-#include <cstring>
-
-//This function is called when the player logs in (every login)
-void OnLogin(Player * /*pPlayer*/)
-{
-
-}
-
-//This function is called when the player logs out
-void OnLogout(Player * /*pPlayer*/)
-{
-
-}
-
-//This function is called when the player kills another player
-void OnPVPKill(Player * /*killer*/, Player * /*killed*/)
-{
-
-}
-
-//This function is called when a players AreaID changes
-void OnAreaChange(Player * /*pPlayer*/, AreaTableEntry const * /*pArea*/)
-{
-
-}
-
-//This is called when a player kills a creature (non pvp)
-void OnCreatureKill(Player * /*pPlayer*/, Creature * /*pCreature*/)
-{
-
-}
-
-//This function is called when a player has a money exchange
-int32 OnGetMoney(Player * /*pPlayer*/, int32 amount)
-{
- return amount;
-}
-
-//This function is called whenever a player gets XP
-uint32 OnGetXP(Player * /*pPlayer*/, uint32 amount)
-{
- return amount;
-}
-
-//This function is called when a player clicks a GO Object
-bool OnGoClick(Player * /*pPlayer*/, GameObject * /*pGameObject*/)
-{
- return true;
-}
-
-//This function is called when a player clicks and item
-bool OnItemClick(Player * /*pPlayer*/, Item * /*pItem*/)
-{
- return true;
-}
-
-//This function is called when a player opens an item (like a clam)
-bool OnItemOpen(Player * /*pPlayer*/, Item * /*pItem*/)
-{
- return true;
-}
-
-//This function is called when a player sends a chat message
-bool OnPlayerChat(Player * /*pPlayer*/, const char * /*text*/)
-{
- return true;
-}
-
-//this function is called when the server starts
-void OnServerStartup()
-{
-
-}
-//this function is called when the server shuts down
-void OnServerShutdown()
-{
-
-}
-
-//this function is called when a player casts a spell
-bool OnSpellCast(Unit * /*pUnitTarget*/, Item * /*pItemTarget*/, GameObject * /*pGoTarget*/, uint32 /*i*/, SpellEntry const * /*spell*/)
-{
- return true;
-}
-
- void AddSC_onevents()
-{
- Script *newscript;
- newscript = new Script;
- newscript->Name = "scripted_on_events";
- newscript->pOnLogin = &OnLogin;
- newscript->pOnLogout = &OnLogout;
- newscript->pOnPVPKill = &OnPVPKill;
- newscript->pOnAreaChange = &OnAreaChange;
- newscript->pOnCreatureKill = &OnCreatureKill;
- newscript->pOnGetMoney = &OnGetMoney;
- newscript->pOnGetXP = &OnGetXP;
- newscript->pOnGoClick = &OnGoClick;
- newscript->pOnItemClick = &OnItemClick;
- newscript->pOnItemOpen = &OnItemOpen;
- newscript->pOnPlayerChat = &OnPlayerChat;
- newscript->pOnServerShutdown = &OnServerShutdown;
- newscript->pOnServerStartup = &OnServerStartup;
- newscript->pOnSpellCast = &OnSpellCast;
-
- newscript->RegisterSelf();
-}