aboutsummaryrefslogtreecommitdiff
path: root/src/scripts/custom
diff options
context:
space:
mode:
Diffstat (limited to 'src/scripts/custom')
-rw-r--r--src/scripts/custom/custom_example.cpp278
-rw-r--r--src/scripts/custom/custom_gossip_codebox.cpp89
-rw-r--r--src/scripts/custom/npc_acherus_taxi.cpp35
-rw-r--r--src/scripts/custom/npc_wyrmresttempel_taxi.cpp112
-rw-r--r--src/scripts/custom/on_events.cpp108
-rw-r--r--src/scripts/custom/test.cpp218
6 files changed, 0 insertions, 840 deletions
diff --git a/src/scripts/custom/custom_example.cpp b/src/scripts/custom/custom_example.cpp
deleted file mode 100644
index 0e230ba901d..00000000000
--- a/src/scripts/custom/custom_example.cpp
+++ /dev/null
@@ -1,278 +0,0 @@
-/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/* ScriptData
-SDName: Custom_Example
-SD%Complete: 100
-SDComment: Short custom scripting example
-SDCategory: Script Examples
-EndScriptData */
-
-#include "precompiled.h"
-
-// **** This script is designed as an example for others to build on ****
-// **** Please modify whatever you'd like to as this script is only for developement ****
-
-// **** Script Info ****
-// This script is written in a way that it can be used for both friendly and hostile monsters
-// Its primary purpose is to show just how much you can really do with scripts
-// I recommend trying it out on both an agressive NPC and on friendly npc
-
-// **** Quick Info ****
-// Functions with Handled Function marked above them are functions that are called automatically by the core
-// Functions that are marked Custom Function are functions I've created to simplify code
-
-#define SPELL_BUFF 25661
-#define SPELL_ONE 12555
-#define SPELL_ONE_ALT 24099
-#define SPELL_TWO 10017
-#define SPELL_THREE 26027
-#define SPELL_ENRAGE 23537
-#define SPELL_BESERK 32309
-
-#define SAY_AGGRO "Let the games begin."
-#define SAY_RANDOM_0 "I see endless suffering. I see torment. I see rage. I see everything."
-#define SAY_RANDOM_1 "Muahahahaha"
-#define SAY_RANDOM_2 "These mortal infedels my lord, they have invaded your sanctum and seek to steal your secrets."
-#define SAY_RANDOM_3 "You are already dead."
-#define SAY_RANDOM_4 "Where to go? What to do? So many choices that all end in pain, end in death."
-#define SAY_BESERK "$N, I sentance you to death!"
-#define SAY_PHASE "The suffering has just begun!"
-
-#define GOSSIP_ITEM "I'm looking for a fight"
-#define SAY_DANCE "I always thought I was a good dancer"
-#define SAY_SALUTE "Move out Soldier!"
-
-struct TRINITY_DLL_DECL custom_exampleAI : public ScriptedAI
-{
- //*** HANDLED FUNCTION ***
- //This is the constructor, called only once when the Creature is first created
- custom_exampleAI(Creature *c) : ScriptedAI(c) {}
-
- //*** CUSTOM VARIABLES ****
- //These variables are for use only by this individual script.
- //Nothing else will ever call them but us.
-
- uint32 Say_Timer; //Timer for random chat
- uint32 Rebuff_Timer; //Timer for rebuffing
- uint32 Spell_1_Timer; //Timer for spell 1 when in combat
- uint32 Spell_2_Timer; //Timer for spell 1 when in combat
- uint32 Spell_3_Timer; //Timer for spell 1 when in combat
- uint32 Beserk_Timer; //Timer until we go into Beserk (enraged) mode
- uint32 Phase; //The current battle phase we are in
- uint32 Phase_Timer; //Timer until phase transition
-
- //*** HANDLED FUNCTION ***
- //This is called whenever the core decides we need to evade
- void Reset()
- {
- Phase = 1; //Start in phase 1
- Phase_Timer = 60000; //60 seconds
- Spell_1_Timer = 5000; //5 seconds
- Spell_2_Timer = 37000; //37 seconds
- Spell_3_Timer = 19000; //19 seconds
- Beserk_Timer = 120000; //2 minutes
- }
-
- //*** HANDLED FUNCTION ***
- //Attack Start is called whenever someone hits us.
- void Aggro(Unit *who)
- {
- //Say some stuff
- DoSay(SAY_AGGRO,LANG_UNIVERSAL,NULL);
- DoPlaySoundToSet(me,8280);
- }
-
- //*** HANDLED FUNCTION ***
- //Update AI is called Every single map update (roughly once every 100ms if a player is within the grid)
- void UpdateAI(const uint32 diff)
- {
- //Out of combat timers
- if (!me->getVictim())
- {
- //Random Say timer
- if (Say_Timer < diff)
- {
- //Random switch between 5 outcomes
- switch (rand()%5)
- {
- case 0:
- DoYell(SAY_RANDOM_0,LANG_UNIVERSAL,NULL);
- DoPlaySoundToSet(me,8831); //8831 is the index of the sound we are playing. You find these numbers in SoundEntries.dbc
- break;
-
- case 1:
- DoYell(SAY_RANDOM_1,LANG_UNIVERSAL,NULL);
- DoPlaySoundToSet(me,8818);
- break;
-
- case 2:
- DoYell(SAY_RANDOM_2,LANG_UNIVERSAL,NULL);
- DoPlaySoundToSet(me,8041);
- break;
-
- case 3:
- DoYell(SAY_RANDOM_3,LANG_UNIVERSAL,NULL);
- DoPlaySoundToSet(me,8581);
- break;
-
- case 4:
- DoYell(SAY_RANDOM_4,LANG_UNIVERSAL,NULL);
- DoPlaySoundToSet(me,8791);
- break;
- }
-
- Say_Timer = 45000; //Say something agian in 45 seconds
- }else Say_Timer -= diff;
-
- //Rebuff timer
- if (Rebuff_Timer < diff)
- {
- DoCast(me,SPELL_BUFF);
- Rebuff_Timer = 900000; //Rebuff agian in 15 minutes
- }else Rebuff_Timer -= diff;
- }
-
- //Return since we have no target
- if (!UpdateVictim())
- return;
-
- //Spell 1 timer
- if (Spell_1_Timer < diff)
- {
- //Cast spell one on our current target.
- if (rand()%50 > 10)
- DoCast(me->getVictim(),SPELL_ONE_ALT);
- else if (me->IsWithinDist(me->getVictim(), 25))
- DoCast(me->getVictim(),SPELL_ONE);
-
- Spell_1_Timer = 5000;
- }else Spell_1_Timer -= diff;
-
- //Spell 2 timer
- if (Spell_2_Timer < diff)
- {
- //Cast spell one on our current target.
- DoCast(me->getVictim(),SPELL_TWO);
-
- Spell_2_Timer = 37000;
- }else Spell_2_Timer -= diff;
-
- //Spell 3 timer
- if (Phase > 1)
- if (Spell_3_Timer < diff)
- {
- //Cast spell one on our current target.
- DoCast(me->getVictim(),SPELL_THREE);
-
- Spell_3_Timer = 19000;
- }else Spell_3_Timer -= diff;
-
- //Beserk timer
- if (Phase > 1)
- if (Beserk_Timer < diff)
- {
- //Say our line then cast uber death spell
- DoPlaySoundToSet(me,8588);
- DoYell(SAY_BESERK,LANG_UNIVERSAL,me->getVictim());
- DoCast(me->getVictim(),SPELL_BESERK);
-
- //Cast our beserk spell agian in 12 seconds if we didn't kill everyone
- Beserk_Timer = 12000;
- }else Beserk_Timer -= diff;
-
- //Phase timer
- if (Phase == 1)
- if (Phase_Timer < diff)
- {
- //Go to next phase
- Phase++;
- DoYell(SAY_PHASE,LANG_UNIVERSAL,NULL);
- DoCast(me,SPELL_ENRAGE);
- }else Phase_Timer -= diff;
-
- DoMeleeAttackIfReady();
- }
-};
-
-//This is the GetAI method used by all scripts that involve AI
-//It is called every time a new Creature using this script is created
-CreatureAI* GetAI_custom_example(Creature* pCreature)
-{
- return new custom_exampleAI (pCreature);
-}
-
-//This function is called when the player clicks an option on the gossip menu
-void SendDefaultMenu_custom_example(Player* pPlayer, Creature* pCreature, uint32 uiAction)
-{
- if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) //Fight time
- {
- //Set our faction to hostile twoards all
- pCreature->setFaction(24);
- pCreature->Attack(pPlayer, true);
- pPlayer->PlayerTalkClass->CloseGossip();
- }
-}
-
-//This function is called when the player clicks an option on the gossip menu
-bool GossipSelect_custom_example(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
-{
- if (uiSender == GOSSIP_SENDER_MAIN)
- SendDefaultMenu_custom_example(pPlayer, pCreature, uiAction);
-
- return true;
-}
-
-//This function is called when the player opens the gossip menu
-bool GossipHello_custom_example(Player* pPlayer, Creature* pCreature)
-{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->PlayerTalkClass->SendGossipMenu(907, pCreature->GetGUID());
-
- return true;
-}
-
-//Our Recive emote function
-bool ReceiveEmote_custom_example(Player* pPlayer, Creature* pCreature, uint32 emote)
-{
- pCreature->HandleEmoteCommand(emote);
-
- if (emote == TEXTEMOTE_DANCE)
- ((custom_exampleAI*)_Creature->AI())->DoSay(SAY_DANCE,LANG_UNIVERSAL,NULL);
-
- if (emote == TEXTEMOTE_SALUTE)
- ((custom_exampleAI*)_Creature->AI())->DoSay(SAY_SALUTE,LANG_UNIVERSAL,NULL);
-
- return true;
-}
-
-//This is the actual function called only once durring InitScripts()
-//It must define all handled functions that are to be run in this script
-//For example if you want this Script to handle Emotes you must include
-//newscript->ReciveEmote = My_Emote_Function;
-void AddSC_custom_example()
-{
- Script *newscript;
-
- newscript = new Script;
- newscript->Name="custom_example";
- newscript->GetAI = &GetAI_custom_example;
- newscript->pGossipHello = &GossipHello_custom_example;
- newscript->pGossipSelect = &GossipSelect_custom_example;
- newscript->pReceiveEmote = &ReceiveEmote_custom_example;
- newscript->RegisterSelf();
-}
-
diff --git a/src/scripts/custom/custom_gossip_codebox.cpp b/src/scripts/custom/custom_gossip_codebox.cpp
deleted file mode 100644
index a00d2b7031f..00000000000
--- a/src/scripts/custom/custom_gossip_codebox.cpp
+++ /dev/null
@@ -1,89 +0,0 @@
-/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/* ScriptData
-SDName: Custom_Gossip_Codebox
-SD%Complete: 100
-SDComment: Show a codebox in gossip option
-SDCategory: Script Examples
-EndScriptData */
-
-#include "precompiled.h"
-#include <cstring>
-
-#define GOSSIP_ITEM_EXTENDED "A quiz: what's your name?"
-#define GOSSIP_ITEM "I'm not interested"
-
-#define SAY_NOT_INTERESTED "Normal select, guess you're not interested."
-#define SAY_WRONG "Wrong!"
-#define SAY_RIGHT "You're right, you are allowed to see my inner secrets."
-
-//This function is called when the player opens the gossip menubool
-bool GossipHello_custom_gossip_codebox(Player* pPlayer, Creature* pCreature)
-{
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
-
- pPlayer->PlayerTalkClass->SendGossipMenu(907, pCreature->GetGUID());
- return true;
-}
-
-//This function is called when the player clicks an option on the gossip menubool
-bool GossipSelect_custom_gossip_codebox(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
-{
- if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
- {
- pCreature->Say(SAY_NOT_INTERESTED, LANG_UNIVERSAL, 0);
- pPlayer->CLOSE_GOSSIP_MENU();
- }
- return true;
-}
-
-bool GossipSelectWithCode_custom_gossip_codebox(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode)
-{
- if (uiSender == GOSSIP_SENDER_MAIN)
- {
- if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
- {
- if (std::strcmp(sCode, pPlayer->GetName())!=0)
- {
- pCreature->Say(SAY_WRONG, LANG_UNIVERSAL, 0);
- pCreature->CastSpell(pPlayer, 12826, true);
- }
- else
- {
- pCreature->Say(SAY_RIGHT, LANG_UNIVERSAL, 0);
- pCreature->CastSpell(pPlayer, 26990, true);
- }
- pPlayer->CLOSE_GOSSIP_MENU();
- return true;
- }
- }
- return false;
-}
-
-void AddSC_custom_gossip_codebox()
-{
- Script *newscript;
-
- newscript = new Script;
- newscript->Name="custom_gossip_codebox";
- newscript->pGossipHello = &GossipHello_custom_gossip_codebox;
- newscript->pGossipSelect = &GossipSelect_custom_gossip_codebox;
- newscript->pGossipSelectWithCode = &GossipSelectWithCode_custom_gossip_codebox;
- newscript->RegisterSelf();
-}
-
diff --git a/src/scripts/custom/npc_acherus_taxi.cpp b/src/scripts/custom/npc_acherus_taxi.cpp
deleted file mode 100644
index 6e00e365e8e..00000000000
--- a/src/scripts/custom/npc_acherus_taxi.cpp
+++ /dev/null
@@ -1,35 +0,0 @@
-#include "ScriptedPch.h"
-#include "WorldPacket.h"
-
-#define GOSSIP_FLIGHT "I need a ride"
-
-bool GossipHello_npc_acherus_taxi(Player *pPlayer, Creature *pCreature)
-{
- pPlayer->SetTaxiCheater(true);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(9978, pCreature->GetGUID());
- return true;
-}
-
-bool GossipSelect_npc_acherus_taxi(Player *pPlayer, Creature * /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
-{
- if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
- {
- if (pPlayer->GetPositionZ() >= 316)
- pPlayer->GetSession()->SendDoFlight(24446, 1053);
- else
- pPlayer->GetSession()->SendDoFlight(24446, 1054);
- }
- return true;
-}
-
-void AddSC_npc_acherus_taxi()
-{
- Script *newscript;
-
- newscript = new Script;
- newscript->Name = "npc_acherus_taxi";
- newscript->pGossipHello = &GossipHello_npc_acherus_taxi;
- newscript->pGossipSelect = &GossipSelect_npc_acherus_taxi;
- newscript->RegisterSelf();
-}
diff --git a/src/scripts/custom/npc_wyrmresttempel_taxi.cpp b/src/scripts/custom/npc_wyrmresttempel_taxi.cpp
deleted file mode 100644
index d4c2cb5ab74..00000000000
--- a/src/scripts/custom/npc_wyrmresttempel_taxi.cpp
+++ /dev/null
@@ -1,112 +0,0 @@
-#include "ScriptedPch.h"
-#include "WorldPacket.h"
-
-#define GOSSIP_UP "My Lord, I must go to the upper floor of the temple."
-#define GOSSIP_DOWN "I would like to take a flight to the ground, Lord Afrasastrasz."
-#define GOSSIP_MIDDLE "Can you spare a drake to travel to Lord Afrasastrasz, in the middle of the temple?"
-#define GOSSIP_TOP "Please, Let me take one of these dragons to the top floor of the temple."
-#define GOSSIP_BOTTOM "Yes, Please. I would like to return to the ground floor of the temple."
-#define GOSSIP_ONEDOWN "I would like to see Lord Afrasastrasz, in the middle of the temple."
-
-bool GossipHello_npc_wyrmresttempel_middle_taxi(Player* pPlayer, Creature* pCreature)
-{
-pPlayer->SetTaxiCheater(true);
-
-pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
-pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DOWN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(12887, pCreature->GetGUID());
-
- return true;
-}
-
-bool GossipSelect_npc_wyrmresttempel_middle_taxi(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
-{
- if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
- {
- pPlayer->GetSession()->SendDoFlight(6376, 881);
- }
-
- if (uiAction == GOSSIP_ACTION_INFO_DEF + 2)
- {
- pPlayer->GetSession()->SendDoFlight(6376, 882);
-
- }
-return true;
-}
-
-bool GossipHello_npc_wyrmresttempel_bottom_taxi(Player* pPlayer, Creature* pCreature)
-{
-pPlayer->SetTaxiCheater(true);
-
-pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TOP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
-pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MIDDLE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(12713, pCreature->GetGUID());
-
- return true;
-}
-
-bool GossipSelect_npc_wyrmresttempel_bottom_taxi(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
-{
- if (uiAction == GOSSIP_ACTION_INFO_DEF + 4)
- {
- pPlayer->GetSession()->SendDoFlight(6376, 878);
- }
-
- if (uiAction == GOSSIP_ACTION_INFO_DEF + 3)
- {
- pPlayer->GetSession()->SendDoFlight(6376, 883);
-
- }
-return true;
-}
-
-bool GossipHello_npc_wyrmresttempel_top_taxi(Player* pPlayer, Creature* pCreature)
-{
-pPlayer->SetTaxiCheater(true);
-
-pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BOTTOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
-pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ONEDOWN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- pPlayer->SEND_GOSSIP_MENU(12714, pCreature->GetGUID());
-
- return true;
-}
-
-bool GossipSelect_npc_wyrmresttempel_top_taxi(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
-{
- if (uiAction == GOSSIP_ACTION_INFO_DEF + 5)
- {
- pPlayer->GetSession()->SendDoFlight(6376, 879);
- }
-
- if (uiAction == GOSSIP_ACTION_INFO_DEF + 6)
-
- {
- pPlayer->GetSession()->SendDoFlight(6376, 880);
-
- }
-return true;
-}
-
-void AddSC_npc_wyrmresttempel_taxi()
-{
- Script *newscript;
-
-newscript = new Script;
-newscript->Name = "npc_wyrmresttempelmiddle_taxi";
-newscript->pGossipHello = &GossipHello_npc_wyrmresttempel_middle_taxi;
-newscript->pGossipSelect = &GossipSelect_npc_wyrmresttempel_middle_taxi;
-newscript->RegisterSelf();
-
-newscript = new Script;
-newscript->Name = "npc_wyrmresttempelbottom_taxi";
-newscript->pGossipHello = &GossipHello_npc_wyrmresttempel_bottom_taxi;
-newscript->pGossipSelect = &GossipSelect_npc_wyrmresttempel_bottom_taxi;
-newscript->RegisterSelf();
-
-newscript = new Script;
-newscript->Name = "npc_wyrmresttempeltop_taxi";
-newscript->pGossipHello = &GossipHello_npc_wyrmresttempel_top_taxi;
-newscript->pGossipSelect = &GossipSelect_npc_wyrmresttempel_top_taxi;
-newscript->RegisterSelf();
-
-}
diff --git a/src/scripts/custom/on_events.cpp b/src/scripts/custom/on_events.cpp
deleted file mode 100644
index 94e54a07fba..00000000000
--- a/src/scripts/custom/on_events.cpp
+++ /dev/null
@@ -1,108 +0,0 @@
-#include "ScriptedPch.h"
-#include <cstring>
-
-//This function is called when the player logs in (every login)
-void OnLogin(Player * /*pPlayer*/)
-{
-
-}
-
-//This function is called when the player logs out
-void OnLogout(Player * /*pPlayer*/)
-{
-
-}
-
-//This function is called when the player kills another player
-void OnPVPKill(Player * /*killer*/, Player * /*killed*/)
-{
-
-}
-
-//This function is called when a players AreaID changes
-void OnAreaChange(Player * /*pPlayer*/, AreaTableEntry const * /*pArea*/)
-{
-
-}
-
-//This is called when a player kills a creature (non pvp)
-void OnCreatureKill(Player * /*pPlayer*/, Creature * /*pCreature*/)
-{
-
-}
-
-//This function is called when a player has a money exchange
-int32 OnGetMoney(Player * /*pPlayer*/, int32 amount)
-{
- return amount;
-}
-
-//This function is called whenever a player gets XP
-uint32 OnGetXP(Player * /*pPlayer*/, uint32 amount)
-{
- return amount;
-}
-
-//This function is called when a player clicks a GO Object
-bool OnGoClick(Player * /*pPlayer*/, GameObject * /*pGameObject*/)
-{
- return true;
-}
-
-//This function is called when a player clicks and item
-bool OnItemClick(Player * /*pPlayer*/, Item * /*pItem*/)
-{
- return true;
-}
-
-//This function is called when a player opens an item (like a clam)
-bool OnItemOpen(Player * /*pPlayer*/, Item * /*pItem*/)
-{
- return true;
-}
-
-//This function is called when a player sends a chat message
-bool OnPlayerChat(Player * /*pPlayer*/, const char * /*text*/)
-{
- return true;
-}
-
-//this function is called when the server starts
-void OnServerStartup()
-{
-
-}
-//this function is called when the server shuts down
-void OnServerShutdown()
-{
-
-}
-
-//this function is called when a player casts a spell
-bool OnSpellCast(Unit * /*pUnitTarget*/, Item * /*pItemTarget*/, GameObject * /*pGoTarget*/, uint32 /*i*/, SpellEntry const * /*spell*/)
-{
- return true;
-}
-
- void AddSC_onevents()
-{
- Script *newscript;
- newscript = new Script;
- newscript->Name = "scripted_on_events";
- newscript->pOnLogin = &OnLogin;
- newscript->pOnLogout = &OnLogout;
- newscript->pOnPVPKill = &OnPVPKill;
- newscript->pOnAreaChange = &OnAreaChange;
- newscript->pOnCreatureKill = &OnCreatureKill;
- newscript->pOnGetMoney = &OnGetMoney;
- newscript->pOnGetXP = &OnGetXP;
- newscript->pOnGoClick = &OnGoClick;
- newscript->pOnItemClick = &OnItemClick;
- newscript->pOnItemOpen = &OnItemOpen;
- newscript->pOnPlayerChat = &OnPlayerChat;
- newscript->pOnServerShutdown = &OnServerShutdown;
- newscript->pOnServerStartup = &OnServerStartup;
- newscript->pOnSpellCast = &OnSpellCast;
-
- newscript->RegisterSelf();
-}
diff --git a/src/scripts/custom/test.cpp b/src/scripts/custom/test.cpp
deleted file mode 100644
index aa9e6879075..00000000000
--- a/src/scripts/custom/test.cpp
+++ /dev/null
@@ -1,218 +0,0 @@
-/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/* ScriptData
-SDName: Test
-SD%Complete: 100
-SDComment: Script used for testing escortAI
-SDCategory: Script Examples
-EndScriptData */
-
-#include "precompiled.h"
-#include "escort_ai.h"
-
-#define SAY_WALK "Hmm a nice day for a walk alright"
-#define SAY_ATTACK "Wild Felboar attack!"
-#define SAY_TIME_TO_GO "Time for me to go! See ya around $N!"
-#define SAY_BYE "Bye Bye!"
-#define SAY_AGGRO1 "Help $N! I'm under attack!"
-#define SAY_AGGRO2 "Die scum!"
-#define WHISPER_TOO_FAR "How dare you leave me like that! I hate you! =*("
-#define SAY_DIE1 "...no...how could you let me die $N"
-#define SAY_DIE2 "ugh..."
-#define SAY_DEATHCOIL "Taste death!"
-#define SAY_FIREWORKS "Fireworks!"
-#define SAY_BUFF "Hmm, I think I could use a buff"
-
-#define GOSSIP_TEXT1 "Click to Test Escort(Attack, Defend, Run)"
-#define GOSSIP_TEXT2 "Click to Test Escort(NoAttack, NoDefend, Walk)"
-#define GOSSIP_TEXT3 "Click to Test Escort(NoAttack, Defend, Walk)"
-
-struct TRINITY_DLL_DECL npc_testAI : public npc_escortAI
-{
- public:
-
- // CreatureAI functions
- npc_testAI(Creature *c) : npc_escortAI(c) {}
-
- uint32 DeathCoilTimer;
- uint32 ChatTimer;
-
- // Pure Virtual Functions
- void WaypointReached(uint32 i)
- {
- switch (i)
- {
- case 1:
- me->Say(SAY_WALK, LANG_UNIVERSAL, 0);
- break;
-
- case 3:
- {
- me->Say(SAY_ATTACK, LANG_UNIVERSAL, 0);
- Creature* temp = me->SummonCreature(21878, me->GetPositionX()+5, me->GetPositionY()+7, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
- if (temp)
- temp->AI()->AttackStart(me);
- }
- break;
-
- case 4:
- {
- me->Say(SAY_TIME_TO_GO, LANG_UNIVERSAL, PlayerGUID);
- me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
-
- Unit* temp = Unit::GetUnit(*me, PlayerGUID);
- if (temp)
- {
- temp->MonsterSay(SAY_BYE, LANG_UNIVERSAL, 0);
- temp->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
- }
- }
- break;
- }
- }
-
- void Aggro(Unit*)
- {
- if (HasEscortState(STATE_ESCORT_ESCORTING))
- me->Say(SAY_AGGRO1, LANG_UNIVERSAL, PlayerGUID);
- else me->Say(SAY_AGGRO2, LANG_UNIVERSAL, 0);
- }
-
- void Reset()
- {
- DeathCoilTimer = 4000;
- ChatTimer = 4000;
- }
-
- void JustDied(Unit* killer)
- {
- if (HasEscortState(STATE_ESCORT_ESCORTING))
- {
- //killer = me when player got to far from creature
- if (killer == me)
- {
- Unit *pTemp = Unit::GetUnit(*me,PlayerGUID);
- if (pTemp)
- DoWhisper(WHISPER_TOO_FAR, pTemp);
- }
- else me->Say(SAY_DIE1, LANG_UNIVERSAL, PlayerGUID);
- }
- else me->Say(SAY_DIE2, LANG_UNIVERSAL, 0);
- }
-
- void UpdateAI(const uint32 diff)
- {
- //Must update npc_escortAI
- npc_escortAI::UpdateAI(diff);
-
- //Combat check
- if (me->isInCombat() && me->getVictim())
- {
- if (DeathCoilTimer < diff)
- {
- me->Say(SAY_DEATHCOIL, LANG_UNIVERSAL, 0);
- me->CastSpell(me->getVictim(), 33130, false);
-
- DeathCoilTimer = 4000;
- }else DeathCoilTimer -= diff;
- }else
- {
- //Out of combat but being escorted
- if (HasEscortState(STATE_ESCORT_ESCORTING))
- if (ChatTimer < diff)
- {
- if (me->HasAura(3593, 0))
- {
- me->Say(SAY_FIREWORKS, LANG_UNIVERSAL, 0);
- me->CastSpell(me, 11540, false);
- }else
- {
- me->Say(SAY_BUFF, LANG_UNIVERSAL, 0);
- me->CastSpell(me, 3593, false);
- }
-
- ChatTimer = 12000;
- }else ChatTimer -= diff;
- }
- }
-};
-
-CreatureAI* GetAI_test(Creature* pCreature)
-{
- npc_testAI* testAI = new npc_testAI(pCreature);
-
- testAI->AddWaypoint(0, 1231, -4419, 23);
- testAI->AddWaypoint(1, 1198, -4440, 23, 0);
- testAI->AddWaypoint(2, 1208, -4392, 23);
- testAI->AddWaypoint(3, 1231, -4419, 23, 5000);
- testAI->AddWaypoint(4, 1208, -4392, 23, 5000);
-
- return (CreatureAI*)testAI;
-}
-
-bool GossipHello_npc_test(Player* pPlayer, Creature* pCreature)
-{
- pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
- pCreature->prepareGossipMenu(pPlayer,0);
-
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
-
- pCreature->sendPreparedGossip(pPlayer);
- return true;
-}
-
-bool GossipSelect_npc_test(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
-{
- if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
- {
- pPlayer->CLOSE_GOSSIP_MENU();
- ((npc_escortAI*)(pCreature->AI()))->Start(true, true, pPlayer->GetGUID());
-
- return true; // prevent Trinity core handling
- }
-
- if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
- {
- pPlayer->CLOSE_GOSSIP_MENU();
- ((npc_escortAI*)(pCreature->AI()))->Start(false, false, pPlayer->GetGUID());
-
- return true; // prevent Trinity core handling
- }
-
- if (uiAction == GOSSIP_ACTION_INFO_DEF+3)
- {
- pPlayer->CLOSE_GOSSIP_MENU();
- ((npc_escortAI*)(pCreature->AI()))->Start(false, false, pPlayer->GetGUID());
-
- return true; // prevent Trinity core handling
- }
- return false;
-}
-
-void AddSC_test()
-{
- Script *newscript;
- newscript = new Script;
- newscript->Name="test";
- newscript->GetAI = &GetAI_test;
- newscript->pGossipHello = &GossipHello_npc_test;
- newscript->pGossipSelect = &GossipSelect_npc_test;
- newscript->RegisterSelf();
-}
-