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-rw-r--r--src/scripts/examples/example_creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/scripts/examples/example_creature.cpp b/src/scripts/examples/example_creature.cpp
index 65dcdb43a78..3bce98e30ea 100644
--- a/src/scripts/examples/example_creature.cpp
+++ b/src/scripts/examples/example_creature.cpp
@@ -66,7 +66,7 @@ enum eEnums
//List of gossip item texts. Items will appear in the gossip window.
#define GOSSIP_ITEM "I'm looking for a fight"
-struct TRINITY_DLL_DECL example_creatureAI : public ScriptedAI
+struct example_creatureAI : public ScriptedAI
{
//*** HANDLED FUNCTION ***
//This is the constructor, called only once when the Creature is first created